Lore/Species: Difference between revisions

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(Good amount of stuff sorry)
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* Not a huge fan of the transport monopoly.
* Not a huge fan of the transport monopoly.
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===== Edit by TsunamiAnt =====
Hailing from a now-forgotten homeworld or system, the origins of Lümla are known to no one, save for its whispered name. The Mothpeople and their kin, the Apids, embarked on the Platshållare without a clear destination, driven by a long-lost purpose or impending apocalypse. They, along with the Apids, were not the only races aboard; they were merely the ones that survived. Archaeological projects conducted in sealed decks have uncovered the remains of entire distinct species that either suffered fatal mass accidents or could not endure long-term stasis.
Centuries of travel later, their fate changed when automated sensors detected faint human transmissions and redirected the ark toward the Geminae system. Now permanently moored above Thars, their great ark has become home to swarms of Moth transports, establishing the cheapest method of travel between Geminae and Auri. Their sudden arrival shocked human civilization, and only after decades of tense standoffs, cautious trade, and frantic cultural exchange did true integration occur.
Aboard the Platshållare, fragmented logs and half-erased databases hint at lost technologies. The remnants of the original computers have been cannibalized for in-flight repairs, leaving behind only snippets of bureaucratic records and star charts. Among the few preserved treasures is the ship's massive supermatter engine, Now the only stable one of its kind. All attempts to synthesize additional supermatter crystals by both Moth and Human scientists have thus far been unsuccessful, with only unstable prototype crystals and fragments of the original being utilized in human facilities.


=== Apids ===
=== Apids ===
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Their arrival was also a boon technologically. They brought supermatter technology to the human colonies, who are now experimenting with it themselves and find such a """foolproof""" method of power generation quite handy.
Their arrival was also a boon technologically. They brought supermatter technology to the human colonies, who are now experimenting with it themselves and find such a """foolproof""" method of power generation quite handy.
===== Edit by TsunamiAnt =====
Description:
Apids are slender humanoids clad in chitin plates, each family bearing its fuzz pattern and antennae shape. Two wings unfurl from their shoulders, enabling short bursts of agile flight. They share the same common ancestor with the mothpeoples.
Lore:
The Apids arrived aboard the Platshållare alongside the Mothpeople, awakening from generations of stasis to find themselves in the Geminae system. Like their kin, their homeworld, known only as Lümla, remains a half-forgotten legend, its history obscured in corrupted arc-ship archives.
Automated sensors guided the ship to Thars, the planet where both species first ventured into human-dominated space. Unlike the commerce-driven Moths, Apid society reformed around matriarchal clans. Each clan is centered on a revered “clan mother,” whose authority arises from age, wisdom, and the shared lineage of the clan. Although informal in practice, this structure is codified by local law: clan mothers possess veto power in communal councils, and clan crests embellish everything from trade charters to civic ceremonies.
On Thars, the Apids constructed ecological biodomes to research sustainable agriculture. Their clan compounds function as living laboratories, where new crops and habitat modules are integrated into the planet's crust. Although they collaborate with Moth-operated shuttles and human corporations, the Apids remain fiercely loyal to their clan traditions, ensuring that each generation inherits both matriarchal stewardship and a strong connection to their new home.


=== Ethereals ===
=== Ethereals ===

Revision as of 18:25, 2 July 2025

Return to lore

Proposal: Not yet intended for game content

In game text for player prefs, limited to ~3 lines to fit in the box.

Human-Originated:

Humans


Description

Not sure, should lore and description be the same thing?

Lore

A species with humble origins, growing up on their home planet Tellune before eventually advancing into the space-age. After a significant boom in civilian access to space, the commercial applications of space stations in Auri, the sister system to Geminae, became readily apparent. A series of stations operated by various companies were created, with the latest and most modern being Space Station 13, operated by Nanotrasen.

IPCs


Description

Lore

IPCs are an advanced form of artificial intelligence designed to replicate human behavior. First designed for use during colonization attempts on Indol, while expensive to produce, they are more expendable than humans, less prone to biological hazards, do not sleep, and do not require food. A more advanced model of artificial intelligence is being developed by Nanotrasen to integrate with the station's systems via a common protocol, but as IPCs have no user-friendly way to integrate binding rules, it was deemed too risky to allow IPCs to access this protocol.

Various models of artificial intelligence programs (particularly those trained with larger, less-filtered data sources) have been known to infrequently go missing. This has led to a flurry of conspiracy theories, but Nanotrasen makes it clear that all machinery on their stations are regularly swapped or replaced to maintain the highest levels of safety. This does not stop rumors from swelling about a group of sentient AIs that have secured their freedom, known only by the acronym: S.E.L.F.

Edit by TsunamiAnt

First designed for use during colonization attempts on Indol. While expensive to produce, they are more expendable than humans, less prone to biological hazards, do not sleep, and do not require food.


