User:NaniByte

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Slime Extracts Luminescent Effects
Tier 0
Reagent Extract Effects Luminescent Effects (Minor / Major)
Grey Slime
Water Extract gets filled with Epinephrine. Spawns a monkey cube into the user's hand.
Blood Extract creates three monkey-cubes. Essential. Spawns a grey baby slime.
Plasma Extract creates a grey slime. Useful as a backup. -
Tier 1
Orange
Water Extract creates a cloud of smoke when injected with at least 5u water. More water injected at once means bigger smoke, up to max 15 water. It'll carry any other reagent already inside the slime extract. Infuses you with capsaicin.
Blood Extract gets filled with Capsaicin Oil when injected with blood. 10u per 1u blood injected at once, up to 100u. Can be turned into Pepper Spray if mixed with ethanol. Spawns smoke around the user. The smoke will purge chemicals in the user's body and infuse itself with them.
Plasma Extract creates a small plasma fire after 5 seconds when injected with plasma. -
Purple
Water - Restores blood volume and nutrition.
Blood Extract gets filled with regenerative jelly when injected with blood. 5u per 1u blood injected, up to 100u. Similar to omnizine, but non toxic to jellypeople. Gives some regenerative jelly, healing the user.
Plasma Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra. The steroid only works on live slimes. -
Blue
Water Extract creates foam when injected with at least 5u water. It'll carry any other reagent already inside the slime extract. Cures cellular damage, purges the dna, and reduces radiation on the user.
Blood Extract creates a slime stabilizer potion when injected with blood. Reduces a slime's mutation chance by 15 percentage points, and carries through across generations. Creates foam from the user, infusing itself with the chemicals in the user's body.
Plasma Extract gets filled with frost oil when injected with plasma. 10u per 1u plasma injected, up to 100u. -
Metal
Water Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water. Creates 5 sheets of glass in the user's hand.
Blood - Creates 5 sheets of metal in the user's hand.
Plasma Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Grinding plasteel will generate plasma and iron, making it a perfect substitute to dark purple slimes. -
Tier 2
Yellow
Water Extracts emit light when injected with water. They can be squeezed to increase the light emitted. Temporarily increases the user's light range and intensity.
Blood Extract creates an EMP when injected with blood. It's a quite big blast as well, useful if that AI is onto your tricks. Emits a short-ranged EMP.
Plasma Extracts become 5k Charge Powercells when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&D. -
Dark Purple
Water - Spawns a plasma bar in the user's hand.
Blood - Spawns a cloud of plasma around the user.
Plasma Extract creates 3 sheets of Solid Plasma when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting. -
Dark Blue
Water Extract creates a three-use chill potion when injected with water, which fireproofs anything it's used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof. Infuses the user with frost oil and Cryoxadone.
Blood - Spawns extremely cold air around the user.
Plasma Extract creates supercooled N2 gas 5 seconds after injected with plasma. -
Silver
Water Extract creates a random drinks when injected with water, bork bork bork. Spawns a random food in the user's hand.
Blood - Spawns a random drink in the user's hand.
Plasma Extract creates a random food when injected with plasma, bork bork bork. Expect anything except a roburger and gatfruit. -
Tier 2.5
Bluespace
Water Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio! Randomly teleports the user a few tiles away.
Blood Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically. Saves the user's position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.
Plasma Extract will, if injected with plasma, spawn a Bluespace Crystal. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes. -
Sepia
Water Extract creates some Film and a Camera when injected with water. Spawns a camera in the user's hand.
Blood Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them. Stops time for a few seconds around the user. (c)
Plasma Extract stops local time for 15 seconds, 5 seconds after injected with plasma. The user is not immune. -
Cerulean
Water - Infuses the user with salbutamol, making them able to survive without air for some time.
Blood Extract creates a one-use blueprint when injected with blood. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path. Spawns a large amount of breathable air around the user.
Plasma Extract creates a bottle of extract enhancer when injected with plasma. When used on an extract it adds one use to it. -
Pyrite
Water - Spawns a crayon in the user's hand.
Blood Extract creates a random crayon when injected with blood. Spawns a spraycan in the user's hand.
Plasma Extract creates a can of paint when injected with plasma. For the love of all that is holy, don't give it to the clown! -
Tier 3
Red
Water Extract creates a bottle of speed potion when injected with water. The speed potion will halve the slowdown from any item of clothing or vehicle it is applied to. Infuses the user with Ephedrine, greatly increasing their speed temporarily, while causing side effects such as making you drop held items.
Blood Extract makes nearby slimes rabid when injected with blood. Has some fun uses. If the affected slimes were docile, it removes the docility instead of making them rabid. Enrages slimes around the user.
Plasma Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer. -
Green
Radium Injecting the extract with radium fills it with unstable mutation toxin which trough the help of chemistry can let you make various mutation toxins that turn you into various races. Turns the user back into a human.
Plasma Extract gets filled with imperfect mutation toxin when injected with plasma. 5u per 1u plasma injected. Having at least 4u in your system will eventually turn you into a random jellyperson. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you're already a jellyperson will turn you into another random subspecies. Turns the user into another slime subspecies.
Pink
Water - Switches the user's gender.
Blood Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on. Temporarily pacifies creatures around the user, making them nonviolent for some time.
Plasma Extract creates a bottle of docility potion when injected with plasma, which will nullify a slime's hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile. -
Gold (See here for the list of summonable mobs)
Water Extract spawns one random friendly critter when injected with water. Now you can fill xenobiology with mobs even if you're a giant pussy! Spawns a friendly mob. (c)
Blood Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps! Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile. (c)
Plasma Extract spawns five random dangerous hostile mobs when injected with plasma. -
Tier 4
Oil
Water - User vomits slippery oil.
Blood Extract gets filled with Corn Oil when injected with blood. About 10u per 1u blood injected. User violently explodes. (c)
Plasma Extract creates an explosion after a moment when injected with plasma. -
Black
Water - Turns the user into a slime. (c)
Blood - Turns the user into a shadowperson. (c)
Plasma Extract gets filled with advanced mutation toxin when injected with plasma. 1u per 1u plasma injected. Turns you, or others, into a sentient grey baby slime. Beware, slimes are still not harmless. This mutation can be prevented with frost oil, if you are quick enough. Acts instantly on slimepeople. Advanced mutation toxin can be used to make toxins that turn you into some more powerful mutation toxins. -
Light Pink
Water Extract creates a bottle of renaming potion when injected with water which let a lets a creature rename itself. Spawns a renaming potion, which offers anyone it's used on the option to choose(write) any new name.
Blood Spawns a sentience potion.
Plasma Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make Ian sentient! Create an army of gold slime minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round. -
Adamantine
Water - Temporarily increases the user's armor, reducing overall damage taken.
Blood - Turns the user into an adamantine golem. (c)
Plasma Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or 25 adamantine can be used inhand to craft a golem shell. Golem shells can then be finished with ten sheets of any material, which will affect the golem's properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as cult, from their owner. -
Special
Rainbow
Turns the user into an adamantine golem. (c) Changes the user's color randomly.
Extract will explode into randomly-colored slime cores when injected with at least five units of plasma. Spawns a random slime core.
Extract will explode into randomly-colored slime cores with water, plasma, and blood in them when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens. -
Extract will explode into randomly-colored slime cores with water, plasma, and blood in them when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens. -
Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium. -