Guide to medicine

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Revision as of 06:49, 11 September 2013 by imported>Kingofkosmos
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Chief Medical Officer Kingston says:
"Doctor! I need you to tear out that man's appendix, throw that clown out of medical, and stitch up that librarian's face!"

Medical care is serious business, and going halfway with your medical treatment can result in someone dying... or worse. Make sure you know what you're doing before you try to fix someone up!

If you're going to treat someone, you're going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.


Identification

First of all, grab a Health Scanner HUD from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly who you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:


Four Types of Damage

  • Humans can be hurt in four different ways: Suffocation, Toxin, Burn and Brute.
  • You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be treated individually (unless you use a chemical which heals multiple damage types at once).
  • The overall health status (from 100% to -100%) is determined by adding these damages together. If there are 0 damages, the patient is perfectly healthy (100%).
  • If the patient has taken 100 of any damage, he will be in a critical condition (0%); lying on the ground, unresponsive and gasping for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until death (-100%). This kills the patient.


  • You can identify these different damage types easily by using your PDA with the Med-U Cartridge inside and Health Scanning enabled, or a Health Analyzer on the patient.
  • If a Health Analyzer or a PDA with a Med-U Cartridge is not available, observing the patient and their surroundings will help with diagnosis:
  • If there is a pile of vomit next to, or under the patient then they are most likely suffering from toxin damage.
  • If there is blood everywhere, blood on the person dying, or the patient has severe bruises, they are suffering from brute damage.
  • If the patient has black scars across their body and no blood, or the patient has severe burns, they have been severely burned.
  • If the patient has none of the above, they are most likely just suffocating.


Your First Patient

Your patient can arrive in two ways:

1. The patient walks in and needs treatment.

"PLS DOC HLEP!!" You can see the patient's overall health status with your Health Scanner HUD with just a glance, however this will only tell you how serious the situation is and how quickly you need to act.
How to act:
  • Use your PDA or a Health Analyzer on the patient to identify the damage type.
  • Proceed with the necessary treatment found in the next chapter.


2. The patient is dragged into Medbay and is in critical condition.

The patient is unresponsive to the environment, on the floor, and gasping for air.
How to act:
  • The first thing you should do is administer Inaprovaline (inaprovaline stops the general decline of the critical patient's health, but does not treat the wounds-- meaning toxic damage will continue to mount if it's present).
  • If Inaprovaline is not present, immediately perform CPR at least a few times to ensure the patient stays alive until you do the following step.
NOTE: CPR on it's own will not heal someone unless they are only suffering from suffocation damage. If they are in crit BECAUSE of burn/brute/toxins it will only keep them from dying. Remember to drag someone to the Medbay whilst administering CPR instead of sucking their face in the hallway for ten minutes like an idiot.
  • Now you have two options:
  1. Strip the patient's space suit off if they have one and put the patient into a cryochamber, wait for them to heal up and eject.
  2. Or (if you are a robust enough doctor) quickly identify the damage type and apply the needed treatment (found in next chapter), this is a much faster method but has its risks.


Treatment

Suffocation

This is the first and most important to look out for. It is not visible on the body, but people suffering it will gasp for air. On the Health Analyzer, it is the left most damage type. People in critical condition will constantly take suffocation damage.

How to treat:

  1. People who are suffocating must be brought into an oxygen filled area.
  2. Administer Inaprovaline, Dexalin, or Dexalin Plus pills/injections. If these are not available, perform CPR at a rapid rate.
  3. If there are no other damage types, repeat step two until patient is revived.


Toxins

This is the second from the left on the Health Analyzer. It is not visible, and usually people will have no clue they are poisoned (unless they're vomiting profusely). Thankfully it is easy to treat.

How to treat:

  1. Dylovene (Anti-toxin) pills/injections, with a one unit to two damage ratio. If someone is actively being poisoned, anti-toxin will counteract the toxins.


Burns

This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb specific.

How to treat:

1. Locate affected area.

2a. Apply ointment to the wounded limb, or
2b. use Kelotane or Dermaline pills/injections, or
2c. or put the patient in a sleeper and inject Dermaline.


Brute Damage

This is a straight-forward damage category. This is far right damage type on Health Analyzer. Brute wounds are visible, and limb specific.

How to treat:

  1. Locate the wounded area.
2a. Apply bruise pack to the wounded limb, or
2b. use Bicaridine pills/injections, or
2c. put the patient in a sleeper and inject Bicaridine.


Rarer Cases

These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff!
So read up, these are the things that will separate quacks from real doctors!


Disease

Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving a green-unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.

How to Treat:

  1. Suit up in anti-viral equipment.
  2. Isolate the patient from public areas (if they have an infectious disease).
  3. Use your Health Analyzer or PDA to see the cure to the disease (usually some basic chemical element).
  4. Administer the chemical element needed, or the vaccine.
  5. Monitor the patient's condition, do not leave them until they are clear and have become resistant to the disease.
  6. Check if you are infected after dealing with the patient.

After:

  • If you did not have the vaccine for the disease, take a blood sample from the cured patient and hand it to the virologist to help him/her make a vaccine.


If you half ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well!


Brain Damage

Nasty, makes people say stupid things and clunk their heads into airlocks, along with blacking out and an inability to use machinery.

Treatment:

  • Debraining Alkysine pills or injections.


Blindness

The person cannot see, they usually will scream about this endlessly.

How to treat:

  • If vision is just blurry, give carrots, a pair of prescription glasses or Imidazoline.
  • If they are completely blind, eye surgery.


Genetic Disabilities

Disabilities cannot be cured by normal medical tools.

How to treat:

  • Ask a competent geneticist for a clean SE injector.
  • A one unit Ryetalyn pill or injection will also instantly cure all genetic disabilities.


Radiation

Rarely you will treat this, it causes people to black out all the time and take steady toxin damage. It either comes from space radiation surges, after which crew members will "feel strange" and begin to vomit, but more likely you'll be treating engineers who got too close to the singularity.

How to treat:

  • If you have Hyronalin or Arithrazine, use them. These will remove the radiation before it poisons the patient further.
  • Else, treat with Dylovene (Anti-toxin) until the radiation levels have subsided.


Genetic Deformities

Caused by slime attacks and imperfect cloning. Causes overall health status being lower, or "ghost damage" which is not detected by analyzing. Commonly seen in scientists and those who have been cloned by genetics. Health Analyzer will state that the person appears to have deformities, as well as examining them. How to treat:


Death

Either they died in your care, or were dead on arrival.

How to treat:

or:

  1. You must take a blood sample to be injected during the growth cycle.
  2. This option creates perfect (though sometimes plant-like) human clones.


Cheat Sheet for the Lazy Efficient Doctor

File:MedicalCheatSheet.png
If you don't want to remember all of those things above, just look at this cheat sheet whenever a patient comes in and you'll be an excellent doctor in most (>90%) cases.





































Afternote

If you aren't serious about healing someone, don't give up halfway, get proper medical staff to help them. Don't leave them in Genetics to just die either (this wastes everyone else's time, except yours, you selfish fuck), at least try to have a doctor save them.