Guide to chemistry: Difference between revisions

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|chemical = {{anchor|Cyanide}}Cyanide<span style="color:#C8A5DC;background-color:white">▮</span>
|chemical = {{anchor|Cyanide}}Cyanide<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part <span title="1 part Carbon, 1 part Hydrogen, 1 part Welding Fuel">Oil</span>, 1 part <span title="3 parts Hydrogen, 1 part Nitrogen">Ammonia</span>, 1 part Oxygen heated to 374 K
|formula = 1 part <span title="1 part Carbon, 1 part Hydrogen, 1 part Welding Fuel">Oil</span>, 1 part <span title="3 parts Hydrogen, 1 part Nitrogen">Ammonia</span>, 1 part Oxygen heated to 374 K
|effects = Deals random amounts of toxin damage while slowly suffocating its target. (Results in 1 unit instead of 3).
|effects = Deals random amounts of toxin damage while slowly suffocating its target.
}}
}}
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|chemical = {{anchor|Neurotoxin}}Neurotoxin<span style="color:#C8A5DC;background-color:white">▮</span>
|chemical = {{anchor|Neurotoxin}}Neurotoxin<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = Space Drugs heated to 674 K
|formula = Space Drugs heated to 674 K
|effects = Does toxin and brain damage, eventually begins to confuse you. If you don't get it out of your body you will be knocked out.
|effects = Does toxin and brain damage, eventually begins to confuse you. If you don't get it out of your body you will be knocked out. (Results in 1 unit instead of 3).
}}
}}
|{{Chem
|{{Chem

Revision as of 06:18, 15 January 2015

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Row 1 Row 2 Row 3
Aluminium Carbon Chlorine
Copper Ethanol Fluorine
Hydrogen Iron Lithium
Mercury Nitrogen Oxygen
Phosphorus Potassium Radium
Sulphuric Acid Silicon Sodium
Sugar Sulphur Water

Grinding minerals from mining will also get you:

The NanoMed Plus is your main source of generic toxin.

Active Pure Chemicals

  • Chlorine: Causes minor physical damage to various body parts.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradation.
  • Sugar: Gives nutrition.
  • Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
  • Plasma: Causes major toxin damage.
  • Uranium: Causes slight irradiation.
  • Toxin: Causes moderate toxin damage.

Formulas

Medicine

The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.

