User:PowerfulBacon/AntagConduct2: Difference between revisions

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#Antagonists are exempt from the power-gaming rules and may always assume that there is a threat against them.
#Antagonists may powergame freely, and can always assume there is a threat against them.
#Antagonists are not required to perform their standard job duties.
#Antagonists are not required to perform their standard job duties.
#Antagonists who are part of a team must work to complete any shared objectives.
#Antagonists who are part of a team must work to complete any shared objectives.
#Antagonists may perform any high impact action when it is justified by the antagonist's role. High impact actions are any actions which:
#Antagonists may perform any high impact action when it achieves any goal (objective, directive, or role-play justified) that the antagonist role might reasonably have. High impact actions are any actions which:
#*Puts in additional, unreasonable, and unnecessary effort to make a victim impossible to recover '''after''' they have already been killed.
#*Puts in additional, unreasonable, and unnecessary effort to completely prevent revival '''after''' they have already been killed.
#*Predictably results in the near-complete destruction of the station.
#*Results in significant damage to a department which cannot be easily repaired.
#Antagonists do not need a reason to perform non high-impact actions against non-targets/bystanders.
#*Leads to the deaths of a majority of the crew and could have been reasonably predicted to do so.
#Antagonists may be asked to stop if they are repeatedly methods to perform high-impact actions which are unfair.
#Antagonists may perform any other hostile action that is not high-impact for any reason.
#*To be considered unfair, something must have no reasonable method that it could have been prevented.
#*Creature antagonists must still act according to their role (See [[Escalation_Policy|the escalation policy]]).
#*To be punishable, the action must be something that occurs semi-frequently over multiple rounds, players will not be punished for doing something that later turns out to be unfair.
#*Actions which are not high-impact do not fall under the purview of this rule.
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Latest revision as of 20:25, 3 February 2026

12 Antagonist Conduct

For the sake of this section, an antagonist is any role which is declared as hostile by the Escalation Policy, as well as any round-start or mid-round role that is clearly introduced as an antagonist in-game but does not have a corresponding entry.

While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. As the antagonist you will be the main opposition of the station. Expect to be treated as an enemy to the station, and expect to have security on your back. While antagonists are not required to perform their jobs, you should of course expect in-character punishment and suspicion if you fail to perform these duties.

R12 Key information
  1. Antagonists may powergame freely, and can always assume there is a threat against them.
  2. Antagonists are not required to perform their standard job duties.
  3. Antagonists who are part of a team must work to complete any shared objectives.
  4. Antagonists may perform any high impact action when it achieves any goal (objective, directive, or role-play justified) that the antagonist role might reasonably have. High impact actions are any actions which:
    • Puts in additional, unreasonable, and unnecessary effort to completely prevent revival after they have already been killed.
    • Results in significant damage to a department which cannot be easily repaired.
    • Leads to the deaths of a majority of the crew and could have been reasonably predicted to do so.
  5. Antagonists may perform any other hostile action that is not high-impact for any reason.