Guide to Research and Development: Difference between revisions

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* Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand?
* Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand?
=== How 2 Gain More Points: 4 Dummies ===
* [https://github.com/tgstation/tgstation/pull/33979 DRINK ALCOHOL GODDAMNIT]. If you drink juuuust the right amount of alcohol, you can research new technologies faster. However, if you drink too much alcohol, you research new technologies slower.
Ballmer Phrases: The Good Sayings (indication that you've drank enough alcohol to get that sweet tech boost)
* Hey guys, what if we rolled out a bluespace wiring system so mice can't destroy the powergrid anymore?
* Hear me out here. What if, and this is just a theory, we made R&D controllable from our PDAs?
* I'm thinking we should roll out a git repository for our research under the AGPLv3 license so that we can share it among the other stations freely.
* I dunno about you guys, but IDs and PDAs being separate is clunky as fuck. Maybe we should merge them into a chip in our arms? That way they can't be stolen easily.
* Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology.
Windows Me Phrases: The Bad Sayings (indication that you've drank too much alcohol, please don't do RnD)
* Yo man, what if, we like, uh, put a webserver that's automatically turned on with default admin passwords into every PDA?
* So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server?
* Dude, radical idea: H.O.N.K mechs but with no bananium required.
* Best idea ever: Disposal pipes instead of hallways.


== Tech Webs ==
== Tech Webs ==

Revision as of 05:39, 17 February 2018

This page needs revising!

The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example.
The revision reason is: "techwebs got merged
Working on this --Factoryman942 (talk) 02:10, 6 February 2018 (UTC)"



Research & Development

  • R&D (not to be confused with the RD) consists of scientists spending research points on a tech web to unlock technology that can be used for various departments.
  • Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand?

How 2 Gain More Points: 4 Dummies

  • DRINK ALCOHOL GODDAMNIT. If you drink juuuust the right amount of alcohol, you can research new technologies faster. However, if you drink too much alcohol, you research new technologies slower.

Ballmer Phrases: The Good Sayings (indication that you've drank enough alcohol to get that sweet tech boost)

  • Hey guys, what if we rolled out a bluespace wiring system so mice can't destroy the powergrid anymore?
  • Hear me out here. What if, and this is just a theory, we made R&D controllable from our PDAs?
  • I'm thinking we should roll out a git repository for our research under the AGPLv3 license so that we can share it among the other stations freely.
  • I dunno about you guys, but IDs and PDAs being separate is clunky as fuck. Maybe we should merge them into a chip in our arms? That way they can't be stolen easily.
  • Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology.

Windows Me Phrases: The Bad Sayings (indication that you've drank too much alcohol, please don't do RnD)

  • Yo man, what if, we like, uh, put a webserver that's automatically turned on with default admin passwords into every PDA?
  • So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server?
  • Dude, radical idea: H.O.N.K mechs but with no bananium required.
  • Best idea ever: Disposal pipes instead of hallways.

Tech Webs

Research points are generated at a static rate and can be spent on Technology Nodes at the console.

This is what your console will look like at the start of the round.

Simply click into any of the technologies to see what it requires and what it unlocks. The number next to each technology represents its cost. To unlock a technology, click the cost to spend your research points on it.

The console will update the screen to reflect your new research and send out a notification in chat.


For new scientists, you should strongly consider aiming for Advanced Bluespace Research and Advanced Mining Technology.

This will give mining the tools needed to bring back much more ore to fund science projects.

Certain round circumstances may call for different research early on, talk to your fellow scientists!


The progression is not linear and many research options require multiple pre-requisite technologies.

To assist in understanding: provided below is a diagram.

Deconstruction

Deconstruction is done through the Destructive Analyzer:

  1. Sync the Destructive Analyzer to the research computer if it's not synced.
  2. Insert an item into it.
  3. Use the computer.

The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction.

The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.

Construction

See here how to build machines out of the components you discover. This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the Exosuit Fabricator as well.

Upgrading Machines

All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine.

Without minerals, you can achieve up to tier 2-3; to go further you'll require ores for production.

