Guide to Research and Development: Difference between revisions
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=== Table of Researchable Items === | === Table of Researchable Items === | ||
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This table mostly uses the old levels and is mostly outdated. | |||
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!Materials!!Engineering!!Plasma!!Power!!Bluespace!!Biological!!Combat!!EMP!!Data!!Illegal | |||
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|[[File:Circuitboard.png]]||Circuit board (Destructive Analyzer) | |[[File:Circuitboard.png]]||Circuit board (Destructive Analyzer) |
Revision as of 19:43, 6 June 2016
Research & Development
- R&D (not to be confused with the RD) consists of scientists experimenting on individual objects found around the station by putting them in the Destructive Analyzer, which reverse-engineers and disintegrates the object. The R&D console will allow you to then use the technology from deconstructed objects to build more advanced and efficient versions of the original object, and even new tools such as laser cannons!
- Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about melting things down and playing with the resulting toys! Ain't life grand?
Note that this guide is just mostly about what type of technology different items are. There are many, many ways to do R&D.
R&D remake
Most of R&D levels, both origin techs and required tech levels, were remade recently. Here is some info about the new things if you are already familiar with the old system.
Origin level of items | Description |
1 | Easy to get items. These are common and easily obtainable from any place |
2 | Uncommon items that can still be found but there are less of these. They are still easy to make or build with a protolathe |
3 | Rare items. There are some of these items near R&D but they are usually items that you have to build with a protolathe. You need to get some basic levels first. |
4 | Very rare items. These are only found in some restricted places and are a little harder to build. It is still possible to make all of these after working a while with the earlier levels! |
Level gate one | |
5 | These items are not buildable in R&D lab but they are still easy to get. Try asking help from other departments such as xenobiology, cargo or botany. Don't forget to take some machine upgrades with you to make them happy! |
Level gate two | |
6 | These items are rather hard to get. They can be rare on the station or require even more help from other departments. |
Level gate three | |
7 | These items require luck and are very rare. Mostly obtainable from random events. |
Here are some of the high level items needed to get high levels with the new system. These are just examples and there will most likely be more items and these level values can change.
Materials | Engineering | Plasmatech | Powerstorage | Bluespace | Biotech | Combat | Electromagnets | Data processing | |
---|---|---|---|---|---|---|---|---|---|
Origin level 5 | Durand armor, uranium sheet, golden apple | DNA syringe with powers | Phazon torso | Slime power cell | Bluespace banana and tomato | Human heart, blood tomato, some xenobio potions | HoS's gun, death nettle | Ghost chili | Walking mushroom, forensic scanner |
Origin level 6 | Diamond sheet, Gygax armor | DNA syringe with more powers | Glowberries, glowshrooms | Glowcap | Bluespace crystal | Sentience potion, alien brain | Combat shotgun, gatfruit | Advanced magboots | Swarmer shell |
Origin level 7 | Abductor helmet | Vortex anomaly | Pyro anomaly | Flux anomaly | Bluespace anomaly | Abductor baton, changeling egg | Sniper | Gravitational anomaly | Abductor silencer |
Special items:
- Strange items now have a 25% change of having a high tech level! Try them out!
- DNA syringe give more (bio-)engineering levels the more powers they contain!
- Anomalies have some very high tech in them so try to gather them with analyzer and remote signaller!
Deconstruction
Deconstruction is done through the Destructive Analyzer:
- Sync the Destructive Analyzer to the research computer if it's not synced.
- Insert an item into it.
- Use the computer.
The computer will will show you tech levels of the item. Items of same or higher tech level in a category will raise tech level of that category by 1. It is possible to eject items from the Destructive Analyzer.
Tech categories
Materials Research
Development of new and improved materials.
Important category. Used commonly and needed especially in mining items. Deconstructing new materials can make this level higher.
Engineering Research
Development of new and improved engineering techniques.
Needed to produce some complex machines for the station.
Plasma Research
Research into the mysterious substance colloqually known as plasma.
The main reason for the entire research station but is not actually needed much. Still, many items require some plasma technology knowledge. Mostly obtainable from items related to plasma.
Power Manipulation Technology
The various technologies behind the storage and generation of electicity.
Helping with things related to power such as recharging, storing power or items that use power. There are many items such as batteries that can make this higher.
