Revision as of 12:04, 6 June 2014 by imported>Kosmos(→Weapons: This feels like an out-of-place location for guns, and it was duplicate info. Linking gun-info to Guide to Combat.)
The monstrous device used to give cyborgs life. The roboticist starts with a few empty ones and its low research requirements mean more can easily be built in the protolathe. A brain in an MMI has no limbs and is, of course, not capable of interacting with anything - but at least it can talk. There's also a radio-enabled version that lets those snooty brains complain about you over the radio. Man-Machine Interface with a brain in it: You can also build Radio-enabled MMIs.
Bag of Holding
Found in: Protolathe Used for: Holding things that hold things Strategy: This item holds bulkier items, including normal backpacks. WARNING: The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will make fun things happen.
Description
A backpack that opens into a localized pocket of Blue Space.
Floral Somatoray
Found in: Protolathe Used for:Botany Strategy: Use this to mutate plants
Description
A tool that discharges controlled radiation which induces mutation in plant cells.
Found in: Protolathe, key locations around the station Used for: Teleporting to it Strategy: Place it somewhere and use the teleporter hub to set it as your destination
Found in: Protolathe Used for: Breathing air while welding Strategy: Wear it while welding and breathing simultaneously
Description
A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.
Bluespace Beaker
Found in: Protolathe Used for: Transporting reagents or used in machine building Strategy: Fill it with reagents or put it in a machine
Description
A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. A bigger beaker inside a machine increases its reagent storage space.
Cryostasis Beaker
Found in: Protolathe Used for: Transporting reagents without having them blow up Strategy: Fill it with reagents
Description
A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.
Slime Extract
Found in: Xenobiology Used for: Research and interesting Grenades Strategy: Use a Syringe to inject Plasma, blood or water into it
A bluespace crystal with mystical properties. When crushed in your hand it will make you blink. When thrown at someone it will make them blink. Can be placed into the Telepad Control Console to upgrade the power of the Telepad. You can create Bluespace Crystals through Bluespace Slimes or through Research.
Found in: R&D Lab Used for: Manufacturing items from materials Strategy: Load it with materials and pick an item you want to make (if you have the research levels researched for them)
Description
Similar to an Autolathe, you load raw materials such as glass and metal sheets (but not other objects) into it for creating stuff. All the menus and other manipulation commands are in the R&D console.
Found in: R&D Lab Used for: Manufacturing circuit boards Strategy: Fill it with Polytrinic Acid and select a circuit board you want to print (if you have the research levels researched for them)
Description
Prints out all kinds of different circuit boards, depending on your research levels. Each of these can be used to build the machine their name stands for.
Found in: Robotics Used for: Manufacturing robot parts Strategy: Load it with materials and pick an item you want to make (if you have the research levels researched for them)
Description
Creates robot parts from metal. Can be synchronized with the R&D research levels for new cyborg/mech components. They cannot be hacked and require Robotics access to operate.
If deconstructed and replaced with better components (better manipulator, matter bins and micro laser), the Exosuit Fabricator will construct parts more quickly. Manufacturing list can be found here.