Stock Parts
Tier 1 Tier 2 Tier 3 Tier 4 Usual Effect
Micro-Manipulator Nano-Manipulator Pico-Manipulator Femto-Manipulator Improves speed and efficiency.
Basic Matter Bin Advanced Matter Bin Super Matter Bin Bluespace Matter Bin Improves capacity.
Basic Micro-Laser High-Power Micro-Laser Ultra-High-Power Micro-Laser Quad-Ultra Micro-Laser Improves speed and efficiency.
Basic Scanning Module Advanced Scanning Module Phasic Scanning Module Triphasic Scanning Module Improves scanning precision.
Basic Capacitor Advanced Capacitor Super Capacitor Quadratic Capacitor Improves power efficiency.


Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. The process is simple.

  1. Screwdriver on the machine.
  2. Crowbar on the machine.
  3. Take the board and re-insert it into machine.
  4. Insert parts you want to use.
  5. Screwdriver.

Alternately, you can use RPED (Rapid Part Exchange Device):

  1. Load RPED with parts.
  2. Screwdriver on the machine.
  3. Click on it with RPED.
  4. Screwdriver again.

Alternatively, you can use the even more advanced Bluespace Rapid Part Exchange Device

  1. Load Bluespace RPED with parts
  2. Click on the machine with the Bluespace RPED

Here you can see how the specific machines will benefit from parts.


From here on this guide is basically worthless on tgstation, as it has been entirely replaced by the new system. It'll be updated... eventually

