User:PowerfulBacon/Anomalies
Anomalies are items collected from the gateway and are used for research, money-generation, and individual powers.
Affinities
Affinities are individual traits assigned to players at the start of a round. On-spawn every single affinity rolls a dice, and if it rolls a high enough number then you get the affinity. This process repeats for every affinity, and having 1 affinity doesn't affect your ability to get another (they are independant probabilities). Some job roles affect your probability of getting certain affinities.
By default players have a 25% chance to spawn with each affinity. Your chances of spawning with any affinities are as follows:
Affinity Count | Base Probability |
---|---|
0 | 18% |
1 | 36% |
2 | 30% |
3 | 13% |
4 | 3% |
5 | 0.004% |
6 | 0.0002% |
Force
- Effects relating to motion and the application of force on an object.
Radiance
- Effects relation to light, radiation and other forms of emissions.
- Players in the science department have a 40% chance to have this affinity rather than a 25% chance.
Anima
- Effects relating to life-force and the soul.
- Players in the medical department have a 40% chance to have this affinity rather than a 25% chance.
Psionic
- Effects relating to powers of the mind.
- Players in the science department have a 40% chance to have this affinity rather than a 25% chance.
Entropy
- Effects relating to randomness and decay.
- The clown has a 75% chance to have this affinity and a 15% chance to roll other affinities.
Space
- Effects relating to spatial positioning and concepts of the void.
Scavenged Anomalies
Anomalies scavenged from the planet can be hard to control, and may activate unpredictably. It is recommended to avoid interacting with anomalies before you are aware of the effects.
Anomaly Researching
To utilise an anomaly, you first need to identify its affinities. If you have the affinity of the anomaly, interacting it will trigger the anomalies effects (however you might not know what affinities you have yourself). If you do not have the affinities, the science department is capable of triggering specific affinities via a machine in research.
Anomaly Crafting
Anomaly Powers
Spell Effects
The effects that act like spells. Comes in the following flavours:
- Affects a specified target (Mob or location)
- Activates from the anomaly itself (typically affecting the wielder)
Effect Name | Affinity | Effect |
---|---|---|
Heal | Anima | Heals the target of some physical damage. |
Blink | Space | Teleporters the anomaly and it's holder to a nearby, visible location. |
Freeze | Space | Creates an area of snow around the anomaly, which freezes nearby people. |
Throw | Force | Upon impact with a victim, sends them flying at force which may smash them through windows. Requires direct contact with the anomaly. |
Attraction | Force | Creates a gravity well which attracts nearby items towards the targetted location. |
Repulse | Force | Throws all items near the anomaly outwards, away from it. |
Night Vision | Radiance | The wielder of the anomaly is granted night vision. |
Break Lights | Radiance | All lights near the anomaly are destroyed. |
Blinding | Radiance | The anomaly blinds nearby viewers of the anomaly, without affecting the wielder. |