Security items: Difference between revisions
imported>Thundercoot (→Weapons for Neutralizing Threats: bigger egun) |
imported>Steelpoint (Revamped article to a extent. New entries for new equipment and some reorganisation.) |
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==Weapons | ==Non-Lethal Weapons== | ||
{{anchor|Flash}} | {{anchor|Flash}} | ||
{{Item | {{Item | ||
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|strategy = Shoot it at the target | |strategy = Shoot it at the target | ||
|description = This will be your primary law enforcement weapon; It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. They can be found in security [[locker]]s. | |description = This will be your primary law enforcement weapon; It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. They can be found in security [[locker]]s. | ||
}} | |||
{{anchor|Stun Revolver}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Stun Revolver | |||
|image = Stun Revolver.png | |||
|foundin = [[R&D Lab]] after they've researched it | |||
|usedfor = Apprehending the criminal | |||
|strategy = Shoot at the perp | |||
|description = The Stun Revolver is a item that can be researched from the RnD department. Unlike the standard issue Advance Taser the Stun Revolver can hold up to six stun charges at a time. However this weapon lacks any Disable mode function. Generally this weapon is superior if you prefer the stun setting but lacks the versatility of the Advance Taser. | |||
}} | }} | ||
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Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located in walls at Security Office and Security Posts. You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that. | Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located in walls at Security Office and Security Posts. You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that. | ||
}} | |||
{{anchor|Handcuffs}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Handcuffs | |||
|image = Handcuffs.png | |||
|foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]] | |||
|usedfor = Apprehending the criminal | |||
|strategy = Apply it to a criminal | |||
|description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding items, opening doors, and generally locks them behind whatever room they're in. If the [[Mime|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for two or more minutes in a private area to get them off without outside help. Remember, you cannot open airlocks while cuffed. So if you are handcuffed in space without proper gear, you will most likely die. Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk. | |||
}} | |||
==Lethal Weapons== | |||
{{anchor|Laser Gun}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Laser Gun | |||
|image = Laser_gun.png | |||
|foundin = [[Armory]] | |||
|usedfor = Eliminating threats | |||
|strategy = Fire at the target | |||
|description = Distributed by the [[Warden]], this is a more lethal version of the [[Energy Gun]] that in fact lacks a non-lethal function. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of [[Guide to medicine#Burns|burning damage]]. The lasers will travel through grilles and glass of all sorts. Laser guns have as many shots as e-guns and can be recharged. Usually distributed along with [[Riot Shields]] in extreme cases. Can be ordered by the [[quartermaster]]s in a secure weapons crate, which itself can only be opened by a [[security]] officer or military head of staff. | |||
In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities. | |||
}} | }} | ||
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}} | }} | ||
{{anchor| | |||
{{anchor|Multiphase Energy Gun}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Multiphase Energy Gun | |||
|image = [[File:Multiphase_gun_stun.gif|64px]] | |||
|OverrideImage = true | |||
|foundin = [[Head of Security]]'s locker | |||
|usedfor = Subjugating criminals and/or eliminating threats | |||
|strategy = Toggle the mode you want and fire at the target | |||
|description = Unique weapon held only be the [[Head of Security]]. Functions essentially as a more advance energy gun, capable of firing in either disable, stun or lethal laser modes. | |||
}} | |||
{{anchor|Auto Rifle}} | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Automatic Rifle | ||
|image = | |image = Autorifle.png | ||
|foundin = [[ | |foundin = [[Cargo]] | ||
|usedfor = Eliminating threats | |usedfor = Eliminating threats | ||
|strategy = Fire at the target | |strategy = Fire at the target | ||
|description = | |description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defences such as Energy Shields and, to a degree, Energy Swords. However this weapons weaknesses are that it needs physical ammo to reload with, ammo that must be purchased and resupplied from cargo, the weapon lacks any stunning capability, cannot bypass glass and must be bought from Cargo en mass. | ||
The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | |||
}} | }} | ||
{{anchor| | {{anchor|Riot Shotgun}} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Riot Shotgun | ||
|image = | |image = Riot_shotgun.png | ||
|foundin = | |foundin = [[Armory]] | ||
|usedfor = | |usedfor = Stunning/Eliminating threats | ||
|strategy = | |strategy = Fire at the target | ||
|description = | |description = Security issued shotgun, can hold up to six shells at a time and comes preloaded with rubber shot rounds for non-lethal take downs. Useful against opponents with energy weapon protection or against large crowds of enemies. Can be sawned off with any form of saw to allow the Shotgun to fit in a backpack. | ||
}} | }} | ||
{{anchor| | {{anchor|Cycler Shotgun}} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Cycler Shotgun | ||
