User:PowerfulBacon/AntagConduct2: Difference between revisions
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#Antagonists may be asked to stop if they are repeatedly using methods to perform high-impact actions which are unfair. | #Antagonists may be asked to stop if they are repeatedly using methods to perform high-impact actions which are unfair. | ||
#*To be considered unfair, something must have no reasonable method that it could have been prevented. | #*To be considered unfair, something must have no reasonable method that it could have been prevented. | ||
#* | #*The action must be something that occurs semi-frequently over multiple rounds before this rule can be considered broken. | ||
#*Actions which are not high-impact do not fall under the purview of this rule. | #*Actions which are not high-impact do not fall under the purview of this rule. | ||
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Revision as of 14:02, 20 December 2025
12 Antagonist Conduct
For the sake of this section, an antagonist is any role which is declared as hostile by the Escalation Policy, as well as any round-start or mid-round role that is clearly introduced as an antagonist in-game but does not have a corresponding entry.
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. As the antagonist you will be the main opposition of the station. Expect to be treated as an enemy to the station, and expect to have security on your back. While antagonists are not required to perform their jobs, you should of course expect in-character punishment and suspicion if you fail to perform these duties.
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