Protolathe

  • The Protolathe requires materials such as metal, glass and mineable minerals, each sheet gives 2000 units when inserted into a Protolathe. It allows you to build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built, but will require a firing pin from the armory, the RD's locker or ordered from cargo, if you wish to use it for combat.
  • Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!
  • Some items may also require chems. Just pour them into the Protolathe to insert them.
Protolathe Manufacturing List
Icon Item Required Tech Engi Sci Sec Med Serv Supp
Rapid Part Exchange Device Industrial Engineering Yes Yes 10000 5000
Intellicard AI Transportation System Artificial Intelligence Yes 1000 200
Personal Artificial Intelligence Card Basic Robotics Research Yes Yes Yes Yes Yes Yes 500 500
Plant Data Disk Botanical Engineering Yes 200 100
Bluespace Rapid Part Exchange Device Applied Bluespace Research Yes Yes 15000 5000 2500
Design Storage Disk None Yes 300 100
Technology Data Storage Disk None Yes 300 100
Micro Manipulator None Yes Yes 100
Nano Manipulator Industrial Engineering Yes Yes 150
Pico Manipulator High-Efficiency Parts Yes Yes 200
Femto Manipulator Advanced Bluespace Research Yes Yes 200 60 30
Basic Capacitor None Yes Yes 100 100
Advanced Capacitor Industrial Engineering Yes Yes 150 150
Super Capacitor Advanced Power Manipulation Yes Yes 200 200 100
Quadratic Capacitor Bluespace Power Technology Yes Yes 200 200 100 100
Basic Scanning Module None Yes Yes 100 50
Advanced Scanning Module Industrial Engineering Yes Yes 150 100
Phasic Scanning Module Applied Bluespace Research Yes Yes 200 150 60
Triphasic Scanning Module Advanced Bluespace Research Yes Yes 200 200 60 30
Basic Micro-Laser None Yes Yes 100 50
High-Power Micro-Laser Industrial Engineering Yes Yes 150 100
Ultra-High-Power Micro-Laser Advanced Electromagnetic Theory Yes Yes 200 150 60
Quad-Ultra Micro-Laser Quantum Electromagnetic Technology Yes Yes 200 200 100 60
Basic Matter Bin None Yes Yes 100
Advanced Matter Bin Industrial Engineering Yes Yes 150
Super Matter Bin High-Efficiency Parts Yes Yes 200
Bluespace Matter Bin Advanced Bluespace Research Yes Yes 250 100 100
Subspace Ansible Telecommunications Technology Yes Yes 100 100
Hyperwave Filter Telecommunications Technology Yes Yes 100 100
Subspace Amplifier Telecommunications Technology Yes Yes 100 100 100
Subspace Treatment Disk Telecommunications Technology Yes Yes 100 200
Subspace Analyzer Telecommunications Technology Yes Yes 100 100
Ansible Crystal Telecommunications Technology Yes Yes 800 100 100
Subspace Transmitter Telecommunications Technology Yes Yes 100 100 100
Basic Power Cell None Yes Yes 700 50
High-Capacity Power Cell Industrial Engineering Yes Yes 700 60
Super-Capacity Power Cell Advanced Power Manipulation Yes Yes 700 70
Hyper-Capacity Power Cell Advanced Power Manipulation Yes Yes 700 80 150 150
Bluespace Power Cell Bluespace Power Technology Yes Yes 800 160 300 300 160 300 100
Light Replacer Advanced Sanitation Technology Yes 1500 3000 150
Inducer Electromagnetic Theory Yes Yes 3000 1000
Man-Machine Interface Man Machine Interface Yes Yes 1000 500
Positronic Brain Positronic Brain Yes Yes 1700 1350 500
Integrated Circuit Printer Advanced Data Theory Yes 5000 5000
Integrated Circuit Printer Upgrade: Advanced Designs Advanced Data Theory Yes 10000 10000
Integrated Circuit Printer Upgrade: Cloning Advanced Data Theory Yes 10000 10000
Bluespace Beaker Applied Bluespace Research Yes Yes 3000 3000 250 250
Cryostasis Beaker Cryostasis Technology Yes 3000
Bluespace Syringe Applied Bluespace Research Yes Yes 2000 1000 1000 500
Cryo Syringe Cryostasis Technology Yes 2000 1000
Piercing Syringe Advanced Biotechnology Yes 2000 1000
Bluespace Body Bag Applied Bluespace Research Yes Yes 3000 200 500 500
Plasmaman Jumpsuit Refill Advanced Biotechnology Yes Yes Yes Yes Yes Yes 4000 1000
Defibrillator Advanced Biotechnology Yes 8000 4000 3000 1500
Defibrillator Mount Biological Technology Yes 2000 1000
Welding Shield Implant Cybernetic Implants Yes 600 400
Breathing Tube Implant Cybernetic Implants Yes 600 250
File:Toolset arm implant.png Toolset Arm Implant Advanced Cybernetic Implants Yes 2500 1500 1500
File:Toolset arm implant.png Surgical Arm Implant Advanced Cybernetic Implants Yes 2500 1500 1500
Medical HUD Implant Cybernetic Implants Yes 600 600 500 500
Security HUD Implant Cybernetic Implants Yes 600 600 750 750
Luminescent Eye Implant Cybernetic Implants Yes 600 1000
X-Ray Implant Combat Cybernetic Implants Yes 600 600 1000 600 600 1000
Thermals Implant Combat Cybernetic Implants Yes 600 600 1000 600 600