'Blue-space' Research
Research into the sub-reality known as "blue-space".
Many cool toys in science need this to be unlocked. Everyone wants some fun bluespace toys.
Biological Technology
Research into the deeper mysteries of life and organic substances.
Needed for items and machines related to medicine or biological items.
Combat Systems Research
The development of offensive and defensive systems.
As the name suggests, unlocks various weapons. All kinds of weapons can improve this technology.
Electromagnetic Spectrum Research
Research into the electromagnetic spectrum. No clue how they actually work, though.
Many items related to electricity and magnets need this technology. Get it higher for some fun electric toys.
Data Theory Research
The development of new computer and artificial intelligence and data storage systems.
Used for circuit boards and many artificial intelligence items.
Illegal Technologies Research
The study of technologies that violate Nanotrassen regulations.
Getting these levels up often needs illegal items. They unlock some reverse-engineered traitor items to help the station.
Table of Researchable Items
Notice: All the levels have not been updated to wiki yet. The first list has updated levels of items. Refer the list above for items that have a high tech level.
This table mostly uses the old levels and is mostly outdated.
Icon | Item | Materials | Engineering | Plasma | Power | Bluespace | Biological | Combat | EMP | Data | Illegal |
---|---|---|---|---|---|---|---|---|---|---|---|
Circuit board (Destructive Analyzer) | 2 | 2 | 2 | ||||||||
Circuit board (Autolathe) | 2 | 2 | |||||||||
Circuit board (Protolathe) | 2 | 2 | |||||||||
Circuit board (Circuit Imprinter) | 2 | 2 | |||||||||
Circut board (PACMAN-type Generator) | 3 | 3 | 3 | 3 | |||||||
Circut board (SUPERPACMAN-type Generator) | 4 | 4 | 3 | ||||||||
Circut board (PACMAN-type Generator) | 5 | 5 | 3 | ||||||||
Circuit board (R&D Server) | 3 | ||||||||||
Circuit board (Exosuit Fabricator) | 3 | 3 | |||||||||
Circuit board (Clone Pod) | 3 | 3 | |||||||||
Circuit board (Clone Scanner) | 2 | 2 | |||||||||
Circuit board (Cyborg Recharger) | 3 | 3 | |||||||||
Circuit board (Subspace Receiver) | 2 | 1 | 2 | ||||||||
Circuit board (Hub Mainframe) | 2 | 2 | |||||||||
Circuit board (Relay Mainframe) | 2 | 2 | 2 | ||||||||
Circuit board (Bus Mainframe) | 2 | 2 | |||||||||
Circuit board (Processor Unit) | 2 | 2 | |||||||||
Circuit board (Telecommunication Server) | 2 | 2 | |||||||||
Circuit board (Subspace Broadcaster) | 2 | 1 | 2 | ||||||||
Suspicious beacon | 1 | 7 | |||||||||
Bomb payload | 5 | 6 | |||||||||
Big red button | 2 | ||||||||||
Mounted sleeper [Mecha] | 3 | 2 | |||||||||
Syringe gun [Mecha] | 3 | 4 | 4 | 3 | |||||||
Diamond drill [Mecha] | 4 | 3 | |||||||||
Mounted RCD [Mecha] | 4 | 4 | 3 | 4 | |||||||
Teleporter [Mecha] | 10 | ||||||||||
Wormhole generator [Mecha] | 3 | ||||||||||
Gravitational Catapult [Mecha] | 2 | 3 | |||||||||
Armor booster module (Close Combat Weaponry) [Mecha] | 3 | ||||||||||
Armor booster module (Ranged Weaponry) [Mecha] | 4 | ||||||||||