|image = | |image = Cycler.png | ||
|foundin = [[ | |foundin = [[Warden]]'s Locker | ||
|usedfor = | |usedfor = Eliminating threats | ||
|strategy = | |strategy = Fire at the target | ||
|description = | |description = Unique shotgun that only the [[Warden]] has access to. A semi-automatic shotgun that can hold up to eight shells at a time in two firing tubes. The operator can thus load both tubes with different ammo and swap the shotgun from one tube to the other to fire. As a example this can allow the user to swap from non-lethal to lethal ammunition on the fly. | ||
Generally superior to the Riot Shotgun, but lacks the ability to be sawned off and thus cannot fit inside a backpack. | |||
}} | }} | ||
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|name = [[Helmet]] | |name = [[Helmet]] | ||
|image = Helmet.png | |image = Helmet.png | ||
|description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty. | |||
| | |||
}} | }} | ||
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|name = [[HUDSunglasses]] | |name = [[HUDSunglasses]] | ||
|image = Hudsunglasses.png | |image = Hudsunglasses.png | ||
|description = Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user's line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a [[Mindshield Implant]]. It'll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like [[Flashes|Flash]] or [[Flashbangs|Flashbang]]. | |||
}} | }} | ||
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|name = [[Body Armor]] | |name = [[Body Armor]] | ||
|image = Armor.png | |image = Armor.png | ||
|description = Standard issue security Body Armor, issued to all Security personal and select station personal. Provides a moderate amount of protection, so its recommended you wear it at all times. | |||
}} | }} | ||
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|name = [[Riot Helmet]] | |name = [[Riot Helmet]] | ||
|image = Riothelm.png | |image = Riothelm.png | ||
|description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop certain entities that attack by latching onto a person's face. | |||
}} | }} | ||
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|name = [[Riot Armor]] | |name = [[Riot Armor]] | ||
|image = Swatarmor.png | |image = Swatarmor.png | ||
|description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else. | |||
}} | |||
{{Item | |||
|bgcolor1 = #f2dca6 | |||
|bgcolor2 = #f2dca6 | |||
|name = [[Bulletproof Vest|Tactical Helmet]] | |||
|image = Bulletproofhelm.png | |||
|description = Special duty helmet worn by Tactical Officers during a crisis. Tactical Helmets provides excellent protection against ballistic, and good protection against explosive, attacks but at the cost of having only minor defence against other form of attacks. | |||
}} | }} | ||
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|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
|bgcolor2 = #f2dca6 | |bgcolor2 = #f2dca6 | ||
|name = [[Bulletproof Vest]] | |name = [[Bulletproof Vest|Tactical Vest]] | ||
|image = Bulletproofvest.png | |image = Bulletproofvest.png | ||
|description = Special duty armor worn by Tactical Officers during a crisis. Tactical Armor provides excellent protection against ballistic, and good protection against explosive, attacks but at the cost of having only minor defence against other form of attacks. | |||
}} | }} | ||
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|name = [[Ablative Vest]] | |name = [[Ablative Vest]] | ||
|image = Ablative.png | |image = Ablative.png | ||
|description = Unique armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else. | |||
}} | }} | ||
'''NOTE: For all above items, remember to LOCK the locker you took them from!''' | '''NOTE: For all above and below items, remember to LOCK the locker you took them from!''' | ||
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|usedfor = Cruising | |usedfor = Cruising | ||
|strategy = Drag yourself on it with the key in hand | |strategy = Drag yourself on it with the key in hand | ||
|description = | |description = Unique transportation vehicle available in the armoury. Can prove useful if you need to drive through a area with low pressure, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool. | ||
}} | }} | ||
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{{anchor| | {{anchor|Mindshield Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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|name = Loyalty Implant | |name = Loyalty Implant | ||
|image = Implant_Case.png | |image = Implant_Case.png | ||
|foundin = [[Armory]] in a Lockbox ( | |foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security's Office]] | ||
|usedfor = Deconverting revolutionaries and gangsters; preventing people from being converted to revs, gangsters or cultists | |usedfor = Deconverting revolutionaries and gangsters; preventing people from being converted to revs, gangsters or cultists | ||
|strategy = Take the implanter, load it with an implant and use the implanter on a person | |strategy = Take the implanter, load it with an implant and use the implanter on a person | ||
|description = When used on someone, it will | |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. | ||
}} | }} | ||
Revision as of 12:07, 3 February 2017
Non-Lethal Weapons
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Lethal Weapons
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Armor for Protection
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NOTE: For all above and below items, remember to LOCK the locker you took them from!
Other Items
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Machines
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Security Robots
The Robotic side of the security force.
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