Guide to Head of Staff Equipment: Difference between revisions

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{{Needs revision
{{Speech
|reason = Missing images, redundant entries, outdated descriptions. Suggest merging with other item pages (i.e. CE items -> engineering items page).}}
|name=Maximilian Vanderbilt, the Central Command Official
|text=Nanotrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station's Heads. Good luck, your department and the future of Nanotrasen is in your control.
|image=[[File:Centcomofficial.png|64px|right]]
}}


This is a detailed list showcasing all the unique equipment the NT Heads of Staff have access too, that helps to further set themselves apart from their subordinates.


This list will detail important and impactful items and clothing available to the Heads only.
This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates.


This list will detail important and useful items and clothing available to the Heads only.
<big>'''All Heads of Staff receive their very own''' [[beerepo:pull/6754|Personal Tiny Self Defense gun]] ''', which can be toggled between lethal and disabler mode. It recharges by itself automatically over time, like the Captain's Antique.'''</big>
=The Captain=
=The Captain=
===Equipment===
===Equipment===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
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! scope="col" class="unsortable" style='background-color:#898109;'|Spawns
! scope="col" class="unsortable" style='background-color:#898109;'|Spawns
|-
|-
![[File:Id_gold.png|64px]]
![[File:Id_gold.png|64px]]
!All Access ID
!All Access ID
|The Captain is the only person on station, at least at shift start, to have all access to the entire station. From the depths of maintenance to his private quarters in the bridge.  
|The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere.
|On the Captain, with a spare copy in his quarters
|On the Captain, with a spare copy in the golden secure safe at Bridge. Keep that spare away from any person who might want it.
|-
|-
![[File:NuclearDisk.gif|64px]]
![[File:NuclearDisk.gif|64px]]
!Nuclear Authentication Disk
!Nuclear Authentication Disk
|Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead.
|Arguably the sole job of the Captain is to guard this! This disk is required to detonate a Nanotrasen brand nuclear fission device. Leaving this on your desk may get you laughed at or demoted for stupidity. [[Nuclear Operative]]s will probably kill you if they know you have this.
|In the Captain's Quarters
|In the Captain's Quarters
|-
|-
 
![[File:Antique_laser.png|64px]]
!Captain's Antique Laser Gun
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. [[Traitor]]s might want this.
|In a locked display case in the Captain's Quarters
|-
![[File:Commanddoorremote.png|64px]]
!Command Door Remote
|A tool that can remotely bolt, open or remove access restrictions to any door that requires command access.
|In the Captain's Personal Locker
|-
![[File:Tele.gif|64px]]
![[File:Tele.gif|64px]]
!Hand Teleporter
!Hand Teleporter
|A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool.
|A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. [[Traitor]]s might want this.
|In the Captain's Quarters
|In the Captain's Quarters
|-
![[File:Energy_Gun.gif|64px]]
!Energy Gun
|The Captain is one of four people who has access to an Energy Gun. This weapon serves as a powerful self-defence tool.
|In the Captain's Personal Locker
|-
![[File:Camera_bug.gif|64px]]
!Command Door Remote
|A tool that can remotly bolt, open or remove access restrictions to any door that requires command access.
|In the Captain's Personal Locker
|}
|}
===Clothing===
===Clothing===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
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! scope="col" class="unsortable" style='background-color:#898109;'|Spawns
! scope="col" class="unsortable" style='background-color:#898109;'|Spawns
|-
|-
![[File:CaptArmor.png|64px]]
![[File:CaptArmor.png|64px]]
!Captain's SWAT Suit
!Captain's SWAT Suit
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|Captain's Suit Storage Unit
|Captain's Suit Storage Unit
|-
|-
![[File:Jetpack-captain.gif|64px]]
![[File:Jetpack-captain.gif|64px]]
!Captain's Jetpack
!Captain's Jetpack
|A classic Jetpack. Often sought by [[Traitor]]s.
|A classic Jetpack, allows you to get back to the station if you make a wrong move in space. Often sought by [[Traitor]]s.
|Captain's Suit Storage Unit
|Captain's Suit Storage Unit
|-
|-
|}
|}
 