Repair droid [Mecha] | 3 | 3 | |||||||||
Energy relay [Mecha] | 4 | 2 | |||||||||
Plasma converter [Mecha] | 1 | 2 | 2 | ||||||||
Exonuclear reactor [Mecha] | 3 | 3 | |||||||||
EZ-13 MK2 heavy pulse rifle [Mecha] | 3 | 4 | 6 | ||||||||
All other mecha weapons | 3 | 3 | |||||||||
Exosuit tracking beacon | 2 | 2 | |||||||||
H.O.N.K. parts | 2 | 2 | |||||||||
Ripley torso | 2 | 2 | 2 | 2 | |||||||
Ripley arms and legs | 2 | 2 | 2 | ||||||||
Gygax torso | 2 | 3 | 3 | 2 | |||||||
Gygax head | 2 | 3 | 3 | 2 | |||||||
Gygax arms and legs | 2 | 3 | 2 | ||||||||
Gygax armor plates | 6 | 5 | 4 | ||||||||
Durand torso | 3 | 3 | 3 | 2 | |||||||
Durand head | 3 | 3 | 3 | 2 | |||||||
Durand arms and legs | 3 | 3 | 2 | ||||||||
Durand armor plates | |||||||||||
Odysseus head | 2 | 3 | |||||||||
Odysseus torso | 2 | 2 | 2 | 2 | |||||||
Odysseus arms and legs | 2 | 2 | 2 | ||||||||
Ripley circut boards | 3 | ||||||||||
Circuit board (Gygax Weapon Control and Targeting module) | 4 | 4 | |||||||||
Gygax non-weapon circuit boards | 4 | ||||||||||
Circuit board (Durand Weapon Control and Targeting module) | 4 | 4 | |||||||||
Durand non-weapon circuit boards | 4 | ||||||||||
H.O.N.K. circuit boards | 4 | ||||||||||
Odysseus circuit boards | 3 | ||||||||||
Intellicard | 4 | 4 | |||||||||
Chameleon-projector | 4 | 4 | |||||||||
Flash and synthetic flash | 1 | 2 | |||||||||
EMP flashlight | 4 | 5 | |||||||||
Laser pointer | 2 | ||||||||||
Multitool | 1 | 1 | |||||||||
pAI card | 2 | ||||||||||
Power sink | 3 | 5 | |||||||||
Tracking beacon | 1 | ||||||||||
Syndicate encryption key/headset | 3 | ||||||||||
Binary encryption key/headset | 3 | ||||||||||
T-ray scanner | 1 | 1 | |||||||||
Health analyzer | 1 | 1 | |||||||||
Analyzer | 1 | 1 | |||||||||
Mass-spectrometer | 2 | 2 | |||||||||
Advanced mass-spectrometer | 2 | 4 | |||||||||
Mind batterer | 3 | 3 | 3 | ||||||||
Bruise pack | 1 | ||||||||||
Ointment | 1 | ||||||||||
Glass | 1 | ||||||||||
Reinforced glass | 1 | ||||||||||
Leather | 2 | ||||||||||
Diamond | 6 | ||||||||||
Uranium | 5 | ||||||||||
Solid plasma | 2 | 2 | |||||||||
Gold | 4 | ||||||||||
Silver | 3 | ||||||||||
Bananium | 4 | ||||||||||
Metal | 1 | ||||||||||
Plasteel | 2 | ||||||||||
Wood | 1 | 1 | |||||||||
Cardboard | 1 | ||||||||||
Grass tile | 1 | ||||||||||
Wood tile | 1 | ||||||||||
Airlock painter | 1 | ||||||||||
'Safeguard' AI Module | 4 | 3 | |||||||||
'OneHuman' AI Module | 6 | 3 | |||||||||
'ProtectStation' AI Module | 4 | 3 | |||||||||
'Quarantine' AI Module | 4 | 2 | 3 | ||||||||
'OxygenIsToxicToHumans' AI Module | 4 | 2 | 3 | ||||||||
Freeform AI Module | 4 | 4 | |||||||||
'Reset' AI Module | 4 | 3 | |||||||||
'Purge' AI Module | 6 | 3 | |||||||||
'Asimov' AI Module | 4 | 3 | |||||||||
'Asimov++' Core AI Module | 4 | 3 | |||||||||
'P.A.L.A.D.I.N.' Core AI Module | 6 | 3 | |||||||||
Custom Core AI Module | 4 | 3 | |||||||||
'T.Y.R.A.N.T.' Core AI Module | 6 | 3 | 2 | ||||||||
'Robocop' Core AI Module | 4 | ||||||||||
'Antimov' Core AI Module | 4 | ||||||||||
'Freeform' Core AI Module | 6 | 3 | |||||||||
Hacked AI Module | 6 | 3 | 7 | ||||||||