Neurological damageAlkysine Formula: 1 part Anti-Toxin, 1 part Chlorine, 1 part Nitrogen
Effects:
Lessens the damage to neurological tissue, effective even after catastrophic injury. Used for treating brain damage (Results in 2 units instead of 3).
Toxin damageAnti-Toxin Formula: 1 part Nitrogen, 1 part Potassium, 1 part Silicon
Effects:
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. It is also known as Dylovene.
Radiation damageArithrazine Formula: 1 part Hyronalin, 1 part Hydrogen
Effects:
A very unstable medication used to treat the most extreme cases of radiation poisoning. May cause some internal damage to the patient, but such damage is easily treatable.
Brute damageBicaridine Formula: 1 part Inaprovaline, 1 part Carbon
Effects:
An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
Genetic damageCryoxadone Formula: 1 part Dexalin, 1 part Oxygen, 1 part Water
Effects:
Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.
Genetic damageClonexadone Formula: 1 part Cryoxadone, 1 part Sodium, 5 units Plasma (catalyst)
Effects:
A stronger version of Cryoxadone. It heals all types of damage but as an added bonus, heals clone damage 3x faster than Cryoxadone, but only when in a very cold environment. Useful for speed cloning.
Genetic damageRezadone Formula: 1 part Cryptobiolin, 1 part Carpotoxin, 1 part Copper
Effects:
A powder derived from fish toxin, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects.
Burn damageDermaline Formula: 1 part Kelotane, 1 part Oxygen, 1 part Phosphorus
Effects:
A chemical, which is more effective at treating burns damage than kelotane. Is administered with a syringe or pill.
Suffocation damageDexalin Formula: 2 part Oxygen, 5 units Plasma (catalyst)
Effects:
Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful (Results in 1 unit instead of 2).
Suffocation damageDexalin Plus Formula: 1 part Dexalin, 1 part Carbon, 1 part Iron
Effects:
Used in treatment of extreme cases of oxygen deprivation. It immediately counters all oxygen loss, which is hugely useful in many circumstances.
AlcoholEthylredoxrazine Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Oxygen
Effects:
Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. Also reacts with ethanol outside the body to make water.
Hyperzine Formula: 1 part Phosphorous, 1 part Sugar, 1 part Sulphur
Effects:
A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing although it has the side effect of causing some twitching.
Radiation damageHyronalin Formula: 1 part Anti-Toxin, 1 part Radium
Effects:
A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations.
Imidazoline Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Hydrogen
Effects:
Effective in treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes (Results in 2 units instead of 3).
Inacusiate Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Water
Effects:
Effective in treating ear trauma. It instantly heals non-genetic deafness and ear damage, though it is ineffective in treating genetic deafness (Results in 2 units instead of 3).
Suffocation damageInaprovaline Formula: 1 part Carbon, 1 part Oxygen, 1 part Sugar
Effects:
Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops the rate of decline in a patient's body if it has reached 0% or lower.
Burn damageKelotane Formula: 1 part Carbon, 1 part Silicon
Effects:
Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns.
Body temperatureLeporazine Formula: 1 part Copper, 1 part Silicon, 5 units Plasma (catalyst)
Effects:
This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.
MetabolismLipozine Formula: 1 part Sodium Chloride, 1 part Ethanol, 5 units Radium
Effects:
Speeds up the patient's metabolism to reduce body fat at a rapid rate.
Genetic damageRyetalyn Formula: 1 part Arithrazine, 1 part Carbon
Effects:
Repairs all genetic defects, restoring a patient to an ideal state. May be useful if genetics is unable to function properly.
DiseasesSpaceacillin Formula: 1 part Cryptobiolin, 1 part Inaprovaline
Effects:
A theta-lactam antibiotic. A common and very useful medicine, cures many diseases likely to be encountered in space and when injected into infected patients it prevents all diseases from spreading to others.
Hallucinations, wearinessSynaptizine Formula: 1 part Lithium, 1 part Sugar, 1 part Water
Effects:
Used as part of a cure for GBS. It removes Mindbreaker Toxin (faster than Anti-Toxin) and lowers the duration of paralysis, stunned, weakened, drowsyness and hallucinations. Has a chance to deal a small amount of toxic damage.
Multi-damageTricordrazine Formula: 1 part Anti-Toxin, 1 part Inaprovaline
Effects:
A highly potent stimulant that can heal all damage types, originally derived from Cordrazine. Often used in a wide range of applications.

Quick-Guide to Making Medicine

These are a few quick guides to making the more involved medicines without messing with the Chemmaster.

All reagents are to be added in the order shown. Some may require splitting via the Chemmaster.

Chemical Formula Results in
Bicaridine 10u Oxygen, 10u Sugar, 40u Carbon 60u Bicaridine.
Dermaline 10u Carbon, 10u Silicon, 20u Oxygen, 20u Phosphorus 60u Dermaline.
Ryetalyn 5u Nitrogen, 5u Silicon, 5u Potassium, 15u Radium, 30u Hydrogen, 40u Carbon 20u Arithrazine, and 80u Ryetalyn.
Tricordrazine 10u Carbon, 10u Oxygen, 10u Sugar, 10u Nitrogen, 10u Potassium, 10u Silicon 60u Tricordrazine.
Dexalin Plus One bar of Plasma(20u), 40u Oxygen, 20u Iron, 20u Carbon 60u Dexalin Plus and 20u Plasma.
Clonexadone One bar of Plasma(20u), 20u Oxygen, 10u Water, 10u Oxygen, 30u Sodium 60u Clonexadone and 20u Plasma.
More Clonexadone 5u liquid plasma, 20u Oxygen, 20u Water, 20u Oxygen, 30u Sodium, 5u Oxygen, 15u Sodium 90u Clonexadone and 5u Plasma.
Imidazoline 10u Nitrogen, 10u Silicon, 10u Potassium, 30u Carbon, 30u Hydrogen 60u Imidazoline.
Picture of the chemical combinations for medical use.


