|effects = Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).
|effects = Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).
|formula = 5 parts Ephedrine, 1 part Chlorine, 1 part Plasma
|effects = Reduces all stun times and gives super speed. Very, very toxic. Causes hallucinations.
}}
|-
|{{Chem
|chemical = {{anchor|Mizarudol}}Mizarudol
|formula = 1 part Plasma, 1 part Cryptobiolin
|effects = A poison that damages vision and can cause blindness in larger doses. (Results in 3 units instead of 2).
}}
|{{Chem
|chemical = {{anchor|Synaptidol}}Synaptidol
|formula = 2 parts Welding Fuel, 1 part Robust Harvest
|effects = Reduces stuntimes, will get stronger if it remains a while in the body. If it remains too long in the body, it will cause eye and clone damage and make you vomit uncontrollably. Consume pure welding fuel to remove from your bloodstream!
}}
|-
|{{Chem
|chemical = {{anchor|Synchrozine}}Synchrozine
|formula = 1 part Blood, 1 part Welding Fuel, 1 part Plasma (Results in 2 units instead of 3).
|effects = 70% chance to completely purge all brain damage. Toxic, once consumed you have a 50% chance to vomit nonstop.
}}
|}
|}
|}
Revision as of 02:58, 25 November 2014
This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
The NanoMed Plus is your main source of generic toxin.
Active Pure Chemicals
Chlorine: Causes minor physical damage to various body parts.
Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
Fluorine: Causes minor toxin damage.
Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
Radium: Causes irradation.
Sugar: Gives nutrition.
Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.
Alkysine▮
Formula: 1 part Anti-Toxin, 1 part Chlorine, 1 part Nitrogen
Effects:
Lessens the damage to neurological tissue, effective even after catastrophic injury. Used for treating brain damage (Results in 2 units instead of 3).
Anti-Toxin▮
Formula: 1 part Nitrogen, 1 part Potassium, 1 part Silicon
Effects:
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. It is also known as Dylovene.
Arithrazine▮
Formula: 1 part Hyronalin, 1 part Hydrogen
Effects:
A very unstable medication used to treat the most extreme cases of radiation poisoning. May cause some internal damage to the patient, but such damage is easily treatable.
Bicaridine▮
Formula: 1 part Inaprovaline, 1 part Carbon
Effects:
An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
Cryoxadone▮
Formula: 1 part Dexalin, 1 part Oxygen, 1 part Water
Effects:
Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.
Clonexadone▮
Formula: 1 part Cryoxadone, 1 part Sodium, 5 units Plasma (catalyst)
Effects:
A stronger version of Cryoxadone. It heals all types of damage but as an added bonus, heals clone damage 3x faster than Cryoxadone, but only when in a very cold environment. Useful for speed cloning.
Rezadone▮
Formula: 1 part Cryptobiolin, 1 part Carpotoxin, 1 part Copper
Effects:
A powder derived from fish toxin, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects.
Dermaline▮
Formula: 1 part Kelotane, 1 part Oxygen, 1 part Phosphorus
Effects:
A chemical, which is more effective at treating burns damage than kelotane. Is administered with a syringe or pill.
Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful (Results in 1 unit instead of 2).
Dexalin Plus▮
Formula: 1 part Dexalin, 1 part Carbon, 1 part Iron
Effects:
Used in treatment of extreme cases of oxygen deprivation. It immediately counters all oxygen loss, which is hugely useful in many circumstances.
Ethylredoxrazine▮
Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Oxygen
Effects:
Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. Also reacts with ethanol outside the body to make water.
Hyperzine▮
Formula: 1 part Phosphorous, 1 part Sugar, 1 part Sulphur
Effects:
A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing although it has the side effect of causing some twitching.
Hyronalin▮
Formula: 1 part Anti-Toxin, 1 part Radium
Effects:
A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations.
Imidazoline▮
Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Hydrogen
Effects:
Effective in treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes (Results in 2 units instead of 3).