=Head of Personnel=
=Head of Personnel=  
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
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! scope="col" class="unsortable" style='background-color:#0066c6;'|Spawns
! scope="col" class="unsortable" style='background-color:#0066c6;'|Spawns
|-
|-
![[File:Id_gold.png|64px]]
![[File:Id_gold.png|64px]]
!All Access ID
!All Access ID
|While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. This gives him an edge, but makes him a high value target.
|While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. Giving yourself All Access is against the [[Rules#2%20No%20Powergaming|Rules]] if you have no valid reasoning for it.
|On Head of Personnel
|On Head of Personnel
|-
|-
 
![[File:Civiliandoorremote.png|64px]]
!Civilian Door Remote
|A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to.
|In the Head of Personnel's Personal Locker
|-
![[File:Ian.PNG|64px]]
![[File:Ian.PNG|64px]]
!Ian
!Ian
|Arguably the sole job of the Head of Personnel is to guard him!
|<s>The smartest person on the station and the true captain.</s> The HoP's pet dog. Try to keep him alive and bring him with you on the shuttle. Arguably the sole job of the Head of Personnel is to guard him!
|Head of Personnel's Office
|-
 
![[File:Energy_Gun.gif|64px]]
!Energy Gun
|The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool.
|Head of Personnel's Office
|Head of Personnel's Office
|-
![[File:Camera_bug.gif|64px]]
!Civilian Door Remote
|A civilian door remote tool; it can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to.
|In the Head of Personnel's Personal Locker
|}
|}
===Clothing===
===Clothing===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
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! scope="col" class="unsortable" style='background-color:#0066c6;'|Spawns
! scope="col" class="unsortable" style='background-color:#0066c6;'|Spawns
|-
|-
![[File:Armor.png|64px]]
![[File:Armor.png|64px]]
!Armour Vest
!Armour Vest
|While not the best armour on the station, it is still better than what most people get.
|While not the best armour on the station, it is still better than what most people get. Good for protecting you if an angry assistant wants to kill you for denying his All Access request.
|In the Head of Personnel's Personal Locker
|In the Head of Personnel's Personal Locker
|}
|}
=Head of Security=
=Head of Security=
===Equipment===
===Equipment===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
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! scope="col" class="unsortable" style='background-color:#8c0b0b;'|Spawns
! scope="col" class="unsortable" style='background-color:#8c0b0b;'|Spawns
|-
|-
![[File:Energy_Gun.gif|64px]]
!Energy Gun
|The Head of Security is the only person on station who spawns with a Energy Gun at shift start. Great for self defence, lethal or non-lethal.
|On Head of Security
|-
![[File:Multiphase_gun_stun.gif|64px]]
![[File:Multiphase_gun_stun.gif|64px]]
!X-01 Multiphase Energy Gun
!X-01 Multiphase Energy Gun
|Unique firearm only avaliable to the Head of Security. Functions as a upgraded Energy Gun, offering the usage of a 'stun' setting alongside the standard 'disable' and 'lethal' settings. Though it can only discharge five stun rounds before depleting its power source.
|Unique firearm only available to the Head of Security. Functions as an upgraded Energy Gun, offering the usage of a 'stun' setting (useful for knocking down targets very briefly) alongside the standard 'disable' and 'lethal' settings; though it can only discharge five stun rounds before depleting its power source.
|Head of Security's Personal Locker
|-
![[File:Gangtool red.png|64px]]
!Security Door Remote
|A security-door remote tool. can remotely bolt, open or remove access restrictions to any security airlock.
|Head of Security's Personal Locker
|Head of Security's Personal Locker
|-
|-
![[File:RiotS.png|64px]]
![[File:RiotS.png|64px]]
!Telescopic Shield
!Telescopic Shield
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|Head of Security's Personal Locker
|Head of Security's Personal Locker
|-
|-
![[File:Implant_Case.png|64px]]
![[File:Implant_Case.png|64px]]
!Lockbox of Mindshield Implants
!Lockbox of Mindshield Implants
|Very useful items during any crew conversion game modes, otherwise useless.
|Very useful items during any crew conversion game modes, otherwise useless. Cargo can order more of these.
|Head of Security's Personal Locker
|Head of Security's Personal Locker
|-
|}
|}
===Clothing===
===Clothing===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
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! scope="col" class="unsortable" style='background-color:#8c0b0b;'|Spawns
! scope="col" class="unsortable" style='background-color:#8c0b0b;'|Spawns
|-
|-
![[File:Generic_hos.png|64px]]
![[File:Generic_hos.png|64px]]
!Armoured Trenchcoat/Beret
!Armoured Trenchcoat and Beret
|Both are the second most powerful pair of armour avaliable on the station, and they suffer from no slow down.
|Both are the second most powerful pair of armour available on the station, and they suffer from no slow down. HoS armour is the only non-hardsuit one that protects limbs.
|On Head of Security
|On Head of Security
|-
|-
![[File:HoSRIG.png|64px]]
![[File:HoSRIG.png|64px]]
!Head of Security's Hardsuit
!Head of Security's Hardsuit
|Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit and comes with a inbuilt Hardsuit jetpack, allowing for better movement in space.  
|Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit and comes with a built-in Hardsuit jetpack, allowing for better movement in space.  
|Head of Security's Suit Storage Unit
|Head of Security's Suit Storage Unit
|-
|-
![[File:SWATMask.png|64px]]
![[File:SWATMask.png|64px]]
!SWAT Gas Mask
!SWAT Gas Mask
|A slightly more intimidating gask mask avaliable to the Head of Security.
|A slightly more intimidating gas mask available to the Head of Security with some added protection.
|Head of Security's Personal Locker
|Head of Security's Personal Locker
|}
|}
=Research Director=
=Research Director=
===Equipment===
===Equipment===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
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! scope="col" class="unsortable" style='background-color:#872d99;'|Spawns
! scope="col" class="unsortable" style='background-color:#872d99;'|Spawns
|-
|-
 
