Antimatter Engine: Difference between revisions

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So, you have gotten tired of the SM and the singulo, whats next?
#redirect [[Guide to the Antimatter Engine]]
WELL KIDDIES, STEP RIGHT UP FOR THE FORGOTTEN:
 
ANTIMATTER ENGINE!
 
==How to get the antimatter==
For this spicy recipe, you will need:
 
* [[File:Generic_cargo.png]] Some nice [[Cargo Technician]]s.
* [[File:Multitool.png]] A [[Multitool]]
* [[File:Cream_glass.png]] A beverage of your choosing
* [[File:Wrench.png]] And a [[Wrench]]
Optionally:
* [[File:Baseball_bat.png]] A bat to beat the [[Greytider]]s
 
Now, hop down to cargo and ask them for
* [[File:GrayCrate.png]] An antimatter shielding crate
* [[File:GrayCrate.png]] An antimatter control crate
* [[File:GrayCrate.png]] And an antimatter jar crate.
 
With all this under your belt, lets get to building!
 
==Building the antimatter==
To construct this thing, ask your local CE or yourself where you can build.
 
Once you have found a suitable area, open all 3 crates and take a sip of your beverage.
 
Clear out an area and put a knotted wire in there like in this picture:
 
[[File:Areaforame.png]]
 
Then, drop 9 of the packaged antimatter reactor sections like shown in this picture:
 
[[File:Cubesforame.png]]
 
After that, drag that controller down and wrench it. Take a sip of your beverage and make sure it looks like this:
 
[[File:Controlforame.png]]
 
Its really starting to take its shape now! And, thats how big the AME is.
 
Now, grab your multitool and click on the boxes in order like in this picture:
 
[[File:Numbersforame.png]]
 
Once you have done that, your engine should look '''sick as fuck''', like in the picture below:
 
[[File:Antimatterengi.png]]
 
Take a sip of your drink, and continue with your life and this tutorial
 
Grab an antimatter jar from the antimatter jar crate and put it in the antimatter engine controller.
 
Left click on the controller and you should see a screen like this:
 
[[File:Screenforame.png]]
 
Click toggle status, and its done!
 
Click the double pluses down near the bottom, until it says Injecting: 10 units.
 
Only leave it injecting for around 20 seconds, as the antimatter can and will explode and it is not a fun explosion. Smaller than the supermatter explosion, but still a pain in the ass to fix.
 
You should be generating roughly 20 million watts. 2e+007=
20,000,000.
 
Enjoy your new engine, and dont forget to hook it into the SMESes or you will be probably killed by the crew.

Latest revision as of 20:37, 15 August 2018