File:Chemistry Science.png
Picture of the chemical combinations for scientifical use.


Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Ammonia Formula: 3 parts Hydrogen, 1 part Nitrogen
Effects:
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (Results in 3 units instead of 4).
Chloral Hydrate Formula: 3 parts Chlorine, 1 part Ethanol, 1 part Water
Effects:
A powerful sedative which causes death in doses around 30 units (Results in 1 units instead of 5).
Condensed Capsaicin Formula: 1 part Capsaicin Oil, 5 parts Ethanol
Effects:
A chemical agent used for self-defense and in police work (Results in 5 units instead of 6).
Cryptobiolin Formula: 1 part Oxygen, 1 part Potassium, 1 part Sugar
Effects:
Causes confusion and dizziness. This is essential to make Spaceacillin.
Diethylamine Formula: 1 part Ammonia, 1 part Ethanol
Effects:
A very potent fertilizer.
EMP Formula: 1 part Iron, 1 part Uranium
Effects:
This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronical devices; very useful for causing chaos.
Explosion Formula: 1 part Potassium, 1 part Water
Effects:
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
Flash Powder Formula: 1 part Aluminium, 1 part Potassium, 1 part Sulphur
Effects:
Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.
Foaming Agent Formula: 1 part Hydrogen, 1 part Lithium
Effects:
Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).
Foam Surfactant Formula: 2 parts Carbon, 2 parts Fluorine, 1 part Sulphuric Acid
Effects:
Creates a large cloud of foam when mixed with an equal amount of water.
Glycerol Formula: 3 parts Corn Oil, 1 part Sulphuric Acid
Effects:
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (Results in 1 unit instead of 4). Slippery like water.
Impedrezene Formula: 1 part Mercury, 1 part Oxygen, 1 part Sugar
Effects:
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).
Lexorin Formula: 1 part Hydrogen, 1 part Nitrogen, 1 part Plasma
Effects:
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
Metal Foam Formula: 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
Effects:
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
Mindbreaker Toxin Formula: 1 part Anti-toxin, 1 part Hydrogen, 1 part Silicon
Effects:
A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
Mute Toxin Formula: 2 part Uranium, 1 part Water, 1 part Carbon
Effects:
Makes the subject unable to speak for some time.
Napalm Formula: 1 part Aluminium, 1 part Plasma, 1 part Sulphuric Acid
Effects:
Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).
Nitroglycerin Formula: 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
Effects:
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (Results in 2 units instead of 3).
Pest Killer Formula: 1 part Toxin, 4 parts Ethanol
Effects:
Kills pests in hydroponics trays, causes minor toxin damage to humans.
Plant-B-Gone Formula: 1 part Toxin, 4 parts Water
Effects:
A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.
Plasma Solidification Formula: 20 parts Plasma, 5 parts Iron, 5 parts Frost Oil
Effects:
Solidifies a large amount of plasma into a bar.
Polytrinic Acid Formula: 1 part Chlorine, 1 part Potassium, 1 part Sulphuric Acid
Effects:
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
Sleep Toxin Formula: 1 part Chloral Hydrate, 4 parts Sugar
Effects:
Not at potent as its preceding chemical, merely makes you narcoleptic rather than comatose.
Smoke Formula: 1 part Phosporous, 1 part Potassium, 1 part Sugar
Effects:
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.
Sodium Chloride Formula: 1 part Chlorine, 1 part Sodium
Effects:
Commonly known as salt, Sodium Chloride is often used to season food.
Space Cleaner Formula: 1 part Ammonia, 1 part Water
Effects:
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Space Drugs Formula: 1 part Lithium, 1 part Mercury, 1 part Sugar,
Effects:
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
Space Lube Formula: 1 part Oxygen, 1 part Silicon, 1 part Water
Effects:
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (Results in 4 units instead of 3).
Sterilizine Formula: 1 part Anti-Toxin, 1 part Chlorine, 1 part Ethanol
Effects:
Helps the patient when used during surgery, may also decontaminate objects and surfaces that bear pathogens. Currently does nothing code-wise.
Synthi-flesh Formula: 1 part Clonexadone, 5 parts Blood
Effects:
A tasty alternative to actual meat, allegedly used for surgery.
Thermite Formula: 1 part Aluminium, 1 part Iron, 1 part Oxygen
Effects:
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.
Unstable Mutagen Formula: 1 part Chlorine, 1 part Phosphorus, 1 part Radium
Effects:
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
Virus Food Formula: 1 part Water, 1 part Milk
Effects:
A chemical which allows viruses and bacteria to quickly grow.
Weed Killer Formula: 1 part Toxin,4 parts Ammonia
Effects:
Kills weeds, causes minor toxin damage to humans.
Zombie Powder Formula: 5 parts Sleeping Toxin, 5 parts CarpoToxin, 5 parts Copper
Effects:
Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).