Cryptographic sequencer | 2 | 2 | |||||||||
Agent card | 3 | ||||||||||
Match | 1 | ||||||||||
Plastic explosives | 2 | ||||||||||
Flamethrower | 1 | 1 | |||||||||
Large chem grenade | 3 | 3 | |||||||||
Classic EMP grenade | 2 | 3 | |||||||||
Flashbang | 2 | 1 | |||||||||
Viscerator delivery grenade | 3 | 4 | 4 | ||||||||
Carp delivery grenade | 3 | 4 | 4 | ||||||||
Syndicate minibomb | 3 | 4 | 4 | ||||||||
Handcuffs | 1 | ||||||||||
Kitchen knife | 1 | ||||||||||
Butcher's cleaver | 1 | ||||||||||
Energy sword | 3 | 4 | |||||||||
Chain of command | 4 | ||||||||||
Power cell | 1 | ||||||||||
High-capacity power cell | 2 | ||||||||||
Super-capacity power cell | 5 | ||||||||||
Hyper-capacity power cell | 6 | ||||||||||
Potato battery | 1 | ||||||||||
Charged slime core [Yellow] | 2 | 4 | |||||||||
Rapid-construction-device (RCD) | 2 | 4 | |||||||||
Compressed matter cartridge | 2 | ||||||||||
Scroll of teleportation | 4 | ||||||||||
Lesser scroll of teleportation | 2 | ||||||||||
Riot shield | 2 | ||||||||||
Energy combat shield | 4 | 3 | 4 | ||||||||
Singularity hammer | 4 | 5 | |||||||||
Mjölnir | 5 | 5 | |||||||||
Bag of holding | 4 | ||||||||||
Toolbox | 1 | ||||||||||
Suspicious looking toolbox | 1 | 1 | |||||||||
Stun baton | 2 | ||||||||||
Locator [for implants] | 1 | ||||||||||
Hand tele | 3 | 1 | |||||||||
Wrench | 1 | 1 | |||||||||
Wirecutters | 1 | 1 | |||||||||
Welding tool | 1 | ||||||||||
Industrial welding tool | 2 | ||||||||||
Upgraded welding tool | 3 | ||||||||||
Experimental welder | 4 | 3 | |||||||||
Crowbar | 1 | ||||||||||
Dual energy sword | 3 | 4 | |||||||||
Igniter | 1 | ||||||||||
Infrared emitter | 2 | ||||||||||
Mousetrap | 1 | ||||||||||
Proximity sensor | 1 | ||||||||||
Remote signaling device | 1 | ||||||||||
Timer | 1 | ||||||||||
Voice analyzer | 1 | ||||||||||
Optical Meson Scanner | 2 | 2 | |||||||||
Night Vision Goggles | 2 | ||||||||||
Optical Material Scanner | 3 | 3 | |||||||||
Optical Thermal Scanner | 3 | ||||||||||
Optical Meson Scanner [Syndicate item] | 3 | 4 | |||||||||
Medical HUD | 2 | 3 | |||||||||
HUDSunglasses | 2 | 3 | |||||||||
Welding mask | 2 | 2 | |||||||||
Gas mask [Syndicate item] | 4 | ||||||||||
Brown shoes [Syndicate item] | 3 | ||||||||||
Chameleon jumpsuit | 3 | ||||||||||
Bluespace tomato seeds | 3 | ||||||||||
Gatfruit seeds | 3 | ||||||||||
Log | 1 | ||||||||||
Nettle | 1 | ||||||||||
Death nettle | 3 | ||||||||||
Plant analyzer | 1 | 1 | |||||||||
Pickaxe | 1 | 1 | |||||||||
Silver pickaxe | 3 | ||||||||||
File:Mining drill.png | Mining drill | 2 | 2 | 3 | |||||||
Sonic jackhammer | 3 | 2 | 2 | ||||||||
Golden pickaxe | 4 | ||||||||||
Plasma cutter | 4 | 3 | 3 | ||||||||
Diamond pickaxe | 6 | 4 | |||||||||
Diamond mining drill | 6 | 5 | 4 | ||||||||
Shovel | 1 | 1 | |||||||||
Uranium ore | 5 | ||||||||||
Iron ore | 1 | ||||||||||
Sand | 1 | ||||||||||
Plasma ore | 2 | ||||||||||
Silver ore | 3 | ||||||||||
Gold ore | 4 | ||||||||||
Diamond ore | 6 | ||||||||||
Bananium ore | 4 | ||||||||||
Brain | 3 | ||||||||||
Alien brain | 7 | ||||||||||
Man-Machine Interface | 3 | ||||||||||
