User:PowerfulBacon/Injuries: Difference between revisions

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* Mortal injuries are special variants of acute injuries which are designed to cause death. These can occur when a mob receives damage after already having a significant amount of damage and act as a final fail-safe if someone is unable to succumb to their other injuries due to resistances.
* Mortal injuries are special variants of acute injuries which are designed to cause death. These can occur when a mob receives damage after already having a significant amount of damage and act as a final fail-safe if someone is unable to succumb to their other injuries due to resistances.


== Progressive Injuries ==
= Stunning an Opponent =


Below is a list of all progressive injuries, along with how they progress to their next stages. Note that once a certain level of damage is sustained, it may be impossible to fully heal a progressive injury. Since injuries are tied to bodyparts, a bionic replacement will heal all injuries (and some bodyparts are immune to certain progressive injuries).
Sometimes you may want to stun a target and incapacitate them rather than kill them. There are two primary sources of non-lethal damage:
* Shock: Causes intense pain but doesn't physically damage the limb. Can knock the target into a pain induced critical condition where they can then be restrained.
* Exhaustion: Over-exertion on the body will make the target slower and less able to resist. Exhaustion will not incapacitate a target, but gets them into a position where they can be pinned and restrained.


=== Trauma ===
= Weapon Sharpness =


=== Burns ===
Sharpness is an extremely important factor when determining the strength of a weapon. Sharp weapons are capable of penetrating the body, causing critical internal damage if the target has insufficient armor to defend against the attack.


=== Sharpness ===
On the other hand, while blunt weapons are less lethal they are still capable of causing serious injury especially when applied to the head.

Revision as of 11:53, 14 September 2025

Injuries is a massive overhaul to the medical and damage system.

Injuries

There are multiple types of injuries:

  • Progressive injuries follow a graph, and continually get worse if untreated. Each stage represents a greater severity than the last, will have more adverse affects and be harder to heal.
  • Acute injuries represent damage, they will cause damage and pain, may have some additional effects, but when healed will have no long-term effects.
  • Mortal injuries are special variants of acute injuries which are designed to cause death. These can occur when a mob receives damage after already having a significant amount of damage and act as a final fail-safe if someone is unable to succumb to their other injuries due to resistances.

Stunning an Opponent

Sometimes you may want to stun a target and incapacitate them rather than kill them. There are two primary sources of non-lethal damage:

  • Shock: Causes intense pain but doesn't physically damage the limb. Can knock the target into a pain induced critical condition where they can then be restrained.
  • Exhaustion: Over-exertion on the body will make the target slower and less able to resist. Exhaustion will not incapacitate a target, but gets them into a position where they can be pinned and restrained.

Weapon Sharpness

Sharpness is an extremely important factor when determining the strength of a weapon. Sharp weapons are capable of penetrating the body, causing critical internal damage if the target has insufficient armor to defend against the attack.

On the other hand, while blunt weapons are less lethal they are still capable of causing serious injury especially when applied to the head.