Inacusiate▮
Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Water
Effects:
Effective in treating ear trauma. It instantly heals non-genetic deafness and ear damage, though it is ineffective in treating genetic deafness (Results in 2 units instead of 3).
Inaprovaline▮
Formula: 1 part Carbon, 1 part Oxygen, 1 part Sugar
Effects:
Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops the rate of decline in a patient's body if it has reached 0% or lower.
Kelotane▮
Formula: 1 part Carbon, 1 part Silicon
Effects:
Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns.
Leporazine▮
Formula: 1 part Copper, 1 part Silicon, 5 units Plasma (catalyst)
Effects:
This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.
Lipozine▮
Formula: 1 part Sodium Chloride, 1 part Ethanol, 5 units Radium
Effects:
Speeds up the patient's metabolism to reduce body fat at a rapid rate.
Ryetalyn▮
Formula: 1 part Arithrazine, 1 part Carbon
Effects:
Repairs all genetic defects, restoring a patient to an ideal state. May be useful if genetics is unable to function properly.
Spaceacillin▮
Formula: 1 part Cryptobiolin, 1 part Inaprovaline
Effects:
A theta-lactam antibiotic. A common and very useful medicine, cures many diseases likely to be encountered in space and when injected into infected patients it prevents all diseases from spreading to others.
Synaptizine▮
Formula: 1 part Lithium, 1 part Sugar, 1 part Water
Effects:
Used as part of a cure for GBS. It removes Mindbreaker Toxin (faster than Anti-Toxin) and lowers the duration of paralysis, stunned, weakened, drowsyness and hallucinations. Has a chance to deal a small amount of toxic damage.
Tricordrazine▮
Formula: 1 part Anti-Toxin, 1 part Inaprovaline
Effects:
A highly potent stimulant that can heal all damage types, originally derived from Cordrazine. Often used in a wide range of applications.
Quick-Guide to Making Medicine
These are a few quick guides to making the more involved medicines without messing with the Chemmaster.
All reagents are to be added in the order shown. Some may require splitting via the Chemmaster.
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Ammonia
Formula: 3 parts Hydrogen, 1 part Nitrogen
Effects:
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (Results in 3 units instead of 4).
Chloral Hydrate
Formula: 3 parts Chlorine, 1 part Ethanol, 1 part Water
Effects:
A powerful sedative which causes death in doses around 30 units (Results in 1 units instead of 5).
Condensed Capsaicin
Formula: 1 part Capsaicin Oil, 5 parts Ethanol
Effects:
A chemical agent used for self-defense and in police work (Results in 5 units instead of 6).
Cryptobiolin
Formula: 1 part Oxygen, 1 part Potassium, 1 part Sugar
Effects:
Causes confusion and dizziness. This is essential to make Spaceacillin.
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
Mindbreaker Toxin
Formula: 1 part Anti-toxin, 1 part Hydrogen, 1 part Silicon
Effects:
A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
Mute Toxin
Formula: 2 part Uranium, 1 part Water, 1 part Carbon
Effects:
Makes the subject unable to speak for some time.
Napalm
Formula: 1 part Aluminium, 1 part Plasma, 1 part Sulphuric Acid
Effects:
Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).
Not at potent as its preceding chemical, merely makes you narcoleptic rather than comatose.
Smoke
Formula: 1 part Phosporous, 1 part Potassium, 1 part Sugar
Effects:
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.
Sodium Chloride
Formula: 1 part Chlorine, 1 part Sodium
Effects:
Commonly known as salt, Sodium Chloride is often used to season food.
A tasty alternative to actual meat, allegedly used for surgery.
Thermite
Formula: 1 part Aluminium, 1 part Iron, 1 part Oxygen
Effects:
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.
Unstable Mutagen
Formula: 1 part Chlorine, 1 part Phosphorus, 1 part Radium
Effects:
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
Virus Food
Formula: 1 part Water, 1 part Milk
Effects:
A chemical which allows viruses and bacteria to quickly grow.
Formula: 5 parts Sleeping Toxin, 5 parts CarpoToxin, 5 parts Copper
Effects:
Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.