User:PowerfulBacon/AntagConduct2: Difference between revisions

From BeeStation Wiki
Jump to navigation Jump to search
Line 1: Line 1:
===12 Antagonist Conduct===
===12 Antagonist Conduct===
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. '''Succeeding as an antagonist is not the "goal" of SS13, the goal is for all players to have fun.''' While there are no friendly antags, don't seek to intentionally ruin the round for others just because you're an antagonist, and always remember to be excellent to each other.
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. As the antagonist you will be the main opposition of the station. Expect to be treated
 
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!R12 Key information
!R12 Key information
|-
|-
|
|
#Antagonists are generally exempt from rules 2, 3 and 9.  
#Antagonists are exempt from the power-gaming rules and may always assume that there is a threat against them.
#If you are part of a team, you must work with your partners to complete any shared objectives.
#Antagonists are not required to perform their standard job duties.
#Antagonists may perform high impact actions only when that action results in the immediate completion of an objective. High impact actions are any actions which:
#Antagonists who are part of a team must work with their partners to complete any shared objectives.
#Antagonists may perform any high impact action when that action is justified by the antagonist's role. High impact actions are any actions which:
#*Puts in additional, unreasonable, and unnecessary effort to make a victim impossible to recover after they have already been killed.
#*Puts in additional, unreasonable, and unnecessary effort to make a victim impossible to recover after they have already been killed.
#*Unavoidably results in the deaths of a majority of the crew, or could be expected to result in the near-complete destruction of the station.
#*Unavoidably results in the deaths of a majority of the crew, or could be expected to result in the near-complete destruction of the station.
#Antagonists are always permitted to perform any action which would not be considered high-impact for any reason.
#Antagonists are always permitted to kill non-targets/bystanders in a way that would not be considered high-impact.
|}
|}

Revision as of 16:14, 6 December 2025

12 Antagonist Conduct

While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. As the antagonist you will be the main opposition of the station. Expect to be treated

R12 Key information
  1. Antagonists are exempt from the power-gaming rules and may always assume that there is a threat against them.
  2. Antagonists are not required to perform their standard job duties.
  3. Antagonists who are part of a team must work with their partners to complete any shared objectives.
  4. Antagonists may perform any high impact action when that action is justified by the antagonist's role. High impact actions are any actions which:
    • Puts in additional, unreasonable, and unnecessary effort to make a victim impossible to recover after they have already been killed.
    • Unavoidably results in the deaths of a majority of the crew, or could be expected to result in the near-complete destruction of the station.
  5. Antagonists are always permitted to kill non-targets/bystanders in a way that would not be considered high-impact.