All surgery requires the set of medical tools in the Operating Theatre, along with a table (a surgical table gives no negative results). For the most part, only medical doctors and the Chief Medical Officer can perform advanced surgery.
For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.
Beginning of any Operation
Step 1: Place the patient onto the operating table.
If there is no operating table, you can use: any table (-20%), any bed (-30%), ask them to lie on the floor (-50%). Chances of successfully completing every step will be reduced.
The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.
Step 1.5: (Optional) Use a tank of anesthetic and a breath mask to make your patient sleep. Use or any alcohol if you want to improve your success chance.
Step 2: Place drapes or bedsheet over the part of body you are operating.
Step 3: Switch to help intent.
Step 4: Aim at the appropriate body part (important!).
Step 5: Do the surgery (see the steps below!). Afterwards congratulate the patient and kick them out.
To interrupt a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.
Basic Organs
These organs are present in every normal human, and can be removed or transferred through Organ Manipulation.
Brain
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it unclonable through normal means. The brain can also be inserted into an MMI to allow it to speak, and to prepare it to be inserted into a Cyborg or an AI. Or it can be transferred into another body, which can then be cloned or defibrillated with the new host.
Changelings' brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.
Target: Head
Note: Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.
Note: There's also a non-surgery method to put a brain back in:
Step 1: Place the patient onto the operating table.
Step 2: Cram their brain back into their skull.
Step 3: Usually, you take the body to be cloned.
Heart
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new heart is inserted, or death. This can be delayed with epinephrine, if you need more time.
Heart attacks can also be induced by Initropidril. In that case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.
Target: Chest
Eyes
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.
Target: Eyes
Lungs
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some species have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.
Target: Chest
Tongue
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. Abductors' tongues carry over their telepathy, but they prevent normal speech.
Target: Mouth
Appendix
Removing it cures appendicitis and prevents it in the future, too.
Target: Groin
Other Organs
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.
Cybernetic Implants
Cybernetic implants made in Research and Development or Robotics. They coexist with other organs, and offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks.
Target: Chest/Head/Eyes/Arms
Xenomorph Embryo
An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous Xenomorph.
Target: Chest
Romerol Tumor
A latent infection in the patient's head, caused by Romerol. If the patient dies while affected by Romerol, he will eventually rise as an aggressive Zombie. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.
Romerol is infective, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.
Sever a limb from the torso. Tails are handled under organ manipulation (groin).
Target: Head, legs, or arms
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 3: Retractor: retract the skin.
(45%) (35%)
Step 4: Circular Saw: cut through the bone.
(65%) (50%) (50%) (35%) (25%) (75%)
Step 5: Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 6: Scalpel or Circular Saw: sever the limb.
(80%) (50%) (40%) (25%) (80%)
Prosthetic Replacement
Replace a severed limb with either a normal or a robotic limb.
Target: Head, legs or arms
Procedure
Ghetto Analogues
Step 0: Acquire the required limb.
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 3: Retractor: retract the skin.
(45%) (35%)
Step 4: Limb/Cyborg limb: replace the limb.
Step 4(Alternative): Chainsaw/Synthetic Arm Blade: replace the limb with the chosen weapon.
Limb Augmentation
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva. Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.
Cyborg headCyborg torsoCyborg arm
We can rebuild him. We have the technology.
Target: Head, chest, legs or arms
Procedure
Ghetto Analogues
Step 0: Create the cyborg limb(s) using an Exosuit Fabricator.
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 3: Retractor: retract the skin.
(45%) (35%)
Step 4: Scalpel: sever the muscles.
(55%)
Step 5: Circular Saw: cut through the bone.
(65%) (50%) (50%) (35%) (25%) (75%)
Step 7: Cyborg limb: augment the limb.
Organs and implants
Removing and shoving in extra organs or implants.
Organ Manipulation
This surgery covers operations to remove/insert organs (brain, heart, appendix), lizard/cat tails, cyber implants and alien embryos. The body part target depends on which procedure you want to do. See below for details about each procedure.
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3 (Head/Chest only): Circular Saw: saw through bones.
(65%) (50%) (50%) (35%) (25%) (75%)
Step 4: Hemostat: clamp the bleeders.
(60%) (35%) (15%)
Step 5: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 6 Remove: Hemostat: remove something.
(55%)
Step 6 Insert: Hands: insert something.
Step 7: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
(Alien Organ Manipulation variant for xenos)
Procedure
Ghetto Analogues
Step 1: Circular Saw: saw through the bone.
(65%) (50%) (50%) (35%) (25%) (75%)
Step 2: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 3: Retractor: retract the skin.
(45%) (35%)
Step 4: Circular Saw: saw through the bone.
(65%) (50%) (50%) (35%) (25%) (75%)
Step 5 Remove: Hemostat: remove something.
(55%)
Step 5 Insert: Hands: Insert something.
Step 6: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Cavity Implant
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done.
Flashlight is commonly implanted
Target: Chest
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 3: Retractor: retract the skin.
(45%) (35%)
Step 4: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 5: Place an item in the cavity / Use your hands to check for items in the cavity.
Step 6: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Implant Removal
Extracts loyalty, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case, the implant will be ruined on extraction!
Removes this
Target: Chest
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 3: Retractor: retract the skin.
(45%) (35%)
Step 4: Hemostat and Empty Implant Case: extract the implant.
(65%)
Step 5: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Dental Implant
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.
Target: Mouth
Procedure
Ghetto Analogues
Step 1: Surgical Drill: Drill a hole in a tooth.
(60%) (60%) (20%)
Step 2: Pill/Patch: Insert a pill/patch.
Medical surgery
Brain Surgery
This producedure cures all traumas and reduces brain damage by a large amount. Failing step 5 however causes hefty brain damage.