A more advanced model of artificial intelligence is being developed by Nanotrasen to integrate with the station's systems via a common protocol, but as IPCs have no user-friendly way to integrate binding rules, it was deemed too risky to allow IPCs to access this protocol.


Various models of artificial intelligence programs (particularly those trained with larger, less-filtered data sources) have been known to infrequently go missing. This has led to a flurry of conspiracy theories, but Nanotrasen makes it clear that all machinery on their stations are regularly swapped or replaced to maintain the highest levels of safety. This does not stop rumors from swelling about a group of sentient AIs that have secured their freedom, known only by the acronym: S.E.L.F.

Felinids


Description

Lore

During the time that Geminae space was still developing, a colony was established on a hot, dusty exo-planet. Communications were lost with this colony and for years it was assumed to have failed, until colonization attempts were repeated years later. Instead of being alone, the colonists discovered humans with a large number of abnormal mutations and features, many of seemingly adopted from pets and local wildlife. Due to the vast amount of time, a natural selection process had taken place leading to many common features among the colonists. The most common observed, however, did not appear to benefit survival in the harsh environment but instead existed as a form of status symbol in the society that had emerged; cat ears were so common that these modified humans were known simply as 'felinids', eventually being integrated back into the wider space civilization that was developing at the time.

Review: Emphasis the following:

  • This process was not over a long period of time, natural selection happened because of the rapid altering of genetics.
  • Felinids were, in the end, the dominant species as the genetic alterations using the local wildlife were extremely visually unappealing and thus made them less suitable for a human-based society.
  • Felinids are legally a separate species from humans. Nanotrasen heavily lobbied for this classification, as it removes much of the workers rights required to hiring humans and the rights for felinids as a sub-species is still catching up to humans.
  • The primary argument for the above classification is the birth defects caused by low-generation genetic altering makes reproduction difficult, especially with unmodified humans; thus giving a strong argument that the standard definition of a separate species holds.
Edit by Bacon

During the time that Geminae space was still developing, a colony was established on a hot, dusty exo-planet. Communications were lost with this colony and for years it was assumed to have failed, until colonization attempts were repeated years later. Instead of being alone, the colonists discovered humans with significant genetic modifications, adopted from pets and local wildlife. A natural selection process had taken place amongst the altered humans, resulting in mutations beneficial for survival in the harsh environment being prevalent. The most common mutation observed, however, did not appear to benefit survival in the harsh environment but instead existed as a form of status symbol in the society that had emerged; cat ears were so common that these modified humans were known simply as 'felinids'. After finding mutilated outcasts with genetics based on local wildlife, it was determined that appearance played a significant factor in status within the colony's society.

During their initial re-integration into human society, the altered populus was considered to be the human species. This granted them all of the legal protections that humans had against abuse in the employer/employee relationships. After excessive lobbying from several large corporations, it was determined that felinids would be legally classified as their own distinct species, due to excessive genetic alteration resulting in reproductive difficulties against baseline humans. As time moved on, the genetic difference between second and third generation felinids became more subtle bringing the debate of species classification back into the spotlight.

Edit by TsunamiAnt

During Geminae's early colonization efforts, a team landed on the desert world of Unope and soon lost contact. When rescue parties returned just a few decades later, they discovered that the settlers had been transformed by aggressive gene-splicing. Their Scientists harvested DNA from the planet's wildlife and the colonists' pets, triggering rapid mutations that resulted in shared feline features, such as cat-like eyes, flexible spines, and pointed ears; all occurring within decades rather than millennia.


As the hybrid population diversified, numerous spliced genes were tested, and various genome sequences were attempted. Through a combination of sheer dumb luck, humans' aversion to spider-human hybrids, and a greater tolerance towards heat, the “felinids,” as they came to be known, quickly outnumbered and outperformed the rest.


After extensive lobbying by several large corporations, it was determined that felinids would be legally classified as a distinct species. The primary argument in this dispute centered on the fact that their intense genetic alteration had led to reproductive difficulties with baseline humans. However, as time progressed, the genetic differences between second- and third-generation felinids became more subtle, bringing the debate over distinct species classification back into the spotlight.

Oozeling


Description

Lore

Plasmamen


Description

Lore

Auri-Originated:

Lizards


Description

Lizardpeople, unlike many 'Animalid' species, are not derived from humans, and are simply bipedal reptile-like people. Lizards often find great pride in their species, and are naturally warlike.

Lore

With a rich tribal history and culture, the lizardpeople evolved naturally on Cinis(Unofficially called lavaland), where they maintain numerous tribal holdings to this day. When they were first discovered by tellune scouts, many of the more open minded tribes were interested in joining the greater tellunian government. After undergoing gene-modification to their lungs to survive in a more conventional oxygen atmosphere, the descendants of these open tribes now enjoy a widespread population and far better standards of living.

