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{{JobPageHeader
{{Important
|headerbgcolor = purple
|Title=Important Notice (READ ME) (READ ME) (READ ME)
|headerfontcolor = white
|Note='''Nothing on this page or any of the sub-pages is official, nor canon. This is simply my workspace and will not be orgnaised for your convenience. This is essentially a fan-page and a source for ideation. Nothing on this page is in development, or has any plans to be in development.'''
|stafftype = HEAD
|Image=Pinpointer.gif
|imagebgcolor = #cc9966
|Color=#F88
|img_generic = Generic_shaft.png
|img = Lava_miner.png
|jobtitle = Head Developer
|access = Everything
|difficulty = Extremely Hard
|superior = Project Lead/Host
|duties = Manage design direction, recruit maintainers, make sure the GitHub is running smoothly.
|guides = [[Non-Admin Staff Conduct]]
|quote = Who the coded this like this.
}}
}}


Guide to being the Head-Developer, a list of things that I have learnt and a list of things that I think I could have done better.
Every place, every person, every thing has its own story, all of which diverging and crossing paths in interesting ways. The only thing that ties them all together is the desire to understand the unknown, anomalous forces left behind by whatever entities passed through here...


== Design ==
== Story Overview ==
You are in charge of setting out the design precidents that will lead the server in the right direction. You aren't setting the direction that the server should go in, and shouldn't be trying to change that; the direction of the server overall is something that needs to be agreed on by all the project heads.


=== Design Principles ===
This story, along with its related sub-pages, takes place in a near-future world that's both familiar and distinct. We've yet to master teleportation, faster-than-light travel, or resurrection of the dead - concepts that could disrupt the world's continuity and consistency. Long-distance space travel is technically possible, but it still requires a significant amount of time, leaving distant galaxies isolated and largely disconnected. Humans are the only known species in the universe, and although genetic advancements are progressing rapidly, full-scale body modification is still in its early stages.


Here are a few things that you should try to keep in mind when designing for SS13:
In this story there are three main factions of relevance:
* Every single change has positives and negatives. Even trivial changes that seem universally good can have long term consequences and slow mentality shifts over time which lead to undesirable states. For example, completely solving powergaming would also completely kill any form of improvisation for antagonists; completely removing all forms of cheap ways to kill people may make it more challenging for new players to play as an antagonist.
- Recon Base Personnel: The job of the crew of the recon base is to ensure that access to the planet is kept under strict control. They escort the scientists to the planet and ensure that they are safe while they collect vital research equipment.
* The Head-Admins and Head-Developers are solving the same problem. They should both be talking about what the other party is doing and the Head-Developer should give input into, and understand, the rules.
- Scientists: The scientists are civillian personnel and all belong to different science corporations. They may have their own security escorts with them. They are neutral to the station.
* Good rules go hand-in-hand with the mechanics of the game. Bad rules go against what the mechanics encourage you to do. If there is a rule, or a proposed rule, that goes against how the players are being encouraged to play then something probably needs changing to emphasise the rule in the game. I like to think of this as the rules being 'diagetic', part of the game-world as players shouldn't be caught off-guard when they do something wrong; the rules exist to remove the bad-actors from the game, if there is something that people are regularly doing despite not being bad actors then perhaps something needs to change.
- Foragers: Groups of people who venture to the planet, attempting to recover artifacts to sell on the black market. They are hostile towards the station and generally try to stay hidden, but direct confrontation and station infiltration is not unheard of.


