User:Belone/space law

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Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.

Central Command can authorize pardons for crimes as they see fit.

Interpretation of the Law.

In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Lawyer, Warden, and Head of Security.

For certain crimes, the intention of the accused is important. The difference between Murder and Manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.

Multiple Counts - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of Petty Theft.

Knowingly aiding a criminal is Aiding and Abetting. Offenders are to be charged with the same sentence as the person they helped with a minimum charge of five minutes.

Crime Stacking

The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:

Crimes with the same last 2 digits in their crime number (e.g: 102/202/302) can never be stacked together. Crimes with notes that say they don't stack with another crime, obviously cannot be stacked with that crime. Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime. Otherwise, crimes CAN be stacked together. e.g: you can charge someone with BOTH 208 breaking and entering AND 107 petty theft for breaking in and stealing something. The timers are added together.

Brig Procedures

Special precautions are to be taken aside from Standard Brigging Procedures:

  • Ask Plasmamen prisoners where their Internals Tank is located. Do not remove this tank, as it will kill them. In such a case where their clothes have to be changed, expedience is mandatory.
  • All Contraband is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are not to be returned.
  • Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.

Brig Procedures Standard Operational Procedures for brigging are as follows:

  1. Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
  2. Take the prisoner to a brig cell, set the time and activate the timer.
  3. Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.
  4. Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.
  5. Buckle the prisoner to the bed.
  6. Search the items removed and be sure to check the internals box in their backpack.
  7. Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes.
    These are to be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners.
  8. Close the locker and lock it.
  9. Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.
  10. Modify their brig sentence for additional offences or good behavior, if applicable.

Do NOT fully strip the prisoner unless they have earned a permanent sentence.

In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.

In the instance of prisoners that have earned Labor Camp duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a Prisoner Management Console, assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at Labor Camp.**

NOTE: In the current revision of TG, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.

The Warden or Head of Security are responsible for placing prisoners and in permanent confinement.

  1. Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
  2. The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
  3. Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the Prison Wing.
    1. The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.

Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker. The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers. Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the Prison Wing. The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.

Use of Deadly Force File:Laser.png

As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.

Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.

There are however certain circumstances where deadly force is permissible:

  • Non-Lethal Weapons Ineffective - Targets impervious to non-lethal weapons such as Exosuits, Holo Parasites and their owner, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
  • Severe Personal Risk - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.
  • Armed and Dangerous - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.
  • Posthumous Revival - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.

In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to the Lawyer to not get fired and to Administrators to not be Jobbanned.


Enemies of the Corporation

Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.

Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Cultists ,Changelings, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.

  • Execution/Imprisonment - Enemies of the Corporation are to be placed into permanent confinment without exceptions, the Captain may authorize executions.
  • Uncontainable EoCs - Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.
  • Changelings/Testimony - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.
  • Surrendering EoCs - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.

Additional Clarifications

Executions can be done only by electric chair, lethal injection, firing squad, gas inhalation or asphyxiation. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option.

In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence. The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.

Space Law

Crime Codes Quick Reference

Use this to quickly find Crime Code Numbers.

Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__)

Code 1XX - Minor
(2 minutes)
2XX - Medium
(5 minutes)
3XX - Major
(10 minutes)
4XX - Exceptional
(Permabrig)
5XX - Capital
(Permabrig/Execution)
00 Damage to Station Assets Workplace Hazard Sabotage Grand Sabotage
01 Battery Assault Assault with a Deadly Weapon Manslaughter Murder
02 Drug Possession Drug Distribution
03 Possession of a Weapon Possession of a Restricted Weapon Possession of Explosives
04 Indecent Exposure Rioting Inciting a Riot Mutiny
05 Abuse of Equipment Unauthorized use of Confiscated Equipment Possession of Contraband
06 Petty Theft Theft Grand Theft
07 Trespass Breaking and Entering Major Trespass
08 Resisting Arrest Assault of an Officer Attempted Murder
09 Insubordination Dereliction of Duty Corporate Espionage

Modifiers Quick Reference

Use this to quickly find Modifiers and their values.

Some modifiers, such as Repeat Offender, Aiding and Abetting, and Parole have special clauses and conditions.

Situation Modifier Situation Modifier
Aiding and Abetting Partner's sentence; minimum 5 Medical Attention Running Timer
Central Command Directive Sentence Overridden Parole Parole Until Release
Cooperation with Security 50% reduction Refusal to Cooperate 50% addition
Repeat Offender +5 mins on 3rd same offense Hostile Brainwashing Deconversion & Release
Self Defense Immediate Release Immediate Threat to Prisoner Immediate Release/Relocation
Surrender 50% reduction

Minor Crimes


All of these crimes are punishable by a verbal warning or sentence up to 2 minutes at the discretion of Security.

