Security items: Difference between revisions
imported>Deantwo (This should freaking work, it works here: Template:Item#Odd_Size_Image.) |
imported>Steelpoint (Updated some Sec Item descriptions, need to update Item Images for Armor and check Descriptions for "Other Items") |
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|usedfor = Subjugating criminals | |usedfor = Subjugating criminals | ||
|strategy = Use it on the criminal (make sure he doesn't have protective eyewear) | |strategy = Use it on the criminal (make sure he doesn't have protective eyewear) | ||
|description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding someone for approximately five seconds if they are immediately adjacent to you. This light will overcome visual senses, causing disorientation. If you target a criminal specifically with the flash you will not only blind them, but knock them down for the aforementioned second period, allowing plenty of time to <strike>beat them to death</strike> handcuff them. This is an acceptable alternative to a [[Stun Baton]] in a pinch | |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding someone for approximately five seconds if they are immediately adjacent to you. This light will overcome visual senses, causing disorientation. If you target a criminal specifically with the flash you will not only blind them, but knock them down for the aforementioned second period, allowing plenty of time to <strike>beat them to death</strike> handcuff them. This is an acceptable alternative to a [[Stun Baton]] in a pinch, but is not recomended as an alternative due to it not working against anybody wearing protective eye coverings such as [[Welding Helmet]] or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. | ||
Hand held flashes are remarkably effective at stunning [[Cyborg|Cyborgs]], and are one of only two ways stunning them. Carry it in your pocket. | |||
Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear. | Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear. | ||
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|usedfor = Subjugating criminals | |usedfor = Subjugating criminals | ||
|strategy = Use it on the criminal | |strategy = Use it on the criminal | ||
|description = Your | |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by some clown. | ||
Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, | |||
Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, using it will result in a stun - harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; disarm will jab the device into their skin and let them baste in very painful but mostly safe electricity, you'll generally be using it with this intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. Recharged in a weapons port. | |||
Note that leaving the Baton on will not drain it, so keep it on in your belt for quick usage. | |||
Minor Tip: Do NOT select the harm intent, unless you wish to beat your target. | |||
Additionally, take a moment to make sure that your baton is turned on and fully charged. | |||
[[Security_items#Recharger|recharger]].<br/> | |||
}} | |||
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|usedfor = Subjugating criminals | |usedfor = Subjugating criminals | ||
|strategy = Shoot it at the target | |strategy = Shoot it at the target | ||
|description = This | |description = This will be your primary law enforcement weapon; however it only has five charges. Maintain both this and your stun baton at a [[recharger port]]. Like the baton, you should wear this in your suit slot and carry the other in your Security Belt or Belt slot. The taser fires an incandescent ball of energy at low velocity. The projectile is stopped by windows, grills, walls, and various other obstructions. When hit, it will cause temporary paralysis and slur speech to near illegibility. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. When aiming for the head, tasers are exceptional melee weapons even when out of charge, very often knocking the opponent unconscious with a single blow. They can be found in Security [[locker]]s. | ||
}} | }} | ||
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|strategy = Trigger it and throw it at a criminal mob | |strategy = Trigger it and throw it at a criminal mob | ||
|description = This is an advanced piece of equipment because it is so difficult to use. It's distributed by SecTech vendors and the Warden, you could also find them in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs. | |description = This is an advanced piece of equipment because it is so difficult to use. It's distributed by SecTech vendors and the Warden, you could also find them in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs. | ||
Also note that the Flashbang will disable a [[Cyborg|Cyborgs]] for a few moments, use this to subdue a Cyborg from a safe distance. | |||
}} | }} | ||
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|usedfor = Subjugating a criminal | |usedfor = Subjugating a criminal | ||
|strategy = Shoot it at the criminal | |strategy = Shoot it at the criminal | ||
|description = Manufactured by UhangInc, used to blind and down an opponent quickly. Can store | |description = Manufactured by UhangInc, used to blind and down an opponent quickly. Can store 8 sprays inside it. Remeber to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to three tiles and downing anyone not wearing eye protection. | ||
Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located in walls at Security Office and Security Posts. | |||
}} | }} | ||
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|usedfor = Subjugating criminals and/or eliminating threats | |usedfor = Subjugating criminals and/or eliminating threats | ||
|strategy = Toggle the mode you want and fire at the target | |strategy = Toggle the mode you want and fire at the target | ||
|description = Distributed by the [[Warden]]. | |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personal]], [[Head of Security]] (The HoS get's two) and the [[Captain]]. This state of the art weapon combines the function of a [[taser]] and a [[laser gun]] in one, clicking the weapon while it's held alternates between a killing laser and a stunning taser (Remember: blue for stun, red for kill). Energy guns make exceptional melee weapons due to their uncanny ability to knock people unconscious when aimed at the head. Eguns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. | ||
}} | }} | ||
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|strategy = Trigger it and throw it at a criminal mob | |strategy = Trigger it and throw it at a criminal mob | ||
|description = Distributed by the [[Warden]] - It is a more lethal version of the [[Energy Gun]] and lacks a non-lethal function. Usually distributed along with [[Riot Shields]] in extreme cases. It is very heavy - useful for the beating up of people. It shoots lasers, which deal a great deal of [[Guide to medicine#Burns|burning damage]]. The lasers will travel through grills and glass of all sorts. Can be ordered by the [[quartermaster]]s in a secure weapons crate, which itself can only able to be opened by a [[security]] officer or military head of staff, It can be [[recharged]]. | |description = Distributed by the [[Warden]] - It is a more lethal version of the [[Energy Gun]] and lacks a non-lethal function. Usually distributed along with [[Riot Shields]] in extreme cases. It is very heavy - useful for the beating up of people. It shoots lasers, which deal a great deal of [[Guide to medicine#Burns|burning damage]]. The lasers will travel through grills and glass of all sorts. Can be ordered by the [[quartermaster]]s in a secure weapons crate, which itself can only able to be opened by a [[security]] officer or military head of staff, It can be [[recharged]]. | ||
In the event of a [[Blob|massive biological outbreak]] Security staff usually freely distribute Laser weapons to the crew, mainly due to them being cheaper and they lack a Stun feature. | |||
}} | }} | ||
Revision as of 09:42, 20 March 2014
Weapons for Neutralizing Threats
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Armor for Protection
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NOTE: For all above items, remember to LOCK the locker you took them from!
Other Items
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Machines
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Security Robots
The Robotic side of the security force. The station only starts with one, the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to hover faster than a man can run, and stun and cuff and criminals using handcuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. This also makes him a right pain when hacked as he will stun and cuff everyone in sight! The Roboticists have the option to make more, but they are rarely made as they use up the Warden's precious helmets.
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