== GitHub ==
{|width=100% border="1" cellspacing="0" cellpadding="2"
|-
| rowspan = 12 align = "center" | '''Locations on Beestation'''<br> [[File:jobstemp.png|link=jobs]]
|-
| style="background: #47a854; color: white; text-align: center;" |'''Anomalous Zone'''
| '''[[User:PowerfulBacon/Precipice|Precipice]]'''
| [[User:PowerfulBacon/Anomaly|Anomaly]]
|-
|-
| rowspan = 3 style="background: #995522; color: white; text-align: center;" |'''Mining Zones'''
| '''[[User:PowerfulBacon/Asteroids|Asteroid Belt]]'''
|
|-
| '''[[User:PowerfulBacon/Moon|Moon]]'''
|
|-
| '''[[User:PowerfulBacon/Precipice|Precipice Mining Zone]]'''
|
|-
| rowspan = 2 style="background: #678bb5; color: white; text-align: center;" |'''[[User:PowerfulBacon/The Collective|The Collective]]'''
| '''[[User:PowerfulBacon/Alpha Station|Alpha Station]]'''
| [[User:PowerfulBacon/Commanding Officer|Commanding Officer]], [[User:PowerfulBacon/Patrol Lead|Patrol Lead]], [[User:PowerfulBacon/Patrol Officer|Patrol Officer]], [[User:PowerfulBacon/Researcher|Researcher]], [[User:PowerfulBacon/Medical Specialist|Medical Specialist]], [[User:PowerfulBacon/Technician|Technician]]
|-
| '''[[User:PowerfulBacon/Abandoned Mining Base|Abandoned Mining Base]]'''
| [[User:PowerfulBacon/Mining Base Survivor|Mining Base Survivor]]
|-
| rowspan = 2 style="background: #d19869; color: white; text-align: center;" |'''[[User:PowerfulBacon/Foragers|Foragers]]'''
| '''[[User:PowerfulBacon/Forager Vessel|Forager Vessel]]'''
| [[User:PowerfulBacon/Forager|Forager]]
|}


== Coding ==
== Meta ==
As the Head-Developer, you may find yourself coding significantly less than prior to being the Head-Developer. This is natural since you have other responsibilities that are far more important, and naturally should be trying to organise other developers in the right direction rather than doing everything yourself.


== Tips ==
[[User:PowerfulBacon/Guide_to_head_developer]]


* Don't worry if another maintainer is coding more than you. It is not a competition and your job isn't to be the most active coder on GitHub. Coding is the least important part of the role.
=== Design Proposals ===
* Don't ignore #github. Look at every single merged change when you wake up in the morning and constantly keep an idea about the state of the game.


== Things from experience ==
[[User:PowerfulBacon/Exosuits]]


* The bi-weekly developer meetings are pretty cool, although they should have been 50/50 talking about what we want from the design, and contrbutors having a chance to give input into the design.
[[User:PowerfulBacon/Factions]]


[[User:PowerfulBacon/PriorityDirectives]]


{{Jobs}}
[[User:PowerfulBacon/NinjaNerf]]
[[Category: Jobs]]

Latest revision as of 20:50, 10 November 2024

Important Notice (READ ME) (READ ME) (READ ME)

Nothing on this page or any of the sub-pages is official, nor canon. This is simply my workspace and will not be orgnaised for your convenience. This is essentially a fan-page and a source for ideation. Nothing on this page is in development, or has any plans to be in development.


Every place, every person, every thing has its own story, all of which diverging and crossing paths in interesting ways. The only thing that ties them all together is the desire to understand the unknown, anomalous forces left behind by whatever entities passed through here...

Story Overview

This story, along with its related sub-pages, takes place in a near-future world that's both familiar and distinct. We've yet to master teleportation, faster-than-light travel, or resurrection of the dead - concepts that could disrupt the world's continuity and consistency. Long-distance space travel is technically possible, but it still requires a significant amount of time, leaving distant galaxies isolated and largely disconnected. Humans are the only known species in the universe, and although genetic advancements are progressing rapidly, full-scale body modification is still in its early stages.

In this story there are three main factions of relevance: - Recon Base Personnel: The job of the crew of the recon base is to ensure that access to the planet is kept under strict control. They escort the scientists to the planet and ensure that they are safe while they collect vital research equipment. - Scientists: The scientists are civillian personnel and all belong to different science corporations. They may have their own security escorts with them. They are neutral to the station. - Foragers: Groups of people who venture to the planet, attempting to recover artifacts to sell on the black market. They are hostile towards the station and generally try to stay hidden, but direct confrontation and station infiltration is not unheard of.

Locations on Beestation
Anomalous Zone Precipice Anomaly
Mining Zones Asteroid Belt
Moon
Precipice Mining Zone
The Collective Alpha Station Commanding Officer, Patrol Lead, Patrol Officer, Researcher, Medical Specialist, Technician
Abandoned Mining Base Mining Base Survivor
Foragers Forager Vessel Forager

Meta

User:PowerfulBacon/Guide_to_head_developer

Design Proposals

User:PowerfulBacon/Exosuits

User:PowerfulBacon/Factions

User:PowerfulBacon/PriorityDirectives

User:PowerfulBacon/NinjaNerf