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| __TOC__ [[File:MetaStation_v24A_400.png|frame|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-18%2092-22%20v32C%20Full.png|MetaStation v32C [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-18%2092-22%20v32C%20Full.png (Click to enlarge)]]]
| | {{Maps}} |
| | | [[File:MetaStation.png|thumb|500px|'''MetaStation''' as of 2018-01-23. Click for full resolution.]] |
| | [[File:MetaStation_EngineeringReference_Image.jpg|frame|'''V41D Engineering Reference Map''', updated 2015/07/17.]] |
| | __TOC__ |
| ==About== | | ==About== |
| '''MetaStation''' is a largely complete work-in-progress map available in the /tg/ code as an alternative to the default map. MetaStation was previously run on Badger, and is now the defualt map on the second official /tg/ server, [byond://game.ss13.eu:2337 Philip]. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. Please give any feedback you may have [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread], and rest assured that the map is regularly updated according to such feedback. | | '''[[MetaStation]]''' is a fully-functioning map available on the bee codebase. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station. |
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| '''Points to note are that:'''
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| * It is more open, so attacks in public are harder to get away with.
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| * It has a much larger maintenance system, useful for stealthier tactics.
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| * There are in-game maps on the walls of the station to help you find your way.
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| * The AI is in a more vulnerable position, but is directly adjacent to security for some protection.
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| * It feels significantly larger than the default map, and plays best with a population of at least 30 or so.
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| * The escape shuttle is larger, with a cargo hold to encourage players to bring any new or valuable equipment back to CentComm.
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| * All roles which have maintenance access around their department now have access to the nearest hallway's maintenance door, too.
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| * Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh.
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| * All other z-levels are the same as vanilla.
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| '''The most up to date information''' about MetaStation can be found in [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread] on the /tg/ forums.
| | MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It used to be largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history. |
| <br>''The latest version committed is [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-08%20MetaStation.v34D.Clean.dmm.zip MetaStation v34D.dmm], uploaded on 08-08-13.''
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| | '''Key points to note are that:''' |
| | * It is geared towards higher populations than some other maps. |
| | * Key areas are more evenly spread to reduce local overcrowding. |
| | * It feels much more open, attacks in public are harder to get away with. |
| | * It has a large maintenance system covering most of the station, useful for stealthier tactics. |
| | * There are in-game maps and direction signposts on the walls of the station to help you find your way. |
| | * The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge. |
| | '''Further info''' regarding MetaStation is often posted [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 in this thread] on the /tg/ forums, with feedback also welcome there. |
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| ==How to Use== | | == Notes == |
| '''Using MetaStation''' isn't too complicated, but does require recompiling the code. In future this may be easier, but for now: | | *It is geared towards higher populations than BoxStation. |
| | | *Key areas are more evenly spread to reduce local overcrowding. |
| * Don't host the game whilst making these changes. | | *It feels much more open, attacks in public are harder to get away with. |
| * Open tgstation.dme | | *It has a large maintenance system covering most of the station, useful for stealthier tactics. |
| * Select the files tab on the top left of the screen | | *The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge. |
| | ==How to Host== |
| | '''Hosting MetaStation''' instead of the normal map is simple on bee code: |
| | * Obtain a copy of the code as normal (use the 'Download ZIP' button [https://github.com/BeeStation/BeeStation-Hornet here]). |
| | * Extract the folder and open tgstation.dme using Dream Maker (part of BYOND). |
| | * Select the files tab at the top left of the screen. |
| * Expand the 'maps' folder in the file tree. | | * Expand the 'maps' folder in the file tree. |
| * Untick tgstation.2.1.2 or other current map, and tick the latest MetaStation map present. | | * Untick "beestation" or other current map, and tick the "MetaStation" option. |
| * Click the build dropdown at the top, and click compile. This may take a minute. | | * Click the build dropdown at the top, and click compile. This may take a minute. |
| * Once compiled, run the resulting BYOND executable (.dmb) as you would normally. | | * Once compiled, open Dream Daemon (part of BYOND), and run the compiled executable (.dmb). |
| | | [[Category:Maps]] |
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| ==Version History==
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| {| class="wikitable"
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| ! Version !! Changelog
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| ! scope="row" | v28M-II-C
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| *Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity.
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| *Moved disposals and mulebot delivery from the Mech Bay to Robotics. The destination tag is still the same.
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| *Moved around some things in robotics, welding goggles are more visible.
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| *Corrected CentComm transit shuttle positioning in arrivals - it now lands properly without a space gap.
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| *Rearranged dorms to be three tiles wide
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| *Altered the Lawyer's Office, it is now more accessible in line with Miggles' suggestion, and also larger.
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| *Fixed broken disposals north of Medbay, and in the Medbay break room. The whole disposals loop works again.
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| *Removed unneeded disposals pipes by the gateway room.
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| *Removed glass around cargo disposals conveyor to stop window-hitting spam.
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| *Fixed single space tile in the Janitor's Closet.
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| *Medbay security office has correct access level rather than all-access.
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| *Added airlock entry to Research, as in boxstation.
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| *Added a good few fire-fighting lockers in public areas
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| *Many other small bug fixes.
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| ! scope="row" | v28M
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| *Add sink to robotics for cleaning bloody surgery gear
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| *Improved layouts of Medbay, Research and Supply departments
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| *Added large test chamber to Xenobiology.