However, the vast majority of tribes was not so amicable, and to this day there are resistance movements and feral, warlike tribes present on Cinis. These often pose a threat to local mining operations.

Pzyphoza


Description

Psyphoza are a species of extra-sensory lesser-sensory fungal-form humanoids, infamous for their invulnerability to occlusion-based magic tricks and sleight of hand.

Lore

Psyphozas hail from the deep caves of 5513-E, a bejungled moon orbiting the gas giant Thetis. Curiously, Psyphoza have evolved powerful and mystical psychic abilities. As they are blind, they depend entirely on their psychic abilities to navigate their surroundings. Some researchers believe this to be impossible for natural evolution.

Psyphoza culture is deeply rooted in superstition, mysticism, and the occult. It is their belief that the morphology of their cap deeply impacts the course of their life, with characteristics such as size, colour, and shape influencing how irrespectively lucky or unlucky they might be in their experiences.

Although most Psyphoza have left behind a majority of the especially superstitious ideas of their progenitors, some lower caste members still cling to these old ideas as strongly as ever. These beliefs impact their culture deeply, resulting in very different behaviors between the typical and lower castes

Review:

  • Remove 'Some researchers believe this to be impossible for natural evolution.'
  • Remove the final paragraph about superstition being left behind.
 Edit by TsunamiAnt    

Psyphozas hail from the deep caves of 5513-E, a bejungled moon orbiting the gas giant Thetis. Curiously, Psyphoza have evolved powerful and mystical psychic abilities. As they are blind, they depend entirely on their psychic abilities to navigate their surroundings.


Tribal Psyphoza culture is incredibly rich, and deeply rooted in superstition, mysticism, and the occult. It is their belief that the morphology of their cap deeply impacts the course of their life, with characteristics such as size, colour, and shape influencing how irrespectively lucky or unlucky they might be in their experiences. Their elaborate and frequent rituals often involve a number of incredibly intricate aromatic blends, spores, fungal powders and slimes, and songs."


TODO: How did they integrate with civilisation?

Diona


Description

Dionae are the equivalent to a shambling mound of bug-like sentient plants wearing a trenchoat and pretending to be a human. Commonly found basking in the supermatter chamber during lunch breaks.

Lore

Much like their fungal compatriots, Dionae hail from Thetis's bejungled moon. They are a species of intensely curious sapient plant-bug-creatures, formed by a collective of independent Diona, named 'Nymphs', gathering together to form a collective named a 'Gestalt', commonly vaguely resembling a humanoid, although older collectives may grow into structures, or even floating asteroids in space.

Dionae culture, for the most part, is nomadic, with Parent Gestalts splitting off a bud that then goes off into the world to explore and gain knowledge for itself. Rarely, a handful of Gestalts may link up in an agreed upon location to share knowledge, or to form a larger structure.

As a collective of various individual nymphs with varying experiences, names can become rather tricky, thus, Dionae Gestalts settle upon a single core memory shared between all Nymphs most commonly something from their younger years and expanding over time as they relook upon their memories, though it's not unheard of for a Gestalt to fully change their name if they find a fresher memory represents them more.

Outsiders:

Moths


Description

Humanoid insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to nibble on clothes and maneuver slightly without gravity, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.

Lore

The Moths, alongside their sister species of Apids come from a planet that has long since been lost called "Lümla". Drifting for centuries in hibernation on the "Platshållare", a massive sub-light space arc, their long hibernation had finally found an end when they found the Geminae system. Now their arc-ship has become their main habitat and is parked in a permanent orbit around Geminae's furthest planet Thars.

Since their arrival they have made quite a name for themselves as a light monopoly in the travel business between Geminae and Auri. If you're going to Auri, chances are, you are doing so on a mothish transport. Swarms of such transports have quickly become the hallmark of Thars' space.

Their arrival was also a boon technologically. They brought supermatter technology to the human colonies, who are now experimenting with it themselves, and find such a """foolproof""" method of power generation quite handy.