Goon Chemistry

Now that all of that boring talk is over, we can move onto the fun chemicals. Recently, a large array of chemicals were ported from the Goonstation codebase to ours, and now we have a lot of new reactions. Since these chemicals are so different from the vanilla chemicals, they will be divided from them.

Mixing these special chemicals often requires a new tool called the Chem Heater. With this, you enter a given temperature (in Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Additionally, the chemical dispenser has four new reagents. Stable Plasma, Welding Fuel, Iodine, and Bromine.

Goon Formulas

Medicine

Most of these chemicals function similarly to normal ones, with very few exceptions. A good challenge would be to, instead of treating someone with the old chemicals, to use the new ones!

Calomel Formula: 1 part Mercury, 1 part Chlorine heated to 374 K
Effects:
Quickly purges the body of all chemicals. If your health is above 20, toxin damage is dealt. (Results in 2 units instead of 3).
Charcoal Formula: 1 part Ash, 1 part Sodium Chloride heated to 374 K
Effects:
Heals toxin damage as it slowly purges your body of other chemicals. (Results in 2 units instead of 3).
Diphenhydramine Formula: 1 part Oil, 1 part Carbon, 1 part Bromine, 1 part Diethylamine, 1 part Ethanol
Effects:
Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. (Results in 4 units instead of 3).
Ephedrine Formula: 1 part Diethylamine, 1 part Sugar, 1 part Oil, 1 part Hydrogen
Effects:
Reduces stun times, run speed, and stabilizes crit. (Results in 4 units instead of 3).
Morphine Formula: None! Ask the Quartermaster to order you a crate of it.
Effects:
When heavily damaged, this chemical will allow you to walk faster. Also reduces jitteriness and will eventually knock you out if you take too much.
Pentetic Acid Formula: 1 part Welding Fuel, 1 part Chlorine, 1 part Ammonia, 1 part Formaldehyde, 1 part Sodium, 1 part Cyanide
Effects:
Reduces radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. (Results in 6 units instead of 3).
Perfluorodecalin Formula: 1 part Hydrogen, 1 part Fluorine, 1 part Oil
Effects:
Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Small chance of healing brute and burn damage as well.
Potassium Iodide Formula: 1 part Potassium, 1 part Iodine
Effects:
Reduces radiation damage very effectively. (Results in 2 units instead of 3).
Salbutamol Formula: 1 part Salicylic Acid, 1 part Lithium, 1 part Aluminum, 1 part Bromine, 1 part Ammonia
Effects:
Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients! (Results in 5 units instead of 3).
Salicylic Acid Formula: 1 part Sodium, 1 part Phenol, 1 part Carbon, 1 part Oxygen, 1 part Sulfuric Acid
Effects:
If you have less than 50 brute damage, there is a chance to heal it. (Results in 5 units instead of 3).
Saline-Glucose Solution Formula: 1 part Sodium Chloride, 1 part Water, 1 part Sugar
Effects:
Has a low chance to heal both brute and burn damage.
Silver Sulfadiazine Formula: 1 part Ammonia, 1 part Silver, 1 part Sulfur, 1 part Oxygen, 1 part Chlorine
Effects:
Quickly heals burn damage. (Results in 5 units instead of 3).
Styptic Powder Formula: 1 part Aluminum, 1 part Hydrogen, 1 part Oxygen, 1 part Sulfuric Acid
Effects:
Quickly heals brute damage. (Results in 4 units instead of 3).
Synthflesh Formula: 1 part Blood, 1 part Carbon, 1 part Styptic Powder
Effects:
Instantly heals immense amounts of brute and burn damage. Not the same as Synthi-flesh!

