User contributions for H42
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14 February 2025
- 03:2503:25, 14 February 2025 diff hist +235 User:H42/WIP:Escalation No edit summary Tag: Visual edit
11 February 2025
- 22:4222:42, 11 February 2025 diff hist −7 m Space Law Unifies the crime codes in the quick reference table and the specific laws current Tag: Visual edit
1 February 2025
- 16:1716:17, 1 February 2025 diff hist +159 User:H42/WIP:Escalation No edit summary Tag: Visual edit: Switched
26 January 2025
- 18:4018:40, 26 January 2025 diff hist 0 User:H42/WIP:Escalation No edit summary Tag: Visual edit
- 18:4018:40, 26 January 2025 diff hist 0 User:H42/WIP:Escalation No edit summary Tag: Visual edit
- 18:0718:07, 26 January 2025 diff hist +11 User:H42/WIP:Escalation No edit summary
- 18:0118:01, 26 January 2025 diff hist −108 m User:H42/WIP:Escalation No edit summary Tag: Visual edit
- 17:2017:20, 26 January 2025 diff hist −1,166 User:H42/WIP:Escalation No edit summary Tag: Visual edit: Switched
- 16:3216:32, 26 January 2025 diff hist −1 m User:H42/WIP:Escalation No edit summary Tag: Visual edit
- 16:3116:31, 26 January 2025 diff hist +11,932 N User:H42/WIP:Escalation Created page with " =Escalation Steps= The following levels are the steps involved with escalation, when combat starts for the first time it begins at level 1. #Unarmed combat, excluding martial arts. #Combat involving non-weapon items or weapons which have a non-harmful damage component (even if they do cause harmful damage in the process). #Lethal combat and the use of deadly weapons. =Escalation Policy= This policy lays out how conflicts are expected to be resolved, and any breaches..."
15 December 2024
- 01:4601:46, 15 December 2024 diff hist +2,852 WIP:Escalation No edit summary Tag: Visual edit: Switched
14 December 2024
- 23:1723:17, 14 December 2024 diff hist −404 Department Standard Operating Procedure: Science Removed the point regarding making machines on the exploration shuttle. current Tag: Visual edit
9 November 2024
- 21:0221:02, 9 November 2024 diff hist +1 m Rules No edit summary current Tag: Visual edit