![[File:Katomic.png|64px]]
![[File:Brokenbottle.png|64px]]
!The Research Department
!The Research Department
|While not technically a item, but given time the RnD Department is capable of producing powerful and robust equipment.
|While not technically an item, but given time, the RnD Department is capable of researching powerful and robust equipment. If you play your cards right, you'll be able to use some of it.
|R&D
|R&D
|-
|-
 
![[File:Laser pointer.png|64px]]
![[File:Brokenbottle.png|64px]]
!Laser Pointer
!Laser Pointer
|Use to blind people or attempt to stun Cyborgs at range.  
|Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser.
|Research Director's Personal Locker
|Research Director's Personal Locker
|-
|-
 
![[File:Researchdoorremote.png|64px]]
![[File:Brokenbottle.png|64px]]
!Box of standard firing pins
|Use these to let you actually fire your new guns.
|Research Director's Personal Locker
|-
 
![[File:Brokenbottle.png|64px]]
!Research Door Remote
!Research Door Remote
|A research-door remote tool, can remotely bolt, open or remove access restrictions to any research door.
|A research-door remote tool. can remotely bolt, open or remove access restrictions to any research door.
|Research Director's Personal Locker
|Research Director's Personal Locker
|}
|}
===Clothing===
===Clothing===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
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! scope="col" class="unsortable" style='background-color:#872d99;'|Spawns
! scope="col" class="unsortable" style='background-color:#872d99;'|Spawns
|-
|-
![[File:Reactive Teleport Armor.png|64px]]
![[File:Reactive Teleport Armor.png|64px]]
!Reactive Teleport armor
!Reactive Teleport armor
|Unique form of armour. If struck by a attack it will teleport its user far away in a random direction. Generally won't space the user.
|Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Generally won't space the user. But it might. [[Traitor]]s might want this.
|Research Director's Personal Locker
|Research Director's Personal Locker
|-
|-
![[File:RDRIG.png|64px]]
![[File:RDRIG.png|64px]]
! Prototype Hardsuit
! Prototype Hardsuit
|A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a inbuilt research origin scanner that can detect a items deconstruction score if used for resarch.
|A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a built-in research scanner that works like Science Goggles do.
|Research Director's Suit Storage Unit
|Research Director's Suit Storage Unit (or Toxins testing)
|}
|}
=Chief Medical Officer=
=Chief Medical Officer=
===Equipment===
===Equipment===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
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! scope="col" class="unsortable" style='background-color:#429ab5;'|Spawns
! scope="col" class="unsortable" style='background-color:#429ab5;'|Spawns
|-
|-
 
