User:PowerfulBacon/AntagConduct2: Difference between revisions

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(Created page with "===12 Antagonist Conduct=== While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. '''Succeeding as an antagonist is not the "goal" of SS13, the goal is for all players to have fun.''' While there are no friendly antags, don't seek to intentionally ruin the round for others just because you're an antagonist, and always remember to be excellent to each other. {| class="wik...")
 
 
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===12 Antagonist Conduct===
===12 Antagonist Conduct===
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. '''Succeeding as an antagonist is not the "goal" of SS13, the goal is for all players to have fun.''' While there are no friendly antags, don't seek to intentionally ruin the round for others just because you're an antagonist, and always remember to be excellent to each other.
 
For the sake of this section, an antagonist is any role which is declared as hostile by the [[Escalation_Policy|Escalation Policy]], as well as any round-start or mid-round role that is clearly introduced as an antagonist in-game but does not have a corresponding entry.
 
While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. As the antagonist you will be the main opposition of the station. Expect to be treated as an enemy to the station, and expect to have security on your back. While antagonists are not required to perform their jobs, you should of course expect in-character punishment and suspicion if you fail to perform these duties.
 
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!R12 Key information
!R12 Key information
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#Antagonists are generally exempt from rules 2, 3 and 9.  
#Antagonists may powergame freely, and can always assume there is a threat against them.
#If you are part of a team, you must work with your partners to complete any shared objectives.
#Antagonists are not required to perform their standard job duties.
#Antagonists are free to complete their objectives by any reasonable means available
#Antagonists who are part of a team must work to complete any shared objectives.
##You may pre-emptively eliminate official, and acting, members of security. (See 3.3) 
#Antagonists may perform any high impact action when it achieves any goal (objective, directive, or role-play justified) that the antagonist role might reasonably have. High impact actions are any actions which:
##You may pre-emptively eliminate crew who are members of the department in which your objective is permanently situated in. (See 3.3)  
#*Puts in additional, unreasonable, and unnecessary effort to completely prevent revival '''after''' they have already been killed.
##Pre-emptive eliminations must be performed through low impact methods. 
#*Results in significant damage to a department which cannot be easily repaired.
##Antagonists may perform high impact actions strictly when that action results in the immediate completion of an objective.  
#*Leads to the deaths of a majority of the crew and could have been reasonably predicted to do so.
##High impact actions are any actions which:
#Antagonists may perform any other hostile action that is not high-impact for any reason.
##*Put in additional, unreasonable, and unnecessary effort to make a victim impossible to recover.  
#*Creature antagonists must still act according to their role (See [[Escalation_Policy|the escalation policy]]).
##*Intends to cause, or results in, the death of a large number of bystanders (3 or more non-targets). Victims who do not make an attempt at self-preservation do not count towards this (Crew who do not flee from obvious bomb-threats do not count).
##*Results in damage to a department that is difficult to repair and causes the department to be unable to perform its normal duties.
#Eliminating non-target crew in a way that does not directly serve your objective is usually not permitted. (Also see 3.1 and 3.2)
##Witnesses who are actively reporting your actions or location may be eliminated through low-impact means without punishment, if you act immediately (See 4.4).
##Eliminating witnesses through low-impact means is allowed when the action being witnessed is in a low-traffic area.
##Survivors to a high-impact event may not be eliminated as a result of being a witness, unless killing them would otherwise be allowed by 4.1 or 4.5.
##Where allowed, the elimination of witnesses must be acted upon immediately. You may not hunt down a witness who previously escaped you, unless they return to the same location while you are performing the action which they reported you for.
##Acting in self-defence (See escalation policy) through low-impact is always allowed, even if you are performing antagonistic actions in a public space.
##The isolated killing of non-targets through low-collateral means in an attempt to pursue a gimmick is allowed.
#Some roles are granted an exception to this rule (See [[Escalation Policy#Species and Faction Escalation|Species and Faction Escalation table]])
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Latest revision as of 20:25, 3 February 2026

12 Antagonist Conduct

For the sake of this section, an antagonist is any role which is declared as hostile by the Escalation Policy, as well as any round-start or mid-round role that is clearly introduced as an antagonist in-game but does not have a corresponding entry.

While antagonists are supposed to be the enemies of the station, above all you should seek to make the round more engaging and fun as the star of the show. As the antagonist you will be the main opposition of the station. Expect to be treated as an enemy to the station, and expect to have security on your back. While antagonists are not required to perform their jobs, you should of course expect in-character punishment and suspicion if you fail to perform these duties.

R12 Key information
  1. Antagonists may powergame freely, and can always assume there is a threat against them.
  2. Antagonists are not required to perform their standard job duties.
  3. Antagonists who are part of a team must work to complete any shared objectives.
  4. Antagonists may perform any high impact action when it achieves any goal (objective, directive, or role-play justified) that the antagonist role might reasonably have. High impact actions are any actions which:
    • Puts in additional, unreasonable, and unnecessary effort to completely prevent revival after they have already been killed.
    • Results in significant damage to a department which cannot be easily repaired.
    • Leads to the deaths of a majority of the crew and could have been reasonably predicted to do so.
  5. Antagonists may perform any other hostile action that is not high-impact for any reason.