Guide to chemistry

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Revision as of 04:57, 14 May 2015 by imported>LNGLY (→‎Toxins)
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This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.


What's all this new stuff then?

Confused by all the new strange stuff? Where's your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, but Tricordrazine, Rytalin, Doctor's Delight, Dexalin, Bicaridine, Dex Plus, Kelotane, Dermaline, and more are all gone.

Mixing these special chemicals often requires a new tool called the Chemical Heater. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Additionally, the chemical dispenser has four new reagents. Stable Plasma, Welding Fuel, Iodine, and Bromine.


Chemicals

The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the Chem Dispenser in Chemistry.

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Grinding minerals from mining will also get you:

The NanoMed Plus is your main source of generic toxin when hacked.


Active Pure Chemicals

A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.

  • Chlorine: Causes minor physical damage to various body parts.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradation.
  • Sugar: Gives nutrition.
  • Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
  • Plasma: Causes major toxin damage.
  • Uranium: Causes slight irradiation.
  • Toxin: Causes moderate toxin damage.


Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

Name Formula Description
Ash 1 part Oil
temperature 480 K
Basic ingredient in a couple of recipes.
Ash (Alternate Recipe) Light a piece of paper on fire, and scoop up the resulting ashes with a beaker. Basic ingredient in a couple of recipes.
Carpet 1 part Space Drugs
1 part Blood
Creates a dirty carpet on the floor.
Oil 1 part Welding Fuel
1 part Carbon
1 part Hydrogen
Burns in a small smoky fire, mostly used to get Ash.
Oil (Alternate Recipe) Scoop up oil from destroyed cyborgs or robots off the ground with a beaker. Burns in a small smoky fire, mostly used to get Ash.
Phenol 1 part Water
1 part Chlorine
1 part Oil
Used for certain medical recipes.
Acetone 1 part Oil
1 part Welding Fuel
1 part Oxygen
Common ingredient in other recipes.
Diethylamine 1 part Ammonia
1 part Ethanol
A very potent fertilizer, and the base component of some medicines.
Saltpetre 1 part Potassium
1 part Nitrogen
3 parts Oxygen
Ingredient for Bath Salts and Black Powder.


Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.

See Guide to Medicine for more information on what to use when.

Core Healing Medicines

These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Silver Sulfadiazine 1 part Ammonia
1 part Silver
1 part Sulfur
1 part Oxygen
1 part Chlorine
Burn On touch, quickly heals burn damage. Basic anti-burn healing drug.
On ingestion, deals minor toxin damage.
2 units per 3 ticks N/A N/A
Styptic Powder 1 part Aluminium
1 part Hydrogen
1 part Oxygen
1 part Sulfuric Acid
Brute On touch, quickly heals brute damage. Basic anti-brute healing drug.
On ingestion, deals minor toxin damage.
2 units per 3 ticks N/A N/A
Saline-Glucose Solution 1 part Sodium Chloride
1 part Water
1 part Sugar
Brute, burn Has a 33% chance per metabolism cycle to heal brute and burn damage. 0.4 units per 3 ticks N/A N/A
Synthflesh 1 part Blood
1 part Carbon
1 part Styptic Powder
Brute, burn Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage
Touch based only
0.4 units per 3 ticks N/A N/A
Charcoal 1 part Ash
1 part Sodium Chloride temperature 380 K
Toxin Slowly heals toxin damage, will also slowly remove any other chemicals. 0.4 units per 3 ticks N/A N/A
Salbutamol 1 part Salicyclic Acid
1 part Lithium
1 part Aluminium
1 part Bromine
1 part Ammonia
Suffocation Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients! 0.2 units per 3 ticks N/A N/A
Cryoxadone 1 part Stable Plasma
1 part Acetone
1 part Unstable Mutagen
All types Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment. 0.4 units per 3 ticks N/A N/A
Mannitol 1 part Hydrogen
1 part Water
1 part Sugar
Brain Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone. 0.4 units per 3 ticks N/A N/A

Superior Healing Medicines

These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.

Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Salicyclic Acid 1 part Sodium
1 part Phenol
1 part Carbon
1 part Oxygen
1 part Sulfuric Acid
Brute If you have less than 50 brute damage, there is a 50% chance to heal one unit.
If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already.
0.4 units per 3 ticks 25 units N/A
Omnizine Grown from Ambrosia Deus Brute, burn, toxin and suffocation Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.
If overdosed it will deal significant amounts of each damage type.
0.4 units per 3 ticks 30 N/A
Pentetic Acid 1 part Welding Fuel
1 part Chlorine
1 part Ammonia
1 part Formaldehyde
1 part Sodium
1 part Cyanide
Radiation, toxin Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. 0.4 units per 3 ticks N/A N/A
Perfluorodecalin 1 part Hydrogen
1 part Fluorine
1 part Oil temperature 370 K
Suffocation Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well. 0.4 units per 3 ticks N/A N/A
Atropine 1 part Ethanol
1 part Acetone
1 part Diethylamine
1 part Phenol
1 part Sulphuric Acid
Brute, burn and suffocation If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.
If overdosed it will deal toxin damage.
0.2 units per 3 ticks 35 N/A
Calomel 1 part Mercury
1 part Chlorine temperature 374 K
Purge Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt. 0.4 units per 3 ticks N/A N/A
Mutadone 1 part Unstable Mutagen
1 part Acetone
1 part Bromine
Genetic Heals your genetic defects. 0.4 units per 3 ticks N/A N/A

Unique Healing Medicines

These healing drugs preform a unique function that is not commonly used or seen in game.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Potassium Iodide 1 part Potassium
1 part Iodine
Radiation Reduces low radiation damage very effectively. 0.4 units per 3 ticks N/A N/A
Ephedrine 1 part Diethylamine
1 part Sugar
1 part Oil
1 part Hydrogen
Stun Reduces stun times, increases run speed, and stabilizes crit.
If overdosed it will deal toxin and oxyloss damage.
0.4 units per 3 ticks 45 30
Diphenhydramine 1 part Oil
1 part Carbon
1 part Bromine
1 part Diethylamine
1 part Ethanol
Histamine Overdose Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. 0.4 units per 3 ticks N/A N/A
Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus Movement Speed Will allow you to walk faster. Will eventually knock you out if you take too much.
If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage
0.4 units per 3 ticks 30 25
Oculine 1 part Charcoal
1 part Carbon
1 part Hydrogen
Eye Cures blindness and heals eye damage over time. 0.4 units per 3 ticks N/A N/A
Inacusiate 1 part Charcoal
1 part Carbon
1 part Water
Ear Instantly removes all ear damage. 0.4 units per 3 ticks N/A N/A
Epinephrine 1 part Phenol
1 part Acetone
1 part Diethylamine
1 part Oxygen
1 part Chlorine
1 part Hydrogen
Stun + Brute, burn, suffocation and toxin Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.
If overdosed will stun and deal toxin damage
0.2 units per 3 ticks 30 N/A
Antihol 1 part Ethanol
1 part Charcoal
1 part Copper
Alcohol Helps remove Alcohol from someone's body, as well as eliminating its side effects. 0.4 units per 3 ticks N/A N/A
Stimulants None: Ask virology Stun Increases run speed and eliminates stuns, can heal minor damage.
If overdosed it will deal toxin damage and stun.
0.4 units per 3 ticks 60 N/A
Insulin None Sugar Dependency Increases sugar depletion 0.4 units per 3 ticks N/A N/A
Strange Reagent 1 part Omnizine
1 part Holy Water
1 part Unstable Mutagen
Death A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however.
If used on a living person it will deal Brute and Burn damage.
0.4 units per 3 ticks N/A N/A
Life 1 part Strange Reagent
1 part Synthflesh
1 part Blood
temperature 375K
Life Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. N/A N/A N/A
Synaptizine 1 part Sugar
1 part Lithium
1 part Water
Hallucination Decrease Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic. 0.4 units per 3 ticks N/A N/A
Rezadone 1 part Carpotoxin
1 part Cryptobiolin
1 part Copper
Clone Damage Healing Heals Clone damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time. 0.4 units per 3 ticks N/A N/A
Leporazine 1 part Copper
1 part Silicon
5 units Plasma (catalyst)
Body temperature This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA. 0.4 units per 3 ticks N/A N/A

Narcotics

Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.