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| *Tinted a great deal of windows to make life easier for traitors
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| *More snack machines, but all are public and so a little more risky, but this should help encourage more player interaction.
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| *Fixed problem with syndicate shuttle doors.
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| *Added internal tunnels to singularity arms.
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| *Made more airlocks viable for spacing people.
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| *A few other changes.
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| *Fixed lots of small bugs.
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| ! scope="row" | v27M-II-L
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| *Now compiles again, after being broken by 'range' var removal
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| *Numerous small fixes applied after some small playtesting
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| *Emitters around singulo engine now start welded and ready to go
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| *The dormitory space area has been changed. See attached image.
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| *All major departments now have their own atmos loop to sabotage.
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| *E.V.A. storage has been reworked to be nicer
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| ! scope="row" | v27G-IV
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| *Engineering foyer maintenance door now opens for atmos techs too
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| *Supply Mailroom maintenance door is now for supply-access only
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| *Singularity cameras are now EMP-proof
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| *Added P.A.C.M.A.N. portable generator to engineering storage
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| *All S.M.E.S. units are as vanilla, with 50k outputs and inputs at roundstart
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| *Missing disposals pipes re-added in the warehouse and interrogation room listening desk
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| *Missing camera in misc. research has been added, shows up both on the telescreen in the room and the station-wide CCTV system
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| *Research break room now has the correct area designation, one tile was set as 'space'
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| *Missing Starboard Maintenance APC has been added behind the bar
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| *Aft Maintenance APC has been moved from behind the medbay sec desk to the more central aft maintenance between escape and research.
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| *Missing Port Maintenance APC has been added between the chapel and library
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| *Area designations around the vault have been improved, preventing teleportation-to-space incidents
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| *Area designations around port/fore areas of maintenance have been changed to better suit their names.
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| *Fore Maintenance APC has been named correctly (previously EVA Maint APC), and moved up slightly, by the inner brig corridor.
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| *Extra floating lightswitch removed from genetics
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| *Medbay breakroom maintenance door is now medical-access only
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| *HoP desk shutter has been replaced with a blast door to make it easier to click the windoors
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| *Extra newscaster removed from HoP's office
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| *Missing Request Console added to HoP's office
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| *Missing virology bed added
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| *Curtains in the chapel funeral parlour should now be open, not just appear open
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| *Lovely dressers have been added to the captain's office and some rooms in the dormitories
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| *A missing wardrobe has been added to cabin 4 of the dorms
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| *Various objects moved around in the Captain's Quarters, and a razor and flask have been added.
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| *A box of glorious medals has been added to the Captain's office.
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| *Lights have been removed from space at entrances to virology and xenobiology external modules
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| *Other locations with space tiles - bridge, etc - now have a space area designation, to prevent teleporting-to-space issues with wizards
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| *Robotics consoles have been replaced with current vanilla versions and the area designation changed too, hopefully this will fix any issues syncing
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| *Inner brig blast doors are now below the actual doors, so you can still use the doors when the blast doors are closed
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| *Cloning door id fixed
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| *Intercom added to HoP's office
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| ! scope="row" | v27G-III
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| *Replaced Janitor's Wagon with new Janitor's Cart
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| *Replaced all station bounced radios with the 'off' variant
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| *Updated holodeck to be as current main /tg/station
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| ! scope="row" | v27G-II
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| * Fixed a small mistake on the incinerator's disposals pipe.
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| ! scope="row" | v27G
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| * Widened a lot of maintenance
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| * Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
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| * Made engineering pod look like it could actually launch.
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| * Fixed name of cloning exit button.
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| ! scope="row" | v27C
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| * Updated to latest /tg/ revision, fully compatible with current code again.
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| * Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
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| * The bar is now about a third smaller, not so bloated. Maintenance in the area has been expanded.
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| * Extended maintenance, added space bridge above supply shuttle bay, tunnel above dorms, moved toxins vent.
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| * Science can now be effectively barricaded with shutters, and all windows are tinted.
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| * Dorms cabin 5 changed to nice viewing window.
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| * Cleaned up virology tables a bit
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| * Reduced number of seed extractors in the garden.
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| * Removed cigarette machine from library.
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| * Fixed a few little bugs.
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| ! scope="row" | v24B
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| * Fixed mass driver path being blocked at disposals.
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| ! scope="row" | v24A
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| * Fixed cameras not working in the toxins test area
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| * Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
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| * Updated Xenobiology to the current layout of 2 opposing columns of 3 cells.
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| * Improved the chapel mass driver, incinerator disposals outlet, and defunct solar.
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| * A few other small fixes and adjustments.
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| ! scope="row" | v23C
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| * Added Ian again
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| * Fixed (hopefully, under testing) the bizarre freezing atmos problem
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| * Added a three-tier shield to the atmos chambers, made of grilles.
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| * Changed firedoors to be under virtually all normal doors, but no windows. They're actually *under* them now.
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| * Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
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| ! scope="row" | v23A
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| * Fixed being able to access settings on the toxins burn chamber from maint.
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| * Fixed many other little visual issues
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| ! scope="row" | v22C
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| * Made some changes to the shuttle to make it nicer
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| * Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
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| ! scope="row" | v22B
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| * Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
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| * Remade the AI upload foyer so servers are not doubled unnecessarily.
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| |}
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| ==Issue Tracker==
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| There are no noted bugs currently. Give feedback [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 here] if you see a problem or want something changed.
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| ==Future Plans==
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