Anti-Drop Implant Combat Cybernetic Implants Yes 600 600 400 400
CNS Rebooter Implant Combat Cybernetic Implants Yes 600 600 500 1000
Nutriment Pump Implant Cybernetic Implants Yes 500 500 500 500
Nutriment Pump Implant PLUS Cybernetic Implants Yes 600 600 500 750
Reviver Implant Advanced Cybernetic Implants Yes 800 800 500 1000 2000
Thrusters Set Implant Combat Cybernetic Implants Yes 4000 2000 1000 1000
Implanter Subdermal Implants Yes Yes Yes 600 200
File:Implant case.png Implant Case Subdermal Implants Yes Yes Yes 500
Sad Trombone Implant Case Clown Technology Yes Yes Yes Yes Yes 500
Test-range Firing Pin Weapon Development Technology Yes 500 300
Mindshield Firing Pin Advanced Weapon Development Technology Yes 600 200 600
Tesla Revolver Electric Weapons Yes 10000 10000 10000
Advanced Energy Gun Radioactive Weaponry Yes 10000 2000 4000 1000
Telescopic Riot Shield Electric Weapons Yes 4000 5000 300 200
Decloner Illegal Technology Yes 5000 10000
Rapid Syringe Gun Medical Weaponry Yes 5000 1000
Energy Crossbow Illegal Technology Yes 5000 1500 1500 1500
Temperature Gun Explosive & Pyrotechnical Weaponry Yes 5000 500 3000
Floral Somatoray Botanical Engineering Yes 2000 500
Large Grenade Explosive & Pyrotechnical Weaponry Yes Yes 3000
Pyro Grenade Explosive & Pyrotechnical Weaponry Yes Yes 2000 500
Advanced Release Grenade Explosive & Pyrotechnical Weaponry Yes Yes 3000 500
X-ray Laser Gun Advanced Beam Weaponry Yes 5000 5000 4000 2000 2000
Ion Carbine Beam Weaponry Yes 8000 6000 2000
Bluespace Wormhole Projector Advanced Bluespace Research Yes 5000 2000 2000 3000
WT-550 Auto Gun Magazine (4.6×30mm) Ballistic Weaponry Yes 4000
WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP) Ballistic Weaponry Yes 6000 600
WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC) Ballistic Weaponry Yes 6000 1000 600
Stun Shell Electric Weapons Yes 200
Unloaded Technological Shell Technological Shells Yes Yes 1000 200
File:Universal suppressor.png Universal Suppressor Illegal Technology Yes 2000 500
One-Point Bluespace-Gravitational Manipulator One-point Bluespace-gravitational Manipulator Yes 12000 12000 8000 8000 3000 3000
Mining Drill Mining Technology Yes 6000 1000
Diamond Mining Drill Advanced Mining Technology Yes 6000 1000 2000
Plasma Cutter Advanced Mining Technology Yes 1500 500 400
Advanced Plasma Cutter Advanced Mining Technology Yes 3000 1000 2000 500
Sonic Jackhammer Advanced Mining Technology Yes 6000 2000 2000 6000
Kinetic Accelerator Damage Mod Mining Technology Yes 8000 1500 1500 1000
Kinetic Accelerator Cooldown Mod Mining Technology Yes 8000 1500 1500 1000
Kinetic Accelerator Range Mod Mining Technology Yes 8000 1500 1500 1000
Kinetic Accelerator Mining AoE Mod Advanced Mining Technology Yes 8000 1500 2000 2000 2000
Kinetic Accelerator Trigger Guard Mod Mining Technology Yes 8000 1500 1500 1000
Upgraded Resonator Mining Technology Yes 4000 1500 1000 1000
Tracking Beacon Basic Bluespace Theory Yes Yes Yes Yes 150 100
GPS Device Applied Bluespace Research Yes Yes Yes 500 1000
Bag of Holding Advanced Bluespace Research Yes 3000 250 1500 2000
Mining Satchel of Holding Applied Bluespace Research Yes 250 500
Artificial Bluespace Crystal Advanced Bluespace Research Yes 1500 1500
Health Scanner HUD Integrated HUDs Yes 500 500
Night Vision Health Scanner HUD Night Vision Technology Yes 600 600 350 1000
Security HUD Integrated HUDs Yes 500 500
Night Vision Security HUD Night Vision Technology Yes 600 600 350 1000
Diagnostic HUD Advanced Engineering or Integrated HUDs Yes 500 500
Night Vision Diagnostic HUD Night Vision Technology Yes 600 600 300 1000
Welding Gas Mask Industrial Engineering Yes Yes 3000 1000
Portable Seed Extractor Botanical Engineering Yes 1000 400
Air Horn Clown Technology Yes Yes Yes Yes Yes Yes 4000
Optical Meson Scanners Industrial Engineering Yes Yes 500 500
Night Vision Optical Meson Scanners Night Vision Technology Yes Yes 600 600 350 1000
Optical T-Ray Scanners Electromagnetic Theory Yes 500 500
Engineering Scanner Goggles Advanced Engineering Yes 500 500 100
Night Vision Goggles Night Vision Technology Yes Yes 600 600 350 1000
Science Goggles Integrated HUDs Yes 500 500
Magnetic Boots Advanced Engineering Yes 4500 1500 2500
Advanced Mop Advanced Sanitation Technology Yes 2500 200
Trashbag of Holding Advanced Sanitation Technology Yes 1500 1500 250
Floor Buffer Upgrade Advanced Sanitation Technology Yes 3000 200
Holographic Sign Projector Electromagnetic Theory Yes 2000 1000
Experimental Welding Tool Experimental Tools Yes Yes 1000 500 1500 200
Alien Alloy Alien Technology Yes Yes 4000 4000