Code Image Crime Description Notes
100 Damage to Station Assets To deliberately damage the station or station property to a minor degree with malicious intent. Departmental Pets, Cyborgs, Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see Sabotage.
101 Battery To use minor physical force against someone without intent to seriously injure them. Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.
102 Drug Possession To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, or other narcotics, by unauthorized personnel. Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.
103 Possession of a Weapon To be in possession of a dangerous item that is not part of one's job. Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see Possession of a Restricted Weapon.
104 Indecent Exposure To be intentionally and publicly unclothed. Running around the station naked or otherwise unclothed.
105 Abuse of Equipment To utilize security/non-lethal equipment in an illegitimate fashion. The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.
106 Petty Theft To take items from areas one lacks access to, or to take items belonging to others or the station as a whole. Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft.
107 Trespass To be in an area which a person lacks authorized ID access for. This counts for general areas of the station. Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.
108 Resisting Arrest To resist an officer who attempts a proper arrest or search. Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.

Medium Crimes


All of these crimes are punishable by a sentence of 5 minutes at the discretion of Security.

Code Image Crime Description Notes
200 Creating a Workplace Hazard To endanger the crew or station through negligent but not deliberately malicious actions. Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see Manslaughter. Failure to follow legal security and command orders during Code Red may constitute Creating a Workplace Hazard.
201 Assault To use excessive physical force against someone without the apparent intent to kill them. To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances.
202 Drug Distribution To distribute drugs and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown. Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.
203 Possession of a Restricted Weapon To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, etc. Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see Possession of a Weapon. For detonation of explosives, see Sabotage or Grand Sabotage.
204 Rioting To partake in an unauthorized and disruptive assembly of crewmen. It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see Inciting a Riot.
205 Unauthorized use of Confiscated Equipment To take and use equipment confiscated as evidence without authorization by the Head of Security or Captain/Acting Captain. Evidence is not to be used for anything but evidence unless authorized by the Head of Security or Captain/Acting Captain, with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags, this law may be overriden if presented by an immediate emergency. For general abuse of security equipment, see Abuse of Equipment.
206 Theft To steal restricted or dangerous items from either an area or one's person. Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks.
Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see Petty Theft.
207 Breaking and Entering Forced entry to areas where the subject does not have access to. This counts for general areas. Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered Damage to Station Assets. Does not stack with Damage to Station Assets unless damages also occurred after entry. For secure areas, see Major Trespass.
209 Insubordination To disobey a lawful direct order from one's superior officer. Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion, for more serious cases see Dereliction of Duty or Mutiny

Major Crimes


All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.

Code Image Crime Description Notes
300 Sabotage To hinder the work of the crew or station through malicious actions. Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see Grand Sabotage.
301 Assault With a Deadly Weapon To use physical force, through a deadly weapon, against someone without the apparent intent to kill them. Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with Attempted Murder. If the victim dies as a result of their injuries, see Manslaughter or Murder.
303 Possession of Explosives To be in possession of an explosive device. Scientists and Miners are permitted to possess explosives only whilst transporting them to lavaland, otherwise their experimental bombs must remain within the Science department, incase a bombing occured consider charging with Sabotage or depending on the damage done with Grand Sabotage
304 Inciting a Riot To attempt to stir the crew into a riot. The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see Mutiny.
305 Possession of Contraband To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an Enemy of the Corporation. For information on what items are contraband, see Contraband. Contraband from outside the station (e.g: Gateway, Lavaland) is still illegal under this law. Personnel turning in contraband to Security of their own volition are exempt from this law.
307 Major Trespass Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research. To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see Trespass.
308 Assault of an Officer To use excessive physical force against a member of Command or Security without the apparent intent to kill them. To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery of an Officer, Assault, and Assault with a Deadly Weapon do not stack with this charge.
309 Dereliction of Duty To willfully abandon an obligation that is critical to the station's continued operation. A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.

Exceptional Crimes


All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.

  • Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
Code Image Crime Description Notes
401 Manslaughter To cause death to a person via deliberate attack or excessive negligence, without any intent to kill. Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.
406 Grand Theft To steal items of high value or sensitive nature from either an area or one's person. Theft of cutting-edge technology, documents, and research samples. Examples include hand teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, mechas, and departmental door remotes. For theft of less important property, see Theft or Petty Theft.
408 Attempted Murder To use excessive physical force with intention to cause death. Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter.

Capital Crimes


All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.

  • Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
  • Only the Captain can authorize an Execution or Forced Cyborgization, unauthorized executions count as murder.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
Code Image Crime Description Notes
500 Grand Sabotage To engage in maliciously destructive actions which endanger the crew or station. Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see Sabotage. If death was caused, see Murder.
501 Murder To deliberately and maliciously cause the death of another crewmember via direct or indirect means. Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see Manslaughter.
504 Mutiny To openly rebel against or attempt to remove command staff with violent intent. This generally means they use harm-intent or try to kill their superiors or advocate the same, for less violent mutinies, see Inciting a Riot
509 Corporate Espionage To act as an agent of a terrorist or anti-Nanotrasen group... Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organizations, or their representatives in hostile activities to the Corporation, committed by an employee of the Corporation.

Modifiers & Special Situations


Situation Description Notes Modifier
Aiding and Abetting To knowingly assist a criminal. Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. The original criminal's sentence; 5 minute minimum
Central Command Directive To be issued a pardon/sentence modification by Central Command. Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. Immediate Release/Modification
Cooperation with Security Being helpful to the members of security, revealing things during questioning. Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. 50% reduction
Hostile Brainwashing To be under the mind control of a Cult, or other mind-controlling circumstances. Any brainwashed person is to be detained non-lethally and deconverted. Deconverted persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. Deconversion & Release
Immediate Threat to Prisoner A severe threat to a prisoner's person. The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. Immediate Release/Relocation
Medical Attention A sick or injured prisoner requires medical aid. Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. Running Timer
Parole To be released, under parole, before the allotted sentence for a crime is up. The Captain/Acting Captain may issue a parole to prisoners with minor and medium crimes. Parole Until Release
Refusal to Cooperate Non-cooperative behaviour While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Fleeing from processing also counts as refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. 50% addition
Repeat Offender To be brigged for the same offense more than twice. Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, five minutes is to be added. An additional five minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. 5 minute cumulative addition on 3rd offense.

Permabrig on 5th offense.

Self Defense Acting to protect one's self, coworkers, or workplace. Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered Assault unless the defender's life was in danger. Immediate Release
Surrender Willfully surrendering to Security. Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender. 50% reduction

Contraband


  • It is the duty of everyone on station to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
  • Conversely, personnel turning in contraband to Security of their own volition should not be charged.
Code Explanation Standard Charges For Possession Exceptions
NC Non-Contraband items. Having one of these is not a crime. No charges, but can still be confiscated IF directly used in the commission of a crime. None
C Standard Contraband items. Confiscate the item, AND charge the owner with 305. Possession of Contraband. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once. If used in committing a non-contraband related Major Crime, the charge is automatically upgraded to Enemy of the Corporation. Can be possessed legally IF they were found off-station, AND the owner is authorized to have them by the Captain, or HoS, AND it was not used in any crime.
S Dangerous Contraband items. Confiscate the item, AND charge the owner as Enemy of the Corporation. Security may legally use syndicate headset keys. All other S-class contraband can ONLY be used with direct permission from Central Command.
Non-Contraband Items (NC)

Briefcase Full of Cash

No-Slip Shoes

Sharpened Playing Cards

Smuggler's Satchel

Space Suit

Surgery Duffelbag

Suspicious Toolbox

Syndicate Balloon

Syndicate Cigarettes

Syndicate Mask

Syndicate Soap

Contraband Items (C)

Adrenal Implant

Adaptive Cardboard Cutout

AI Detector

Banana Grenade

Binary Translator Key

Chameleon Jumpsuit

Camera Bug

Dart Pistol

EMP Flashlight

Freedom Implant

Poison Bottle (Non-Lethal)

Standard Ammunition

Stimulants

Storage Implants

Syndicate Pistol

Thermal Imaging Glasses

Universal Supressor

Voice Changer

Voodoo Doll

All Cultist Items (e.g. cult sword, blade, dagger, tome, robes, hardsuit, soulstones except chaplain's, etc)

Dangerous Contraband Items (S)

.357 Revolver

Advanced Mimery

Agent ID Card

Artistic Toolbox

Blood Red Hardsuit

Box of Throwing Weapons

Chameleon Projector

Chameleon Security HUD

Cryptographic Sequencer (Emag)

Composition C4

CQC Manual

Dehydrated Space Carp

Detomatix Cartridge

EMP Kit

Mini Energy Crossbow

Energy Dagger

Energy Sword

F.R.A.M.E Cartridge

Gloves of the North Star

Hacked AI Upload Module

Holoparasites

Contractor Kit

Mysterious Scroll (Sleeping Carp)

Non-Standard Ammunition

Pizza Bomb

Poison Bottle (Lethal)

Power Beacon

Powerfist

Power Gloves

Powersink

Radiation Laser

Radio Jammer

Raw Telecrystal

Sleepy Pen

Syndicate Bomb

Syndicate Chainsaw

Syndicate Documents

Syndicate Encryption Key

Syndicate Long Arms

Syndicate Minibomb

Syndicate Uplink

Uplink Implant