![[File:Hspray.png|64px]]
![[File:Brokenbottle.png|64px]]
!Hypospray
!Hypospray
|A air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage.
|An air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. [[Traitor]]s might want this.
|Chief Medical Officer's Personal Locker
|Chief Medical Officer's Personal Locker
|-
|-
 
![[File:Autoimplanter.png|64px]]
![[File:Brokenbottle.png|64px]]
!Medical HUD Autosurgeon
!Medical HUD Autoimplanter
|Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD.
|Single use autoimplanter that will implanter the wielder with a inbuilt medical HUD behind their eyes. Lets you have access to the Medical HUD without having to wear a pair of Health Scanner eye glasses
|Chief Medical Officer's Personal Locker
|Chief Medical Officer's Personal Locker
|-
|-
 
![[File:Compactdefib.png|64px]]
![[File:Brokenbottle.png|64px]]
!Compact Defibrillator
!Compact Defibrillator
|A scaled down varient of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field.
|A scaled down variant of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field.
|Chief Medical Officer's Personal Locker
|Chief Medical Officer's Personal Locker
|-
|-
 
![[File:Medicaldoorremote.png|64px]]
![[File:Brokenbottle.png|64px]]
!Medical Door Remote
!Medical Door Remote
|A medical-door remote tool, can remotely bolt, open or remove access restrictions to any medical door.
|A medical-door remote tool. can remotely bolt, open or remove access restrictions to any medical airlock.
|Chief Medical Officer's Personal Locker
|Chief Medical Officer's Personal Locker
|}
|}
===Clothing===
===Clothing===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
|-
|-
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! scope="col" class="unsortable" style='background-color:#429ab5;'|Spawns
! scope="col" class="unsortable" style='background-color:#429ab5;'|Spawns
|-
|-
 
![[File:Nitrile gloves.png|64px]]
![[File:Brokenbottle.png|64px]]
!Nitrile Gloves
!Nitrile Gloves
|Pair of nitrile gloves, offers far greater protection from biological containimation than standard latex gloves.
|A pair of nitrile gloves. offers far greater protection from biological contamination than standard latex gloves.
|Chief Medical Officer's Personal Locker
|Chief Medical Officer's Personal Locker
|-
|-
 
![[File:Medical Hardsuit.png|64px]]
![[File:Brokenbottle.png|64px]]
!Medical Hardsuit
!Medical Hardsuit
|Unique Hardsuit avalible to the Chief Medical Officer. Offers no protection from flash based attacks, but has a inbuilt reagent scanner for scanning the contents of chemicals.  
|Unique Hardsuit available to the Chief Medical Officer. Offers no protection from flash based attacks, but has an inbuilt reagent scanner for scanning the contents of chemicals.
|Chief Medical Officer's Suit Storage Unit
|Chief Medical Officer's Suit Storage Unit
|}
|}
=Chief Engineer=
=Chief Engineer=
===Equipment===
===Equipment===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
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! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns
! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns
|-
|-
 
![[File:Ce belt.png|64px]]
![[File:Brokenbottle.png|64px]]
!Chief Engineer's Toolbelt
!Rapid Piping Device (RPD)
|The Chief Engineer's Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:
|Piping equilivant of a Rapid Construction Device (RCD), can rapidly place down pipes of any variation. Functionally has a infinite charge.
* The '''Hand Drill''', a combination of the screwdriver and wrench
|Chief Engineer's Personal Locker
* The '''Jaws of Life''', a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs.
|-
* The '''Experimental Welding Tool''', which holds 40 units of fuel and automatically, and freely, regenerates fuel over time.
 
All tools also work significantly faster than their singular counterparts.
![[File:Brokenbottle.png|64px]]
|On the Chief Engineer
!Chief Engineers Toolbelt
|The Chief Engineers Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to. The '''Hand Drill''', a combination of a screwdriver and wrench. The '''Jaws of Life''', a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors. As well as the '''Experimental Welding Tool''', which holds 40 units of fuel and automaticlly, and freely, regenerates fuel over time. All tools also work significantly faster than their singular counterparts.
|On Chief Engineer
|-
|-
 
![[File:Jetpack-black.gif|64px]]
![[File:Brokenbottle.png|64px]]
!Hardsuit Jetpack Upgrade
!Hardsuit Jetpack Upgrade
|A upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack.
|An upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack.
|Chief Engineer's Personal Locker
|Chief Engineer's Personal Locker
|-
|-
 
