User:PowerfulBacon/Anomalies

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Anomalies are items collected from the gateway and are used for research, money-generation, and individual powers.

Affinities

Affinities are individual traits assigned to players at the start of a round. On-spawn every single affinity rolls a dice, and if it rolls a high enough number then you get the affinity. This process repeats for every affinity, and having 1 affinity doesn't affect your ability to get another (they are independant probabilities). Some job roles affect your probability of getting certain affinities.

By default players have a 25% chance to spawn with each affinity. Your chances of spawning with any affinities are as follows:

Probability table for getting a specific number of affinities.
Affinity Count Base Probability
0 18%
1 36%
2 30%
3 13%
4 3%
5 0.004%
6 0.0002%

Force

  • Effects relating to motion and the application of force on an object.

Radiance

  • Effects relation to light, radiation and other forms of emissions.
  • Players in the science department have a 40% chance to have this affinity rather than a 25% chance.

Anima

  • Effects relating to life-force and the soul.
  • Players in the medical department have a 40% chance to have this affinity rather than a 25% chance.

Psionic

  • Effects relating to powers of the mind.
  • Players in the science department have a 40% chance to have this affinity rather than a 25% chance.

Entropy

  • Effects relating to randomness and decay.
  • The clown has a 75% chance to have this affinity and a 15% chance to roll other affinities.

Space

  • Effects relating to spatial positioning and concepts of the void.

Scavenged Anomalies

Anomalies scavenged from the planet can be hard to control, and may activate unpredictably. It is recommended to avoid interacting with anomalies before you are aware of the effects.

Anomaly Researching

To utilise an anomaly, you first need to identify its affinities. If you have the affinity of the anomaly, interacting it will trigger the anomalies effects (however you might not know what affinities you have yourself). If you do not have the affinities, the science department is capable of triggering specific affinities via a machine in research.

Anomaly Crafting

Anomaly Powers

Anomalies can have two different targets when it comes to deciding where their affects apply to:

  • Wielder: The person in possession of the anomaly.
  • Target: The entity that the anomaly decides to target. This could be through selection, or upon an event such as impacting a target.

The target is decided based on the vessel that the anomaly is stored in.

Anomaly effects are either passive (always and continuously active) or active (requires some event to occur which trigges them).

Target effects may either choose to adopt a direct or ranged targetting method. Direct requires the user to do something to a target, while ranged allows the user to freely pick their target using the action selection crosshair.

Vessels

Ring

  • Worn on the hand slot
  • Passive wielder effects are applied to the wearer at all times.
  • Active wielder effects are triggered through an action button granted to the wielder.
  • Active direct targetted effects are triggered when the wielder touches a target.
  • Passive targetted effects trigger on those directly adjacent to the wielder.
  • Active ranged targetted effects are triggered through an action button granted to the wielder.
  • Can be forged using any anomaly up to a small anomaly.

Spell Effects

The effects that act like spells. Comes in the following flavours:

  • Affects a specified target (Mob or location)
  • Activates from the anomaly itself (typically affecting the wielder)
Effect Name Type Affinity Effect
Heal Active Ranged Target Anima Heals the target of some physical damage.
Blink Active Ranged Target Space Teleporters the anomaly and it's holder to a nearby, visible location.
Freeze Active Wielder Space Creates an area of snow around the anomaly, which freezes nearby people.
Throw Active Direct Target Force Upon impact with a victim, sends them flying at force which may smash them through windows. Requires direct contact with the anomaly.
Attraction Active Ranged Target Force Creates a gravity well which attracts nearby items towards the targetted location.
Repulse Active Wielder Force Throws all items near the anomaly outwards, away from it.
Night Vision Passive Wielder Radiance The wielder of the anomaly is granted night vision.
Break Lights Radiance All lights near the anomaly are destroyed.
Blinding Radiance The anomaly blinds nearby viewers of the anomaly, without affecting the wielder.