Circuit Imprinter

  • The Circuit Imprinter requires acid, glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
  • Information on how to construct machines is available at the Guide to advanced construction.
  • Circuits cost 1000 glass and 20 acid each, becoming cheaper with upgrades.
Circuit Imprinter Manufacturing List
Board Type Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal
Security Computer 2 2
AI Core AI Core 3
AI Upload Computer 4 5
Cyborg Upload Computer 4 5
Medical Records Computer 2 2
Operating Computer Computer 3 2
PanD.E.M.I.C. 2200 Computer 3 3
DNA Machine Computer 2 2
Communications Computer 3 3
ID Console Computer 3
Crew monitoring computer Computer 2 2 3
Teleporter Console Computer 4 3 3
Security Records Console Computer 2 2
Atmosphere Alert Computer 2
Atmospheric Monitor Computer 2
Robotics Control Console Computer 4
Cloning Machine Console Computer 3 4
Clone Pod Machine 3 4
Cloning Scanner Machine 3 4
Limb Grower Machine 2 3
Battle Arcade Machine Computer 1
Orion Trail Arcade Machine Computer 2
Slot Machine Computer 1
Power Monitor Computer 2 2
Solar Control Computer 2 2
Prisoner Management Console Computer 2
Exosuit Control Console Computer 3
Mech Bay Power Control Console Computer 3 3
R&D Console Computer 4
Supply Request Console Computer 2
Supply Shuttle Console Computer 3
Outpost Status Display Computer 2
Telecommunications Monitoring Console Computer 2 3 3
Telecommunications Server Monitoring Console Computer 2 3 3
Messaging Monitor Console Computer 5
Telecommunications Traffic Control Console Computer 3
Telepad Control Console Board Computer 4 3 3
AI Integrity Restorer Computer 3 4
Library Console Computer 1
Safeguard AI Module 3 3 100
OneHuman AI Module 4 6 100
ProtectStation AI Module 4 5 100
Quarantine AI Module 4 2 3 100
OxygenIsToxicToHumans AI Module 4 2 4 100
Freeform AI Module 4 5 100
Reset AI Module 6 4 100
Remove Law AI Module 5 5 100
Purge AI Module 6 5 100
Freeform AI Core Module 6 6 100
Asimov AI Core Module 5 3 100
P.A.L.A.D.I.N. AI Core Module 5 5 100
T.Y.R.A.N.T. AI Core Module 5 5 2 100
Corporate AI Core Module 5 5 100
Default AI Core Module 5 5 100
Subspace Receiver Machine 2 1 2
Bus Mainframe Machine 2 2
Hub Mainframe Machine 2 2
Relay Mainframe Machine 2 2 2
Processor Unit Machine 2 2
Server Mainframe Machine 2 2
Subspace Broadcaster Machine 2 2
APLU "Ripley" Central Control module Mech 2
APLU "Ripley" Peripherals Control module Mech 2
"Odysseus" Central Control module Mech 3 3 3
"Odysseus" Peripherals Control module Mech 3 3 3
"Gygax" Central Control module Mech 4 3 4
"Gygax" Peripherals Control module Mech 4 3 4
"Gygax" Weapons & Targeting Control module Mech 4 4 4
"Durand" Central Control module Mech 4 4 4
"Durand" Peripherals Control module Mech 4 4 4
"Durand" Weapons & Targeting Control module Mech 4 4 5
"H.O.N.K" Central Control module Mech 3 3
"H.O.N.K" Peripherals Control module Mech 3 3
"H.O.N.K" Weapons & Targeting Control module Mech 3 3
"Phazon" Central Control module Mech 6 5 6
"Phazon" Peripherals Control module Mech 5 5 6
"Phazon" Weapons & Targeting Control module Mech 5 5 6
SMES Board Machine 4 5 4
Power Turbine Console Board Computer 4 5 4
Power Compressor Board Machine 4 5 4
Power Turbine Board Machine 5 4 4
Emitter Board Machine 4 5 3
Freezer/Heater Board Machine 3 3
Space Heater Board Machine 2 2 2
Teleportation Station Board Machine 4 4 4 5
Teleportation Hub Board Machine 4 5 5 3
Telepad Board Machine 4 4 5 4
Quantum Pad Board Machine 3 3 4 3
Sleeper Board Machine 3 2 3
Cryotube Board Machine 4 3 3 5
Portable Chem Dispenser Board Machine 4 4 3 5
Chem Master Board Machine 3 3 2
Chemical Heater Board Machine 2 2 2
Biogenerator Board Machine 3 3 2
Hydroponics Tray Board Machine 2
Destructive Analyzer Board Machine 2 2 2
E.X.P.E.R.I-MENTOR Board Machine 2 2 2 2
Protolathe Board Machine 2 2
Circuit Imprinter Board Machine 2 2
R&D Server Control Console Board Computer 3
R&D Server Board Machine 3
Exosuit Fabricator Board Machine 3 3
Cyborg Recharger Board Machine 3 3
Mechbay Recharger Board Machine 3 4 3
Microwave Board Machine 2 2
Gibber Board Machine 2 2
Smartfridge Board Machine 1
Monkey Recycler Board Machine 1
Seed Extractor Board Machine 1
Processor Board Machine 1
Recycler Board Machine 2 2
AI Holopad board Machine 1
Autolathe Board Machine 3 3
Weapon Recharger Board Machine 4 3 4 100
Vendor Board Machine 1
Ore Redemption Board Machine 2 3 2
Mining Rewards Vender Board Machine 3
Tesla Coil Board Machine 3 3 3
Grounding Rod Board Machine 2 3 3 3
Plant DNA Manipulator Board Machine 3 4
PACMAN-type Generator Board Machine 3 3 3 2
SUPERPACMAN-type Generator Board Machine 4 4 3
MRSPACMAN-type Generator Board Machine 5 4 5 3

