User:PowerfulBacon/Injuries

From BeeStation Wiki
Revision as of 11:58, 14 September 2025 by PowerfulBacon (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Injuries is a massive overhaul to the medical and damage system.

Injuries

There are multiple types of injuries:

  • Progressive injuries follow a graph, and continually get worse if untreated. Each stage represents a greater severity than the last, will have more adverse affects and be harder to heal.
  • Acute injuries represent damage, they will cause damage and pain, may have some additional effects, but when healed will have no long-term effects.
  • Mortal injuries are special variants of acute injuries which are designed to cause death. These can occur when a mob receives damage after already having a significant amount of damage and act as a final fail-safe if someone is unable to succumb to their other injuries due to resistances.

Stunning an Opponent

Sometimes you may want to stun a target and incapacitate them rather than kill them. There are two primary sources of non-lethal damage:

  • Shock: Causes intense pain but doesn't physically damage the limb. Can knock the target into a pain induced critical condition where they can then be restrained.
  • Exhaustion: Over-exertion on the body will make the target slower and less able to resist. Exhaustion will not incapacitate a target, but gets them into a position where they can be pinned and restrained.

Weapon Sharpness

Sharpness is an extremely important factor when determining the strength of a weapon. Sharp weapons are capable of penetrating the body, causing critical internal damage if the target has insufficient armor to defend against the attack.

On the other hand, while blunt weapons are less lethal they are still capable of causing serious injury especially when applied to the head.

Healing Injuries

Injuries are typically healed by applying a medical item to them. The injury will then decrease over time, until it has been fully healed. Certain actions such as surgery are capable of instantly healing injuries.

Below is a list of the different injury types and the primary method for healing them:

  • Brute: Apply a brute pack to the injured zone.
  • Burn: Apply ointment to the injured zone.
  • Exhaustion: Naturally recovers over time.
  • Shock: Naturally recovers over time.
  • Genetic: Apply specialist medicine such as clonexadone.

Progressive injuries have different healing methods depending on their state. The health analyzer will provide tooltips to the user as to the method of recovery required for the victim.

Not all injuries can be effectively healed, and bodyparts which have sustained too much damage cannot be healed. In these cases, either the victim will need to manage the injuries or get a bionic replacement.