User contributions for PowerfulBacon
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1 August 2024
- 17:2417:24, 1 August 2024 diff hist +399 Non-Admin Staff Conduct →PR Merging current
14 July 2024
- 09:4809:48, 14 July 2024 diff hist +460 Revolutionary Revolutionary update current Tag: Visual edit
21 May 2024
- 23:2923:29, 21 May 2024 diff hist +971 User:PowerfulBacon/NinjaNerf No edit summary current Tag: Visual edit
- 23:1223:12, 21 May 2024 diff hist +14 N User:PowerfulBacon/NinjaNerf Created page with "= Ninja Nerf ="
- 23:1223:12, 21 May 2024 diff hist +34 User:PowerfulBacon No edit summary current
15 May 2024
- 11:5111:51, 15 May 2024 diff hist 0 User:PowerfulBacon/PriorityDirectives No edit summary current
- 11:5111:51, 15 May 2024 diff hist +1,948 N User:PowerfulBacon/PriorityDirectives Created page with "= Ideas = - Deploy Beacon - Steal Stash Problems: Currently it is too easy for traitors to find other traitors doing the same missions. Perhaps we need some more open missions which are competitive and across a wide area. Early in the round, we want to give missions that don't make it obvious who the other people completing them are. Later in the round, we can get more and more competitive missions. - Capture Data: Plant bugs around the station and capture messages...."
- 11:2111:21, 15 May 2024 diff hist +10 User:PowerfulBacon →Design Proposals
- 11:1711:17, 15 May 2024 diff hist +1,850 N User:PowerfulBacon/Factions Created page with "Factions provide some flavour to the world and a way for players to get back into the round. = Mechanics = There are a variety of mechanics surrounding factions, listed in the subsections below. == Reputation == Each faction has a different reputation factor with the station. Reputation can be gained by completing missions for different factions, or by completing their priority cargo orders. By completing missions or supplying cargo, you increase the capability of..." current
- 09:5409:54, 15 May 2024 diff hist +33 User:PowerfulBacon No edit summary