![[File:Blueprint.png|64px]]
![[File:Brokenbottle.png|64px]]
!Station Blueprints
!Station Blueprints
|A set of blueprints that offer three function. Firstly it can rename area's of the station. It can show the user every single action a wire has, such as which wire will depower a door. Finally it can also show the user the layout of every single pipe, wire and disposal tube on screen at once.
|A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. [[Traitor]]s might want this, as well as [[Clown|anyone]] who wants to rename every room to "Primary [[Guide to toxins|Fart]] Storage".
|Chief Engineer's Personal Locker
|Chief Engineer's Personal Locker
|-
|-
 
![[File:Engineeringdoorremote.png|64px]]
![[File:Brokenbottle.png|64px]]
!Engineering Door Remote
!Engineering Door Remote
|A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door.
|A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door.
|Chief Engineer's Personal Locker
|Chief Engineer's Personal Locker
|}
|}
===Clothing===
===Clothing===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
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! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns
! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns
|-
|-
 
![[File:AdvRIG.png|64px]]
![[File:Brokenbottle.png|64px]]
!Advanced Hardsuit
!Engineering Scanner Goggles
|Unique Hardsuit available to the Chief Engineer. Comes with an inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, an inbuilt geiger counter and is reasonably armoured.
|A advance pair of engineering goggles, they offer the user the ability to switch from a opical meson scan view mode or a T-Ray scan view mode.
|Chief Engineers Personal Locker
|-
 
![[File:Brokenbottle.png|64px]]
!Advance Hardsuit
|Unique Hardsuit available to the Chief Engineer. Comes with a inbuilt Jetpack, offers compleate protection from fire hazards, near complete protection from radiation, a inbuilt geiger counter and is reasonablly armoured.
|Chief Engineers Suit Storage Unit
|Chief Engineers Suit Storage Unit
|-
|-
 
![[File:AdMaShoe.png|64px]]
![[File:Brokenbottle.png|64px]]
!Advanced Magboots
!Advance Magboots
|Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while being unable to slip or get pushed off. [[Traitor]]s might want these.
|Unique magboots avaliable to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet.
|Chief Engineer's Suit Storage Unit
|Chief Engineers Suit Storage Unit
 
|}
|}

Latest revision as of 17:23, 12 July 2023

 
Maximilian Vanderbilt, the Central Command Official says:
"Nanotrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station's Heads. Good luck, your department and the future of Nanotrasen is in your control."


This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates.

This list will detail important and useful items and clothing available to the Heads only.


All Heads of Staff receive their very own Personal Tiny Self Defense gun , which can be toggled between lethal and disabler mode. It recharges by itself automatically over time, like the Captain's Antique.

The Captain

Equipment

Icon Item Info Spawns
All Access ID The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere. On the Captain, with a spare copy in the golden secure safe at Bridge. Keep that spare away from any person who might want it.
Nuclear Authentication Disk Arguably the sole job of the Captain is to guard this! This disk is required to detonate a Nanotrasen brand nuclear fission device. Leaving this on your desk may get you laughed at or demoted for stupidity. Nuclear Operatives will probably kill you if they know you have this. In the Captain's Quarters
Captain's Antique Laser Gun The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. Traitors might want this. In a locked display case in the Captain's Quarters
Command Door Remote A tool that can remotely bolt, open or remove access restrictions to any door that requires command access. In the Captain's Personal Locker
Hand Teleporter A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. Traitors might want this. In the Captain's Quarters

Clothing

Icon Item Info Spawns
Captain's SWAT Suit An advanced hardsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet. Captain's Suit Storage Unit
Captain's Jetpack A classic Jetpack, allows you to get back to the station if you make a wrong move in space. Often sought by Traitors. Captain's Suit Storage Unit

Head of Personnel

Icon Item Info Spawns
All Access ID While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. Giving yourself All Access is against the Rules if you have no valid reasoning for it. On Head of Personnel
Civilian Door Remote A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. In the Head of Personnel's Personal Locker
Ian The smartest person on the station and the true captain. The HoP's pet dog. Try to keep him alive and bring him with you on the shuttle. Arguably the sole job of the Head of Personnel is to guard him! Head of Personnel's Office

