Teleporter: Difference between revisions
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{{Template:Location | |||
|headerbgcolor=darkblue | |||
|headerfontcolor=white | |||
|imagebgcolor=lightblue | |||
|department = Command | |||
|name=Teleporter Room | |||
|image=Teleporter small.png | |||
|big_image=Teleporter.png | |||
|exits=Hallway east, [[Captain's Quarters]] north, the teleporter | |||
|purpose=To facilitate teleportation. | |||
|access=Teleporter | |||
|contents=The teleporter, a hand teleporter, shield generators | |||
|clearance=[[Captain]], [[Research Director]] | |||
|description=The teleporter sounds cooler than it really is. | |||
|sec_level=Medium | |||
|style= | |||
|balance= | |||
|other= | |||
}} | |||
[[File:Teleporter.png]] | [[File:Teleporter.png]] | ||
Located in the | Located in the [[Bridge]], south of the [[Captains Quarters]]. Pretty much broken into every round, the Teleporter houses one of the two [[High-risk_items#Hand_teleporter|Hand Teleporters]] on the station. It also provides a back door into the [[Captains Quarters]] and any location with a Tracking Beacon. | ||
Unless you | Unless you test fire the teleporter before using it, it has a chance of malfunctioning, turning you into a fly person. Gross. | ||
At the start of the shift, the following tracking beacons are available: | At the start of the shift, the following tracking beacons are available: | ||
Line 15: | Line 34: | ||
*[[Research Division|Miscellaneous Research]] | *[[Research Division|Miscellaneous Research]] | ||
The teleporter room | The teleporter room stores some shield generators (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start. | ||
This is a secure area, and only the [[Captain]] and [[Research Director]] are authorized to enter. | This is a secure area, and only the [[Captain]] and [[Research Director]] are authorized to enter. No one really cares though, unless the hand teleporter is yet to be swiped. | ||
[[Category: | [[Category:Locations]] |
Revision as of 19:41, 16 July 2013
Command Area | |
Teleporter Room | |
The teleporter sounds cooler than it really is. | |
Obvious exits | Hallway east, Captain's Quarters north, the teleporter |
Purpose | To facilitate teleportation. |
Access level | Teleporter |
Noteworthy contents | The teleporter, a hand teleporter, shield generators |
Clearance | Captain, Research Director |
Security level | Medium |
Style | |
Balance Requirements | |
Other Notes | |
Locations on beestation |
Located in the Bridge, south of the Captains Quarters. Pretty much broken into every round, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into the Captains Quarters and any location with a Tracking Beacon.
Unless you test fire the teleporter before using it, it has a chance of malfunctioning, turning you into a fly person. Gross.
At the start of the shift, the following tracking beacons are available:
- Bridge
- Teleporter
- Xenobiology
- Atmospherics
- Courtroom
- Arrivals
- Toxins Test Chamber
- Miscellaneous Research
The teleporter room stores some shield generators (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start.
This is a secure area, and only the Captain and Research Director are authorized to enter. No one really cares though, unless the hand teleporter is yet to be swiped.