Exosuit Fabricator

  • Robotics starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:
    • Sync the R&D Research Console.
    • Sync the Robotics Research Console.
    • Sync the Exosuit Fabricator.
  • Can be used directly, without the Research Console.


Items available from the start:

Exosuit Fabricator Round-Start Manufacturing List
Icon Item List Metal Glass Solid Plasma Silver Gold Uranium Diamond Bananium
Cyborg endoskeleton Cyborg 15000
Cyborg torso Cyborg 40000
Cyborg head Cyborg 5000
Cyborg left arm Cyborg 10000
Cyborg right arm Cyborg 10000
Cyborg left leg Cyborg 10000
Cyborg right leg Cyborg 10000
Ripley chassis Ripley 20000
Ripley torso Ripley 20000 7500
Ripley left arm Ripley 15000
Ripley right arm Ripley 15000
Ripley left leg Ripley 15000
Ripley right leg Ripley 15000
Odysseus chassis Odysseus 20000
Odysseus torso Odysseus 12000
Odysseus head Odysseus 6000 10000
Odysseus left arm Odysseus 6000
Odysseus right arm Odysseus 6000
Odysseus left leg Odysseus 7000
Odysseus right leg Odysseus 7000
Gygax chassis Gygax 20000
Gygax torso Gygax 20000 10000 2000
Gygax head Gygax 10000 5000 2000
Gygax left arm Gygax 15000 1000
Gygax right arm Gygax 15000 1000
Gygax left leg Gygax 15000 2000
Gygax right leg Gygax 15000 2000
Gygax armor plates Gygax 15000 10000 10000
Durand chassis Durand 25000
Durand torso Durand 25000 10000 10000
Durand head Durand 10000 15000 2000
Durand left arm Durand 10000 4000
Durand right arm Durand 10000 4000
Durand left leg Durand 15000 4000
Durand right leg Durand 15000 4000
Durand armor plates Durand 30000 25000 20000
H.O.N.K. chassis H.O.N.K. 20000 10000
H.O.N.K. torso H.O.N.K. 20000 10000 5000
H.O.N.K. head H.O.N.K. 10000 5000 5000
H.O.N.K. left arm H.O.N.K. 15000 5000
H.O.N.K. right arm H.O.N.K. 15000 5000
H.O.N.K. left leg H.O.N.K. 20000 5000
H.O.N.K. right leg H.O.N.K. 20000 5000
Hydraulic clamp Exosuit Equip 10000
Exosuit drill Exosuit Equip 10000
Exosuit extinguisher Exosuit Equip 10000
Cable layer Exosuit Equip 10000
Plasma Generator Exosuit Equip 10000 1000 5000 2000
Firefighter chassis Exosuit Equip 20000
Exosuit plasma converter Exosuit Equip 10000 1000 500
Mousetrap mortar Exosuit Equip 20000 5000
Banana mortar Exosuit Equip 20000 5000
HoNkER BlAsT 5000 Exosuit Equip 20000 10000
Cyborg module reset board Borg Upgr 10000
Cyborg reclassification board Borg Upgr 35000
Cyborg emergency reboot module Borg Upgr 60000 5000
Exosuit tracking beacon Misc 500