Clothing

Icon Item Info Spawns
Armour Vest While not the best armour on the station, it is still better than what most people get. Good for protecting you if an angry assistant wants to kill you for denying his All Access request. In the Head of Personnel's Personal Locker

Head of Security

Equipment

Icon Item Info Spawns
X-01 Multiphase Energy Gun Unique firearm only available to the Head of Security. Functions as an upgraded Energy Gun, offering the usage of a 'stun' setting (useful for knocking down targets very briefly) alongside the standard 'disable' and 'lethal' settings; though it can only discharge five stun rounds before depleting its power source. Head of Security's Personal Locker
Security Door Remote A security-door remote tool. can remotely bolt, open or remove access restrictions to any security airlock. Head of Security's Personal Locker
Telescopic Shield A unique riot shield that can be retracted to fit inside backpacks. Head of Security's Personal Locker
Lockbox of Mindshield Implants Very useful items during any crew conversion game modes, otherwise useless. Cargo can order more of these. Head of Security's Personal Locker

Clothing

Icon Item Info Spawns
Armoured Trenchcoat and Beret Both are the second most powerful pair of armour available on the station, and they suffer from no slow down. HoS armour is the only non-hardsuit one that protects limbs. On Head of Security
Head of Security's Hardsuit Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit and comes with a built-in Hardsuit jetpack, allowing for better movement in space. Head of Security's Suit Storage Unit
SWAT Gas Mask A slightly more intimidating gas mask available to the Head of Security with some added protection. Head of Security's Personal Locker

Research Director

Equipment

Icon Item Info Spawns
The Research Department While not technically an item, but given time, the RnD Department is capable of researching powerful and robust equipment. If you play your cards right, you'll be able to use some of it. R&D
Laser Pointer Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser. Research Director's Personal Locker
Research Door Remote A research-door remote tool. can remotely bolt, open or remove access restrictions to any research door. Research Director's Personal Locker

Clothing

Icon Item Info Spawns
Reactive Teleport armor Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Generally won't space the user. But it might. Traitors might want this. Research Director's Personal Locker
Prototype Hardsuit A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a built-in research scanner that works like Science Goggles do. Research Director's Suit Storage Unit (or Toxins testing)

Chief Medical Officer

Equipment

Icon Item Info Spawns
Hypospray An air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. Traitors might want this. Chief Medical Officer's Personal Locker
Medical HUD Autosurgeon Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD. Chief Medical Officer's Personal Locker
Compact Defibrillator A scaled down variant of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field. Chief Medical Officer's Personal Locker
Medical Door Remote A medical-door remote tool. can remotely bolt, open or remove access restrictions to any medical airlock. Chief Medical Officer's Personal Locker

Clothing

Icon Item Info Spawns
Nitrile Gloves A pair of nitrile gloves. offers far greater protection from biological contamination than standard latex gloves. Chief Medical Officer's Personal Locker
Medical Hardsuit Unique Hardsuit available to the Chief Medical Officer. Offers no protection from flash based attacks, but has an inbuilt reagent scanner for scanning the contents of chemicals. Chief Medical Officer's Suit Storage Unit

Chief Engineer

Equipment

Icon Item Info Spawns
Chief Engineer's Toolbelt The Chief Engineer's Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:
  • The Hand Drill, a combination of the screwdriver and wrench
  • The Jaws of Life, a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs.
  • The Experimental Welding Tool, which holds 40 units of fuel and automatically, and freely, regenerates fuel over time.

All tools also work significantly faster than their singular counterparts.

On the Chief Engineer
Hardsuit Jetpack Upgrade An upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack. Chief Engineer's Personal Locker
Station Blueprints A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. Traitors might want this, as well as anyone who wants to rename every room to "Primary Fart Storage". Chief Engineer's Personal Locker
Engineering Door Remote A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. Chief Engineer's Personal Locker

Clothing

Icon Item Info Spawns
Advanced Hardsuit Unique Hardsuit available to the Chief Engineer. Comes with an inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, an inbuilt geiger counter and is reasonably armoured. Chief Engineers Suit Storage Unit
Advanced Magboots Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while being unable to slip or get pushed off. Traitors might want these. Chief Engineer's Suit Storage Unit