Found in: Nearly everywhere Used for: Laying electrical wires, building things that use electricity Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Description
Almost all machines require wires, including the singularity engine and stun gloves. Make sure you don't touch wires on the ground without insulated gloves.
By right clicking, you can turn the wires into ghetto restraints that will tie someone down for 30 seconds. Comes in many fun colors.
Found in: Toolboxes Used for: Scanning the air Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Description
Made practically worthless by the PDA air scanner.
Crowbar
Found in: Nearly everywhere Used for: Opening airlocks, breaking things. Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise its just for breaking things.
Description
The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.
Used for hacking Airlocks, APCs, Auto-lathes, Mule-bots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.
A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, and make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.
Welding Tool
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Sealing airlocks, construction and deconstruction. Fighting aliens. Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
Description
A must have for engineers. Any modifications you make to the station will require this tool. You can get an industrial version with double fuel capacity from a hacked vending machine or Cargo, but you cannot store it in a belt. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion.
More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to destroy grille in two hits.
Wrench
Found in: Nearly everywhere Used for: Deconstruction, attaching bolts Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Description
This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.
Clothing
Hazard Vest
Found in: Engineering Used for: Accessing the suit storage slot Strategy: Wear it to let people know you mean businesses
Description
This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor.
Optical Meson Scanner
Found in: Three pairs in mining, one in the Quartermaster's locker, several in engineering, two in maintenance. Used for: Seeing structural layout. Strategy: Use these to view hull breaches from safety or watch in horror as an assistant crowbars up all of your precious floor tiles. These are imperative in mining as they allow you to see and hone in on any ores on screen.
Description
Green glasses every engineer should have. They will allow you to see the station's layout through walls and remove darkness, though you will not be able to see people or objects beyond your light radius. As a bonus, they will protect your eyes from the singularity, but not from flashes or welding torches.
Firesuit
Found in: Engineering, Maintenance, Quartermaster's Locker Used for: Fighting fires Strategy: Wearing a firesuit along with a fire helmet will protect you from extreme heat.
Description
A bad ass looking suit worn over your uniform that protects marginally against temperature extremes. Used most commonly when fighting fires, even though a cyborg would do it better. They are bulky, so will slow down the wearer's run speed. They afford no protection in a rumble. The firesuit can now withstand temperatures of over 9000 degrees (the temperature at which walls and floors start to melt). Requires a firehelmet to fully protect from heat. Does not offer much protection from fire, so to receive no damage, you must stand near the fire rather than in it
Hardsuit
Found in: Engineering, other varieties at the Mining Station and scattered around various departments Used for: Spacewalks Strategy: Wearing a hardsuit and a space helmet will protect you from the dangers of space.
Description
Engineering is provided with two hardsuits. Is needed to turn the emitters, and fields up to contain the singularity. The hardsuit is a super-spacesuit: protection from cold and radiation, as well as superior heat protection. Also serves as low-strength armor. Wearing the hardsuit will slow you down to speeds appropriate to spacewalks. Hardsuits are made of a special type of fabric with plates, sort of like armored wetsuits. They will NOT protect you from high pressure or high temperature.
Advanced Hardsuit
Found in: Chief Engineer's Office Used for: Spacewalks Strategy: Wearing a hardsuit and a space helmet will protect you from the dangers of space.
Description
A superior version of regular hardsuits, nothing beats this when it comes to cold and armored protection. Polished with a white shell, it is given to the Chief Engineer for his personal use.
These will drain power directly from the room's APC unit to fill power cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.