Narcotics

Althought they don't yet, in the future Goon Drugs will be addictive and thus much more dangerous. For now, most of these are a lot more lethal than normal drugs anyway. Be careful!

Crank Formula: 1 part Diphenhydramine, 1 part Ammonia, 1 part Lithium, 1 part Sulfuric Acid, 1 part Welding Fuel heated to 374 K
Effects:
Reduces stun times an incredible amount, does random amounts of toxin, brain, and brute damage if too much is taken. (Results in 5 units instead of 3).
Krokodil Formula: 1 part Diphenhydramine, 1 part Morphine, 1 part Space Cleaner, 1 part Potassium, 1 part Phosphorus, 1 part Welding Fuel heated to 374 K
Effects:
Cools and calms you down while doing occasional toxin and brain damage. If you take too much, your skin will loosen or fall off, dealing brute damage. (Results in 6 units instead of 3).
Nicotine Formula: None! Automatically starts in cigarettes.
Effects:
Slightly reduces stun times. Too much will quickly deal toxin and oxygen damage.

Pyrotechnics

This is some of the funner stuff. Mostly burns and explodes, don't use it randomly unless you're an antagonist or you WILL be banned.

Chlorine Trifluoride Formula: 1 part Chlorine, 3 parts Fluorine heated to 424 K
Effects:
On touch sets you on fire from the inside out. When applied to things, it makes them much more flammable. When heated it creates a 3x3 fireball, watch out! (Results in 4 units instead of 3).
Liquid Dark Matter Formula: 1 part Stable Plasma, 1 part Radium, 1 part Carbon
Effects:
Sucks everything into the point of detonation.
Sorium Formula: 1 part Mercury, 1 part Oxygen, 1 part Nitrogen, 1 part Carbon
Effects:
Sends everything flying from the point of detonation.

Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. Why would you mix it when you're not antagonist? Why?

Bad Food Formula: Fail at a recipe.
Effects:
Gives you food poisoning.
Cyanide Formula: 1 part Oil, 1 part Ammonia, 1 part Oxygen heated to 374 K
Effects:
Deals random amounts of toxin damage while slowly suffocating its target.
Formaldehyde Formula: 1 part Ethanol, 1 part Oxygen, 1 part Silver
Effects:
Does decent amounts of toxin damage, has a chance to decay into lethal histamine when ingested.
Histamine Formula: None! Comes from reactions with other toxins and your traitor uplink.
Effects:
Messes up your eyesight while you cough constantly. Deals oxygen, brute, and toxin damage. The more in you, the deadlier.
Neurotoxin Formula: Space Drugs heated to 674 K
Effects:
Does toxin and brain damage, eventually begins to confuse you. If you don't get it out of your body you will be knocked out. (Results in 1 unit instead of 3).
Polonium Formula: None! Get some from your traitor uplink.
Effects:
Does extreme amounts of radiation damage.
Venom Formula: None! Get some from your traitor uplink.
Effects:
The more in you, the more toxin and brute damage you take. Has a chance to decay into histamine.

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.