Reseachable items:

(Note: Bananium is not used and skipped from the table.)

Exosuit Fabricator Researchable Manufacturing List
Icon Item List Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal Metal Glass Solid Plasma Silver Gold Uranium Diamond
File:PBT "Pacifier" mounted taser.png Pacifier mounted taser Exosuit Equip 3 10000
Ultra AC 2 LMG Exosuit Equip 4 10000
Mounted Sleeper Exosuit Equip 3 2 3 5000 10000
Exosuit Syringe Gun Exosuit Equip 4 4 3 4 3000 2000
Exosuit Medical Beamgun Exosuit Equip 7 6 5 6 15000 8000 3000 8000 2000
SGL-6 grenade launcher Exosuit Equip 4 4 22000 8000 6000
Diamond-tipped exosuit drill Exosuit Equip 5 4 10000 6500
Exonuclear reactor Exosuit Equip 3 4 5 10000 1000 500
File:LBX AC 10 "Scattershot".png LBX AC 10 "Scattershot" Exosuit Equip 4 10000
File:FNX-99 "Hades" carbine.png FNX-99 "Hades" carbine Exosuit Equip 4 5 10000
MKIV Ion Heavy Cannon Exosuit Equip 5 6 5 10000
Reactive armor booster module Exosuit Equip 5 4 20000 5000
Reflective armor booster module Exosuit Equip 5 3 5 20000 5000
SRM-8 missile rack Exosuit Equip 5 5 6 22000 8000 6000
Mounted wormhole generator Exosuit Equip 3 4 4 10000 8000
File:CH-LC "Solaris" laser cannon.png CH-PS "Immolator" laser Exosuit Equip 3 3 3 10000
SOB-3 clusterbang launcher Exosuit Equip 5 5 3 20000 10000 10000
Mounted gravitational catapult Exosuit Equip 4 4 3 10000
Exosuit repair droid Exosuit Equip 5 3 3 10000 5000 2000 1000
MKIV ion heavy cannon Exosuit Equip 5 6 5 20000 6000 2000
File:CH-LC "Solaris" laser cannon.png CH-LC "Solaris" laser cannon Exosuit Equip 4 4 4 10000
Mounted RCD Exosuit Equip 5 5 4 3 4 30000 25000 20000 20000
Tesla energy relay Exosuit Equip 4 5 4 10000 2000 3000 2000
Mounted teleporter Exosuit Equip 8 5 10000 10000
Cyborg VTEC Borg Upgr 5 4 4 80000 6000 5000
Cyborg Ion Thrusters Borg Upgr 4 4 80000 6000 6000
Cyborg Diamond Drill Borg Upgr 6 5 10000 2000
Cyborg Ore Satchel of Holding Borg Upgr 4 4 4 10000 250 500
Cyborg Hyper-Kinetic Accelerator Borg Upgr 7 5 5 4 5 8000 1500 2000 2000 2000
Cyborg Ash Storm Plating Borg Upgr 4 4 4 8000 10000
Cyborg Self-Repair Borg Upgr 4 4 15000 15000
Illegal equipment module Borg Upgr 4 2 10000 15000 10000
Power cell Misc 1 700 50
High-capacity power cell Misc 2 700 60
Super-capacity power cell Misc 3 3 700 70
Hyper-capacity power cell Misc 5 5 5 700 80 150 150
Bluespace power cell Misc 5 5 6 5 800 160 300 300 160
Man-machine interface Misc 2 2 3 1000 500
Positronic Brain Misc 3 4 5 1700 1350 500
Synthetic flash Misc 2 3 750 750