User:PowerfulBacon/AntagConduct2: Difference between revisions

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#*Unavoidably results in the deaths of a majority of the crew, or could be expected to result in the near-complete destruction of the station.
#*Unavoidably results in the deaths of a majority of the crew, or could be expected to result in the near-complete destruction of the station.
#Antagonists are always permitted to kill non-targets/bystanders in a way that would not be considered high-impact.
#Antagonists are always permitted to kill non-targets/bystanders in a way that would not be considered high-impact.
#Antagonists may be asked to stop if they are repeatedly using unfair methods to perform high-impact actions.
#*To be considered unfair, something must have no reasonable method that it could have been prevented.
#*To be punishable, the action must be something that occurs semi-frequently over multiple rounds, players will not be punished for doing something that later turns out to be unfair.
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Revision as of 15:37, 16 December 2025

12 Antagonist Conduct

While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. As the antagonist you will be the main opposition of the station. Expect to be treated

R12 Key information
  1. Antagonists are exempt from the power-gaming rules and may always assume that there is a threat against them.
  2. Antagonists are not required to perform their standard job duties.
  3. Antagonists who are part of a team must work with their partners to complete any shared objectives.
  4. Antagonists may perform any high impact action when that action is justified by the antagonist's role. High impact actions are any actions which:
    • Puts in additional, unreasonable, and unnecessary effort to make a victim impossible to recover after they have already been killed.
    • Unavoidably results in the deaths of a majority of the crew, or could be expected to result in the near-complete destruction of the station.
  5. Antagonists are always permitted to kill non-targets/bystanders in a way that would not be considered high-impact.
  6. Antagonists may be asked to stop if they are repeatedly using unfair methods to perform high-impact actions.
    • To be considered unfair, something must have no reasonable method that it could have been prevented.
    • To be punishable, the action must be something that occurs semi-frequently over multiple rounds, players will not be punished for doing something that later turns out to be unfair.