Guide to contributing to the game

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Revision as of 12:54, 6 May 2014 by imported>Giacom (Corrected the links.)
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This is more of an index to contributing to the game. Note that your solutions might not be used and it is possible for them to even be ridiculed. Please do not take offense and try to get as much constructive criticism out of it as you can. If your work does get put in, than congratulations!!

I hope this covers everything, if not, join the [Community irc channel for developers] and ask there.

Ideas

So you have an idea and don't know where to post it? Simple... check if it's already been submitted and if it hasn't, post it here

Icons, glyphs, sprites, animations... images

For an overview on spriting see our Guide to spriting.

You have what it takes to make a 32x32 pixel image actually look like something? We're always on the lookout for good spriters. There are sprite request threads on these forums: Spriting and Mapping

Coding

A code overview is available as well as a guide for experienced programmers.

There's actually a whole forum dedicated to it here.

Mapping

A Guide to mapping is available. If you have any additional questions please ask #coderbus on irc.rizon.net.

Development and contribution guides

TG Station 13 is an open source project, so anyone can contribute to it. Here are a few guides to help you if you're interested in contributing.


Helping with SS13

See From blank to commit to see how to commit your code, images, map updates or anything else to the tgstation repo.

Contribution guides
General Development, Downloading the source code / hosting a server, Guide to git, Game resources category, Guide to changelogs
Database (MySQL) Setting up the database, MySQL
Coding Understanding SS13 code, SS13 for experienced programmers, Binary flags‎, Text Formatting, Guide to signals
Mapping Guide to mapping, Map merger, Exploration Ruins
Spriting Guide to spriting
Wiki Guide to contributing to the wiki, Wikicode