As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.

People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.

Name Recipe Description Overdose Threshold Addiction Threshold
Nicotine None! Automatically starts in cigarettes. Slightly reduces stun times.
If overdosed it will deal toxin and oxygen damage.
35 30
Krokodil 1 part Diphenhydramine
1 part Space Cleaner
1 part Potassium
1 part Morphine
1 part Phosphorus
1 part Welding Fuel
temperature 390 K
Provides messages of calmness and protection.
If overdosed it will deal significant Brain and Toxin damage.
If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
20 15
Crank 1 part Diphenhydramine
1 part Ammonia
1 part Lithium
1 part Sulfuric Acid
1 part Welding Fuel
temperature 390 K
Reduces stun times by about 200%.
If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.
20 10
Methamphetamine 1 part Ephedrine
1 part Iodine
1 part Phosphorus
1 part Hydrogen
temperature 374 k
Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.
If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.
If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
20 10
Bath Salts 1 part Food Poisoning
1 part Saltpetre
1 part Nutriment
1 part Cleaner
1 part Enzyme
1 part Tea
1 part Mercury
temperature 374k
Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will loose motor control.
If overdosed the subject will lost even more motor control, drool and drop items in their hand.
If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
20 10
Aranesp 1 part Epinephrine
1 part Atropine
1 part Morphine
The subject will think they are "amped", however the drug typically cause the subject to suffocate to death. N/A N/A
Space Drugs 1 part Lithium
1 part Mercury
1 part Sugar
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. N/A N/A

Pyrotechnics

The manipulation of fire and matter.

Name Recipe Description
Stabilizing Agent 1 part Iron
1 part Oxygen
1 part Hydrogen
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. This does not work on everything, so be warned!
Foam Surfactant 2 parts Carbon
2 parts Fluorine
1 part Sulphuric Acid
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam.
Smoke 1 part Phosphorous
1 part Potassium
1 part Sugar
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke cloud, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area.
Flash Powder 1 part Aluminium
1 part Potassium
1 part Sulphur
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Phlogiston 1 part Phosphorus
1 part Sulphuric Acid
1 part Stable Plasma
Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.
Napalm 1 part Aluminium
1 part Plasma
1 part Sulphuric Acid
A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
Sonic Powder 1 part Oxygen
1 part Cola
1 part Phosphorus
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Pyrosium 1 part Stable Plasma
1 part Radium
1 part Phosphorus
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
Cryostylane 1 part Water
1 part Stable Plasma
1 part Nitrogen
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
Chlorine Trifluoride 1 part Chlorine
3 parts Fluorine
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
Sorium 1 part Mercury
1 part Oxygen
1 part Nitrogen
1 part Carbon
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
Liquid Dark Matter 1 part Stable Plasma
1 part Radium
1 part Carbon
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
Black Powder 1 part Saltpetre
1 part Charcoal
1 part Sulfur
Sparks, and then creates a violent explosion when heated to 474K.
Nitroglycerin 1 part Glycerol
1 part Fluorosulfuric Acid
1 part Sulphuric Acid
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
Explosion 1 part Potassium
1 part Water
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Name Formula Description
Ammonia 3 parts Hydrogen
1 part Nitrogen
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (results in 3 units instead of 4).
Chloral Hydrate 3 parts Chlorine
1 part Ethanol
1 part Water
A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).
Condensed Capsaicin 1 part Capsaicin Oil
5 parts Ethanol
A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
Cryptobiolin 1 part Oxygen
1 part Potassium
1 part Sugar
Causes confusion and dizziness. This is essential to make Spaceacillin.
EMP 1 part Iron
1 part Uranium
This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.
Foaming Agent 1 part Lithium
1 part Hydrogen
Used in Metal Foam production. Creates 1 unit instead of 2.
Fluorosulfuric Acid 1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulphuric Acid
temperature 380 K
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
Glycerol 3 parts Corn Oil
1 part Sulphuric Acid
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
Impedrezene 1 part Mercury
1 part Oxygen
1 part Sugar
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).
Lexorin 1 part Hydrogen
1 part Nitrogen
1 part Plasma
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
Metal Foam 3 parts Iron/Aluminium
1 part Foaming Agent
1 part Fluorosulfuric Acid
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
Mindbreaker Toxin 1 part Anti-toxin
1 part Hydrogen
1 part Silicon
A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
Mute Toxin 2 part Uranium
1 part Water
1 part Carbon
Makes the subject unable to speak for some time.
Pest Killer 1 part Toxin
4 parts Ethanol
Kills pests in hydroponics trays, causes minor toxin damage to humans.
Plant-B-Gone 1 part Toxin
4 parts Water
A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.
Plasma Solidification 20 parts Plasma
5 parts Iron
5 parts Frost Oil
Solidifies a large amount of plasma into a bar.
Sodium Chloride 1 part Sodium
1 part Chlorine
1 part Water
Commonly known as salt, Sodium Chloride is often used to season food.
Space Cleaner 1 part Ammonia
1 part Water
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Space Lube 1 part Oxygen
1 part Silicon
1 part Water
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
Sterilizine 1 part Anti-Toxin
1 part Chlorine
1 part Ethanol
Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.
Thermite 1 part Aluminium
1 part Iron
1 part Oxygen
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.
Unstable Mutagen 1 part Chlorine
1 part Phosphorus
1 part Radium
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
Virus Food 1 part Water
1 part Milk
A chemical which allows viruses and bacteria to quickly grow.
Weed Killer 1 part Toxin
4 parts Ammonia
Kills weeds, causes minor toxin damage to humans.

Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. Why would you mix it when you're not antagonist? Why?

Name Recipe Damage dealt Description
Food Poisoning From eating poorly made food Toxin Will deal a minor amount of Toxin damage
Initropidril Traitor Uplink Cardiac Arrest 33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.
Polonium Traitor Uplink Radiation Cause significant Radiation damage over time.
Pancuronium Traitor Uplink Paralysis and Suffocation Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath.
Sodium Thiopental Traitor Uplink Knockout and Stamina Knocks you out after 30 seconds, and destroys your stamina.
Sulfonal 1 part Acetone
1 part Diethylamine
1 part Sulfur
Knockout and Toxin +1 toxin damage every 3 seconds, knocks you out after 66 seconds.
Amantin Traitor Uplink Delayed Toxin Damage On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.
Lipolicide 1 part Mercury
1 part Diethylamine
1 part Ephedrine
Weight Loss +1 toxin damage unless you have nutriment in you.
Coiine Traitor Uplink Toxin and breath loss +2 toxin damage and +5 seconds of loss of breath.
Curare Traitor Uplink Knockout, Oxygen, and Toxin Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.
Histamine Traitor Uplink Brute, toxin, oxyloss and eyesight Causes a moderatre amount of Brute damage over time, will also impair eyesight
If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.
Formaldehyde 1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K
Toxin Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.
Venom Traitor Uplink Brute, toxin Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.
Neurotoxin 1 part Space Drugs
temperature 674 K
Toxin, brain Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.
Cyanide 1 part Oil
1 part Ammonia
1 part Oxygen
temperature 380 K
Toxin, oxyloss Deals random amounts of toxin damage while slowly suffocating its target. Often extremely lethal.
Zombie Powder 5 parts Morphine
5 parts CarpoToxin
5 parts Copper
Fake death, stun Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).
Itching Powder 1 part Fuel
1 part Ammonia
1 part Charcoal
Brute, annoyance Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
Mint Toxin Grind the mint in the kitchen Conditional death Instantly gibs fat people when ingested.

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.