Radio-enabled Man-Machine Interface | 4 | ||||||||||
Slime core | 4 | ||||||||||
Slime egg | 4 | ||||||||||
Pen [Syndicate item] | 2 | 5 | |||||||||
Ammunition box (9mm) | 2 | ||||||||||
Ammunition box (10mm) | 2 | ||||||||||
Ammunition box (.45) | 2 | ||||||||||
Ammunition box (12mm) | 2 | ||||||||||
Magazine (9mm) | 2 | ||||||||||
Magazine (10mm) | 2 | ||||||||||
Magazine (12mm) | 2 | ||||||||||
Magazine (.50ae) | 2 | ||||||||||
Magazine (.75) | 2 | ||||||||||
Laser gun | 3 | 2 | |||||||||
Laser cannon | 3 | 3 | 4 | ||||||||
Xray laser gun | 3 | 5 | 2 | 2 | |||||||
Laser tag gun | 1 | 2 | |||||||||
Energy gun | 3 | 2 | |||||||||
Advanced energy gun | 5 | 3 | 3 | ||||||||
Ion rifle | 2 | 4 | |||||||||
Floral somatoray | 2 | 3 | 3 | ||||||||
Stun revolver | 3 | 2 | 3 | ||||||||
Energy crossbow | 2 | 2 | 5 | ||||||||
Temperature gun | 4 | 3 | 3 | 2 | |||||||
Submachine gun | 2 | 4 | |||||||||
Uzi | 2 | 5 | 8 | ||||||||
C-20r SMG | 2 | 5 | 8 | ||||||||
L6 SAW | 1 | 5 | 2 | ||||||||
Tommy gun | 1 | 5 | 2 | ||||||||
Silenced pistol | 2 | 2 | 8 | ||||||||
Gyropistol | 3 | ||||||||||
Stechkin pistol | 2 | 2 | 2 | ||||||||
Detective revolver | 2 | 2 | |||||||||
Mateba | 2 | 2 | |||||||||
Russian Revolver | 2 | 2 | |||||||||
Shotgun | 2 | 4 | |||||||||
Combat shotgun | 2 | 5 | |||||||||
Double-barreled shotgun | 1 | 3 | |||||||||
Projectile gun | 2 | 2 | |||||||||
Chem sprayer | 3 | 3 | 3 | ||||||||
Retractor | 1 | 1 | |||||||||
Hemostat | 1 | 1 | |||||||||
Cautery | 1 | 1 | |||||||||
Surgical drill | 1 | 1 | |||||||||
Scalpel | 1 | 1 | |||||||||
Circular saw | 1 | 1 | |||||||||
Surgical drapes | 1 | ||||||||||
Bluespace crystal | 3 | 4 | |||||||||
Artificial bluespace crystal | 2 | ||||||||||
Global positioning system | 2 | 2 | |||||||||
Telepad beacon | 3 | ||||||||||
Drone shell | 4 | 2 | |||||||||
Icon | Item | Materials | Engineering | Plasma | Power | Bluespace | Biological | Combat | EMP | Data | Illegal |
Construction
See here how to build machines out of the components you discover. This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. Some high tech items may malfuction every once in a while, but putting them back in the Analyzer will allow you to see what went wrong and fix the problem, creating a more efficient device. You will unlock items for the Exosuit Fabricator as well.
Upgrading Machines
All machines are composed of components. There are better versions of many components, attained through research. These instructions only show you how to construct the very basic form of e.g. Exosuit Fabricator. But if you build an Exosuit Fabricator with the most complicated versions of the components instead of the regular ones, you'll get different advantages:
- Better Matter bin makes you have more storage space.
- Better Manipulator improves build speed.
- Better Laser improves materials efficiency.
- Bigger Beaker increases the reagent storage size.
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. The process is simple.
- Screwdriver on the machine.
- Crowbar on the machine.
- Take the board and re-insert it into machine.
- Insert parts you want to use.
- Screwdriver.
