Standard Operating Procedure: Difference between revisions
Jump to navigation
Jump to search
Lagomorphica (talk | contribs) No edit summary |
Lagomorphica (talk | contribs) |
||
Line 83: | Line 83: | ||
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression. | * If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression. | ||
==[[File:Generic_warden.png]]Job specific guidelines (RP SERVER ONLY) == | |||
===[[File:Captain_Ian.png]] Heads of Staff === | ===[[File:Captain_Ian.png]] Heads of Staff === |
Revision as of 02:05, 13 September 2019
Note: This page is merely a suggestion, much like the article concerning Space Law in general. |
Alert Levels
Code Green - All Clear
Standard operating level. No immediate or clear threat to the station. All departments may carry out work as normal.
- Suit sensors are not required to be on.
- Weapons worn by security are to be hidden except when in the case of an emergency.
- Crew members may freely walk in the hallways.
- AI/Cyborgs have no need to bolt down any secure areas.
- Security must respect the privacy of crew members and no unauthorized searches are allowed.
Code Blue - Confirmed Threat
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the station. When a Centcom threat summary is received and printed at communication consoles (happens automatically every roundstart), the blue alert level is applied.
- Suit sensors are mandatory, but coordinate positions are not required.
- Security may have weapons visible.
- Crew members may be searched by security with probable cause.
- AI/Cyborgs may bolt down high secure areas.
- Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the HoS or Warden agree.
Code Red - Immediate Threat
Maximum alert level. There is an immediate threat to the station or severe damage. Martial Law is in effect.
- Suit sensors are to be turned fully on at all times.
- Security can raid departments and arrest any crew member deemed a threat to the station.
- All crew members must remain in their departments.
- AI/Cyborgs may bolt down maintenance and airlocks leading to space.
Code Delta - Imminent Destruction
The station's self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.
- Suit sensors are to be turned fully on at all times.
- All orders from Heads of Staff and Security must be followed, any disobedience is punishable.
- All crew members are to evacuate immediately, if possible.
Different Situations
Evacuation
- All personnel are to evacuate on the escape pods or the emergency shuttle, which Central Command sends.
- All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.
- Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.
- Uncloned bodies are to be brought back to Central Command for processing.
- AI units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.
- Mechs and Cyborg units are to be hauled to the escape shuttle for Central Command to inspect.
- Authorizing early shuttle launches is not allowed unless there is an immediate threat to shuttle integrity.
Fire and Other Environmental Hazards
- Immediate evacuation of all untrained personnel.
- Fire alarms to be used to control the hazard.
- Atmospheric Technicians and Station Engineers are to remove the hazard.
- Pump air back into the area when fixed.
- Ensure the damage is repaired.
Radiation Storm
- All crew to move to the maintenance tunnels.
- Wait a while until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.
- Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.
Viral Outbreak
- If severe viral strain is on board the station, the Chief Medical Officer is required to quarantine infected parts of the station with the help of security.
- All infected crew are to be isolated in Virology or Medbay.
- Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.
- Quarantine must be maintained until the outbreak is contained and resolved.
Meteor Storm
- All crew to move to central parts of the station.
- Damage is to be repaired by engineering personnel after the threat has passed.
- Shuttle must be called if the station becomes unsalvageable.
Singularity Containment Failure
- Observation and notification of Singularity movement.
- Evacuation to be called if deemed a major threat to station integrity.
- Use bombs or Bag of Holding to destroy singularity.
- Demotion of Chief Engineer or Engineer and reparation of engine if no threat manifests.
Extraterrestrial Takeover
- Prevent infection from spreading to Central Command.
- Destroy all extraterrestrial sources on the station.
- Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.
- If extraterrestrial forces cannot be defeated, arm and detonate the Nuclear Fission Explosive to ensure their suppression.
Job specific guidelines (RP SERVER ONLY)
Heads of Staff
- Do not abandon the ship without a very good reason, e.g revolutionaries, nuclear bomb going off, or to recover something from space. Aka, do not derelict your duty.
- Be active while playing a Head of Staff role. Do not go AFK in a locker, do your job, and in the event you must leave, ahelp so that your body may be offered to ghosts. Do not join a round as a head of staff if you are confident you cannot play the entire round.
- Follow the ships law and standard operating procedure, along with the role specific rules of your staff members, and of your role.
- You are expected to have a basic understanding of your department before playing a Head of Staff role.
Silicons
- Do not ask for obscene names, and in the event you receive one, ahelp it to have it edited. This also applies for setting your name.
- While it is fun to loophole laws, do not obstruct the round on a default lawset. E.g, not letting people onto lavaland as it is harmful, when you are on base Asimov.
Head of Personnel
- Do not hand out all access like it’s candy on Halloween. Notify a department’s Head of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself “Does this person need access to this location?”
- People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.
- You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.
Captain
- Do not actively steal job-specific items from workplaces. While you are the Captain, you are not entitled to the krav maga gloves of the Warden just because you are the Captain. Taking items for no actual reason can warrant a ban.
Security
- You are not some random mall cop, you are a trained soldier and should act like one at all times.
- Know and follow Ship Law and Standard Operating Procedure.
- Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.
- The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weaponry should be stored in the armory, not carried around for personal use. No, you cannot give R&D a sniper rifle you confiscated from Sec.
- If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens consistently.
- You are not Judge Dredd, you are an enforcer of ship security. You follow ship law above all else, and have no authority outside of that.
- Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access.
Warden
- You are expected to tend to the Armoury. In the event of a hostile event where weapons must be handed out, ensure they are distributed, and ensure that they are properly accounted for.
- Ontop of that, you must also account for prisoners. The authority when it comes to this is the Head of Security/Captain as the top dog, the Warden, and then your normal Security officer. The Captain can authorise Executions, while only you or the HoS can authorise permabrigging.