Review:

  • Remove the reference to the planet that they came from, this data is long gone and uses special characters that are untypable.
  • The ship originally departed without a destination, but came across signals from humanity and set course for that system.
  • The ship's travel time was so long that it was multi-generational. Nobody on the ship was present when it departed and thus much of the knowledge from their origin civilization was lost.
  • The ship has computers with some data on it, so we know a few bits, but due to the amount of time exposed to space much of this data was overwritten by the ship's core systems moving to any non-critical functioning computer space.
  • Remove the supermatter origin. If they did come with the supermatter, then it should all be samples taken from the original ship and exceptionally rare technology
  • While the ship has stasis techniques which extend the life, they do not extend it indefinitely. None of the original vessel's crew are alive.
  • There is evidence of more species originally being on the ship, but those species did not survive the journey.
  • The ship arriving was a shock to humanity, it took many many years before the species here became integrated into human civilization.
  • Not a huge fan of the transport monopoly.
Edit by TsunamiAnt

Hailing from a now-forgotten homeworld or system, the origins of Lümla are known to no one, save for its whispered name. The Mothpeople and their kin, the Apids, embarked on the Platshållare without a clear destination, driven by a long-lost purpose or impending apocalypse. They, along with the Apids, were not the only races aboard; they were merely the ones that survived. Archaeological projects conducted in sealed decks have uncovered the remains of entire distinct species that either suffered fatal mass accidents or could not endure long-term stasis.


Centuries of travel later, their fate changed when automated sensors detected faint human transmissions and redirected the ark toward the Geminae system. Now permanently moored above Thars, their great ark has become home to swarms of Moth transports, establishing the cheapest method of travel between Geminae and Auri. Their sudden arrival shocked human civilization, and only after decades of tense standoffs, cautious trade, and frantic cultural exchange did true integration occur.


Aboard the Platshållare, fragmented logs and half-erased databases hint at lost technologies. The remnants of the original computers have been cannibalized for in-flight repairs, leaving behind only snippets of bureaucratic records and star charts. Among the few preserved treasures is the ship's massive supermatter engine, Now the only stable one of its kind. All attempts to synthesize additional supermatter crystals by both Moth and Human scientists have thus far been unsuccessful, with only unstable prototype crystals and fragments of the original being utilized in human facilities.

Apids


Apid Description (Blatant copypasta, please fix)

Humanoid insect people with wings and antennae, apidians come in a variety of colors and patterns. Their physiology allows them to dash forwards with a beat of their wings, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.

Lore

The Apids, alongside their sister species of Moths come from a planet that has long since been lost called "Lümla". Drifting for centuries in hibernation on the "Platshållare", a massive sub-light space arc, their long hibernation had finally found an end when they found the Geminae system. Now their arc-ship has become their main habitat and is parked in a permanent orbit around Geminae's furthest planet Thars.

Though apids are traditionally in a subserviant role, with their arrival in the geminae system, change is inevitable. And their traditionally stratified society is slowly loosening up.

Traditionally matriarchal, Apids typically organize into clans centered around a clan mother. While this is mostly informal in nature, their government does respect such groups by law.

Their arrival was also a boon technologically. They brought supermatter technology to the human colonies, who are now experimenting with it themselves and find such a """foolproof""" method of power generation quite handy.

Edit by TsunamiAnt

Description:

Apids are slender humanoids clad in chitin plates, each family bearing its fuzz pattern and antennae shape. Two wings unfurl from their shoulders, enabling short bursts of agile flight. They share the same common ancestor with the mothpeoples.

Lore:

The Apids arrived aboard the Platshållare alongside the Mothpeople, awakening from generations of stasis to find themselves in the Geminae system. Like their kin, their homeworld, known only as Lümla, remains a half-forgotten legend, its history obscured in corrupted arc-ship archives.


Automated sensors guided the ship to Thars, the planet where both species first ventured into human-dominated space. Unlike the commerce-driven Moths, Apid society reformed around matriarchal clans. Each clan is centered on a revered “clan mother,” whose authority arises from age, wisdom, and the shared lineage of the clan. Although informal in practice, this structure is codified by local law: clan mothers possess veto power in communal councils, and clan crests embellish everything from trade charters to civic ceremonies.


On Thars, the Apids constructed ecological biodomes to research sustainable agriculture. Their clan compounds function as living laboratories, where new crops and habitat modules are integrated into the planet's crust. Although they collaborate with Moth-operated shuttles and human corporations, the Apids remain fiercely loyal to their clan traditions, ensuring that each generation inherits both matriarchal stewardship and a strong connection to their new home.

Ethereals


Description

Ethereals are a unique species with liquid electricity for blood and a glowing body. They thrive on electricity and are naturally agender.

Lore

Arriving with their masters on the Platshållare, the artificially created species of Etherials has been designed for service. Easily surviving on the near limitless energy of mothish supermatter-fueled vessels, they served as stewards and workers to their two master races since time immemorial.

Like the apids though, with their arrival in human space comes change, and even this rock solid pseudo-enslavement has begun to loosen over the years. Today, Etherials can be found basically anywhere and they enjoy a normal standard of living. Some of the more traditionalist moths and apids would rather see that not be the case.

Review:

  • Less emphasis on them being slaves, more emphasis on them being a relatively passive species that is perfect for maintaining long term ship systems.
  • Were they purposely discovered, or created accidentally through natural phenomenon that was then replicated? How easy is it to create a new ethereal?