Alternately, you can use RPED (Rapid Part Exchange Device):
- Load RPED with parts.
- Screwdriver on the machine.
- Click on it with RPED.
- Screwdriver again.
Protolathe
- The Protolathe requires materials such as metal, glass and mineable minerals, each sheet gives 3750 units when inserted into a Protolathe. It allows you to build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built but will require a firing pin from the armory or ordered from cargo if you wish to use it for combat.
- Floral Somatoray additionally requires 20 Radium
- See Research items.
Circuit Imprinter
- The Circuit Imprinter requires acid, glass and occasionally gold or diamond. With gold, you can make Law modules, or AI circuits types. Machine circuits such as mech suits and power generators can also be built.
- Information on how to construct machines is available at the Guide to advanced construction.
- Research required for each board
Exosuit Fabricator
- Two of these can be found in Robotics
- Produces mainly robotic parts
- Can be used directly, without the Research Computer.
Items available from the start:
Icon | Item | List | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Cyborg endoskeleton | Cyborg | 15000 | ||||||||
Cyborg torso | Cyborg | 40000 | ||||||||
Cyborg head | Cyborg | 5000 | ||||||||
Cyborg left arm | Cyborg | 10000 | ||||||||
Cyborg right arm | Cyborg | 10000 | ||||||||
Cyborg left leg | Cyborg | 10000 | ||||||||
Cyborg right leg | Cyborg | 10000 | ||||||||
Ripley chassis | Ripley | 20000 | ||||||||
Ripley torso | Ripley | 20000 | 7500 | |||||||
Ripley left arm | Ripley | 15000 | ||||||||
Ripley right arm | Ripley | 15000 | ||||||||
Ripley left leg | Ripley | 15000 | ||||||||
Ripley right leg | Ripley | 15000 | ||||||||
Odysseus chassis | Odysseus | 20000 | ||||||||
Odysseus torso | Odysseus | 12000 | ||||||||
Odysseus head | Odysseus | 6000 | 10000 | |||||||
Odysseus left arm | Odysseus | 6000 | ||||||||
Odysseus right arm | Odysseus | 6000 | ||||||||
Odysseus left leg | Odysseus | 7000 | ||||||||
Odysseus right leg | Odysseus | 7000 | ||||||||
Gygax chassis | Gygax | 20000 | ||||||||
Gygax torso | Gygax | 20000 | 10000 | 2000 | ||||||
Gygax head | Gygax | 10000 | 5000 | 2000 | ||||||
Gygax left arm | Gygax | 15000 | 1000 | |||||||
Gygax right arm | Gygax | 15000 | 1000 | |||||||
Gygax left leg | Gygax | 15000 | 2000 | |||||||
Gygax right leg | Gygax | 15000 | 2000 | |||||||
Gygax armor plates | Gygax | 25000 | 10000 | |||||||
Durand chassis | Durand | 25000 | ||||||||
Durand torso | Durand | 25000 | 10000 | 10000 | ||||||
Durand head | Durand | 10000 | 15000 | 2000 | ||||||
Durand left arm | Durand | 10000 | 4000 | |||||||
Durand right arm | Durand | 10000 | 4000 | |||||||
Durand left leg | Durand | 15000 | 4000 | |||||||
Durand right leg | Durand | 15000 | 4000 | |||||||
Durand armor plates | Durand | 50000 | 30000 | |||||||
H.O.N.K. chassis | H.O.N.K. | 20000 | 10000 | |||||||
H.O.N.K. torso | H.O.N.K. | 20000 | 10000 | 5000 | ||||||
H.O.N.K. head | H.O.N.K. | 10000 | 5000 | 5000 | ||||||
H.O.N.K. left arm | H.O.N.K. | 15000 | 5000 | |||||||
H.O.N.K. right arm | H.O.N.K. | 15000 | 5000 | |||||||
H.O.N.K. left leg | H.O.N.K. | 20000 | 5000 | |||||||
