User:PowerfulBacon/Exosuits

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Revision as of 22:08, 14 May 2024 by PowerfulBacon (talk | contribs) (Created page with "= Modular Exosuits = Exosuits are an advanced form of armour that robotics can produce, that can be upgraded modularly. Exosuits have some properties that make them unique to regular hardsuits: * Modular exosuits can be modified with different specialist equipment * Exosuits cannot be removed without outside help * Exosuits require power == Exosuit Frames == Exosuit frames define the base properties of the exosuit. Armour of exosuits not only protects the user, but a...")
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Modular Exosuits

Exosuits are an advanced form of armour that robotics can produce, that can be upgraded modularly. Exosuits have some properties that make them unique to regular hardsuits:

  • Modular exosuits can be modified with different specialist equipment
  • Exosuits cannot be removed without outside help
  • Exosuits require power

Exosuit Frames

Exosuit frames define the base properties of the exosuit.

Armour of exosuits not only protects the user, but also protects the attached components of the suit.

Weight determines how much the suit will slow you down by itself. Every 10 points of weight accounts for 100ms additional movement speed. 25 weight will reduce your movement speed from 4 steps per second down to 2.

Frame Name Description Leg Module Weight Arm Module Weight Head Modules Suit Modules Armour Weight
Exo-Skeleton An exo-skeleton that wraps around its occupant, allowing for a wide variety of upgrades but without providing the bulkiness that a sealed suit provides. Medium Medium None Medium None 0
Badget Lightweight Exosuit A lightweight exosuit designed for space operations. It's armour isn't particularly strong, but it won't limit the user's movement too heavilly. Light Light 1x Light 3x Light 15% Base 3
Hornet MK I Combat Rig An joint-operations exosuit built as a result of collaboration between a defense contractor and a government body. Optimised for combat scenarios. Light Light (Combat) 1x Light 2x Light, 1x Medium 35% Base 6
Bastion Powersuit A suit designed in the early days of powered exo-suit armours, it was designed with enough armour to protect the user against all threats (in theory), however, it suffers from mobility and power issues making it hard to use. Heavy Heavy (Combat) 1x Heavy, 1x Medium 1x Heavy, 2x Medium 80% Base 20 (Immobile without power)
Syndicate Sabre A highly advanced syndicate suit designed for tactical operations. Medium Medium 3x Medium 4x Medium (Special) 40% Base 4
Syndicate Gorlex A continued development of the Bastion, it features heavy armoury while mitigating the mobility issues. Heavy Heavy (Combat) 1x Heavy, 2x Medium 2x Heavy, 3x Medium 75% Base 15

Weight Slowdown

Caption text
Weight Steps Per Second
0 4
5 3.3
10 2.9
15 2.5
20 2.2
25 2
30 1.8
35 1.7
40 1.5
45 1.4
50 1.3

Modules

Leg Modules

Caption text
Module Name Category Weight Power Function
Hydraulic Leg Light 2 5W/Step Reduces total suit weight by 5 when powered. Made of simple electronics and is resistant to EMPs and damage.
Electric Motors Light 1 3W/Step Reduces total suit weight by 8 when powered.

ArmModules

Caption text
Module Name Category Weight Power Function
Arm-Mounted Pepper-Cloud Launcher Combat/Medium 2 An under-arm launcher which files pepper-cloud grenades, providing an area-of-denial weapon.
Chaingun Combat/Heavy 4 Replaces one of the arms for a permanently installed chaingun, which increases its firing rate the longer it is fired for.
Auto-cannon Combat/Heavy 6 Replaces one of the arms for a permanently installed auto-cannon, a heavy duty weapon which will pound through any walls
Arm-Mounted Flamethrower Combat/Heavy 5 An under-arm flame-thrower which sends 3 streams of fire out in the direction that it was fired in.
Med-beam Medium 4 A permanently installed beam that heals whoever it is pointed towards.

Helmet Modules

Caption text
Module Name Category Weight Power Function
Automatic Internals Light 0 5W/s The suit will automatically connect the internals when the air is unsafe to breathe.
Night Vision Visor Light 2 30W/s Provides the suit with night-vision capabilities.
Headlight Light 0 10W/s Creates a light around the user.
Smart-Aim Medium 0 30W/s Highlights allies and prevents the user from friendly-firing.


Suit Modules

Caption text
Module Name Category Weight Power Function
Faraday Cage Heavy 6 None The entire suit becomes immune to EMPs.
Smoke Poppers Medium 4 400W Creates a smoke-screen around the suit on command. Comes with an action to pop the smoke, and one that toggles auto-smoke on damage. Has a 40 second cooldown.
Battering Thrusters Heavy 8 800W Allows the user to smash through walls, doors, and windows.
Adrenal Auto-injector (Syndicate) Medium 1 1.5kW Injects the user with a potent mix of combat chemicals which greatly relieve their pain, allowing them to continue fighting even when in a critical condition.
Micro-Fission Self Destruct (Syndicate) Heavy 4 None A micro-nuclear explosive which can be detonated on command, or upon the destruction of the suit. Creates a huge explosion.
Auto-Constriction System Medium 1 500W Automatically suppresses bleeding by constricting blood flow to areas where liquids are in the suit.
Hologram Projections Special/Medium 2 500W Deploys projections around the user to cause confusion.
Two-Way Projectile Shield Medium 3 200W/s Creates an energy shield around the user which can be toggled. It prevents incoming and outgoing fire.
Medium Ammo Loader Medium 2 200W/s A medium sized ammo-loading unit which can be used to provide ammo for the weapons.
Heavy Ammo Loader Heavy 4 200W/s A large ammo-loading unit which provides significantly more