Target: Head
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3: Circular Saw: cut through the bone.
(65%) (50%) (50%) (35%) (25%) (75%)
Step 4: Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 5: Hemostat: perform brain surgery. (85%)
(35%) (15%)
Step 6: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Eye Surgery
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.
Target: Eyes
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3: Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 4: Hemostat: fix the patient's eyes.
(45%) (25%)
Step 5: Cautery: mend the incision.
(90%) (70%) (45%) (20%)
Removal of Embedded Objects
Extracts objects stuck in the body such as throwing stars or spears.
Target: Head, chest, legs, or arms
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 3: Retractor: retract the skin.
(45%) (35%)
Step 4: Remove: Hands: Remove object.
Plastic Surgery
If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.
Target: Head
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3: Scalpel: alter the patient's appearance.
(50%) (35%)
Step 4: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Lipoplasty
Removes excess fat from the patient.
You get this
Target: Chest
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 3: Circular Saw: cut up the fat.
(35%) (25%)
Step 4: Retractor: remove the fat.
(45%) (35%)
Step 5: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Slime Core Removal
Remove core from slime. Step 3 must be repeated for every core if slime has several.
Mostly obsolete with existence of slime grinder, but still possible.
A slime
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Scalpel: make an incision again.
(65%) (45%) (75%) Any other sharp item (30%)
Step 3: Circular Saw: extract the core.
(100%)
Advanced Surgery
These surgeries require medical disks, mostly obtained from RnD. Print the disks in your medical protolathe (after science has researched the according technologies), and load them into an operating computer. These advanced surgeries can only be performed on operating tables.
Bioware
Nerve Grounding
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the nerve grounding disk, acquired through researching the "Experimental Surgery" technology. On the other hand, you could just wear insulated gloves.
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3: Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 4: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 5: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 6: Insert: Hands: ground nerves
Step 7: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Nerve Splicing
Nerves are connected to each other multiple times, greatly reducing stun times. Requires the nerve splicing disk, acquired through researching the "Experimental Surgery" technology.
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3: Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 4: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 5: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 6: Insert: Hands: splice nerves
Step 7: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Vein Threading
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the vein threading disk, acquired through researching the "Experimental Surgery" technology.
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3: Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 4: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 5: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 6: Insert: Hands: thread the veins
Step 7: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Other
Brainwashing
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. Requires the brainwashing disk, acquired through the Syndicate Uplink or by researching the "Alien Surgery" technology.
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3: Circular Saw: cut through the bone.
(65%) (50%) (50%) (35%) (25%) (75%)
Step 4:Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 5: (85%) Brainwash: perform the brainwashing procedure. Failing will grant brain damage.
(50%) (35%) [[File:CableCoils.png
Cable Coil]] (15%)
Step 6: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Lobotomy
Used to cure the most serious of brain ailments. Requires the lobotomy disk, acquired by researching the "Advanced Surgery" technology.
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3: Circular Saw: cut through the bone.
(65%) (50%) (50%) (35%) (25%) (75%)
Step 4:Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 5: Lobotomize (85%): perform the lobotomy procedure.
(35%) (25%) (55%) Any other sharp item (20%)
Step 6: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Necrotic Revival
Revives a corpse into a zombie which will probably munch your face off. Useful for forcing a shuttle call. Requires the necrotic revival disk, acquired by researching the "Alien Surgery" technology.
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3: Circular Saw: cut through the bone.
(65%) (50%) (50%) (35%) (25%) (75%)
Step 4:Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 5: Bionecrosize: perform the revival procedure.
(35%) (15%)
Step 6: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Necrotic Revival
Revives a corpse into a zombie which will probably munch your face off. Useful for forcing a shuttle call. Requires the necrotic revival disk, acquired by researching the "Alien Surgery" technology.
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3: Circular Saw: cut through the bone.
(65%) (50%) (50%) (35%) (25%) (75%)
Step 4:Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 5: Bionecrosize: perform the revival procedure.
(35%) (15%)
Step 6: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Pacification
The target becomes essentially becomes permanently pax-ed, and can no longer select any other intents beside help intent. Requires the pacification disk, acquired by researching the "Experimental Surgery" technology.
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3: Circular Saw: cut through the bone.
(65%) (50%) (50%) (35%) (25%) (75%)
Step 4:Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 5: Pacify: rewire the target's brain.
(35%) (15%)
Step 6: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Reconstruction
The target is healed by this surgery, without any chemicals being involved! Requires the reconstruction disk, acquired by researching the "Advanced Surgery" technology.
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 3: Retractor: retract the skin.
(45%) (35%)
Step 4: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 5:Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 6: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 7: Retractor: retract the skin.
(45%) (35%)
Step 8: Reconstruct: repair damage to the target.
(35%) (15%)
Step 9: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Revival
The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead. Requires the revival disk, acquired by researching the "Experimental Surgery" technology.
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3: Circular Saw: cut through the bone.
(65%) (50%) (50%) (35%) (25%) (75%)
Step 4:Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 5: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 6: Revive: revive the target.
(75%) (60%)
Step 7: Cautery: seal the wound.
(90%) (70%) (45%) (20%)
Viral Bonding
The target is forced into a symbiotic relationship with a virus. It turns the virus harmless to the carrier, but still infective to others. Requires the viral bonding disk, acquired by researching the "Experimental Surgery" technology.
Procedure
Ghetto Analogues
Step 1: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 2: Retractor: retract the skin.
(45%) (35%)
Step 3:Hemostat: clamp bleeders.
(60%) (35%) (15%)
Step 4: Scalpel: make an incision.
(65%) (45%) (75%) Any other sharp item (30%)
Step 5: Viral Bond: force a symbiotic relationship.