H.O.N.K. right leg | H.O.N.K. | 20000 | 5000 | |||||||
Hydraulic clamp | Exosuit Equip | 10000 | ||||||||
Exosuit drill | Exosuit Equip | 10000 | ||||||||
Exosuit extinguisher | Exosuit Equip | 10000 | ||||||||
Cable layer | Exosuit Equip | 10000 | ||||||||
Mounted sleeper | Exosuit Equip | 5000 | 10000 | |||||||
Exosuit syringe gun | Exosuit Equip | 3000 | 2000 | |||||||
Firefighter chassis | Exosuit Equip | 20000 | ||||||||
Exosuit plasma converter | Exosuit Equip | 10000 | 1000 | 500 | ||||||
File:PBT "Pacifier" mounted taser.png | PBT "Pacifier" mounted taser | Exosuit Equip | 10000 | |||||||
Ultra AC 2 | Exosuit Equip | 10000 | ||||||||
Mousetrap mortar | Exosuit Equip | 20000 | 5000 | |||||||
Banana mortar | Exosuit Equip | 20000 | 5000 | |||||||
HoNkER BlAsT 5000 | Exosuit Equip | 20000 | 10000 | |||||||
Cyborg module reset board | Borg Upgr | 10000 | ||||||||
Cyborg reclassification board | Borg Upgr | 35000 | ||||||||
Cyborg emergency restart module | Borg Upgr | 60000 | 5000 | |||||||
Cyborg VTEC module | Borg Upgr | 80000 | 6000 | 5000 | ||||||
Cyborg rapid taser cooling module | Borg Upgr | 80000 | 6000 | 2000 | 500 | |||||
Mining cyborg jetpack | Borg Upgr | 10000 | 15000 | 20000 | ||||||
Exosuit tracking beacon | Misc | 500 |
Reseachable items:
(Note: Bananium and plasma research are not used and skipped from the table.)
Icon | Item | List | Materials | Engineering | Plasma | Power | Bluespace | Biological | Combat | EMP | Data | Illegal | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SGL-6 grenade launcher | Exosuit Equip | 3 | 22000 | 8000 | 6000 | ||||||||||||||
Diamond-tipped exosuit drill | Exosuit Equip | 4 | 3 | 10000 | 6500 | ||||||||||||||
Exonuclear reactor | Exosuit Equip | 3 | 3 | 3 | 10000 | 1000 | 500 | ||||||||||||
File:LBX AC 10 "Scattershot".png | LBX AC 10 "Scattershot" | Exosuit Equip | 4 | 10000 | |||||||||||||||
File:FNX-99 "Hades" carbine.png | FNX-99 "Hades" carbine | Exosuit Equip | 4 | 5 | 10000 | ||||||||||||||
Armor booster module (close combat weaponry) | Exosuit Equip | ? | 20000 | 5000 | 5000 | ||||||||||||||
SRM-8 missile rack | Exosuit Equip | 6 | 6 | 22000 | 8000 | 6000 | |||||||||||||
Mounted wormhole generator | Exosuit Equip | 3 | 2 | 10000 | 8000 | ||||||||||||||
File:CH-LC "Solaris" laser cannon.png | CH-PS "Immolator" laser | Exosuit Equip | 3 | 3 | 10000 | ||||||||||||||
SOB-3 grenade launcher | Exosuit Equip | 5 | 5 | 3 | 20000 | 10000 | 10000 | ||||||||||||
Mounted gravitational catapult | Exosuit Equip | 3 | 2 | 3 | 10000 | ||||||||||||||
Exosuit repair droid | Exosuit Equip | 3 | 3 | 10000 | 5000 | 2000 | 1000 | ||||||||||||
MKIV ion heavy cannon | Exosuit Equip | 5 | 6 | 5 | 20000 | 6000 | 2000 | ||||||||||||
File:CH-LC "Solaris" laser cannon.png | CH-LC "Solaris" laser cannon | Exosuit Equip | 4 | 4 | 10000 | ||||||||||||||
Mounted RCD | Exosuit Equip | 4 | 4 | 4 | 3 | 4 | 30000 | 25000 | 20000 | 20000 | |||||||||
Exosuit energy relay | Exosuit Equip | 3 | 4 | 10000 | 2000 | 3000 | 2000 | ||||||||||||
Mounted teleporter | Exosuit Equip | 10 | 5 | 10000 | |||||||||||||||
Illegal equipment module | Borg Upgr | 4 | 3 | 10000 | 15000 | 10000 | |||||||||||||
Power cell | Misc | 1 | 700 | 50 | |||||||||||||||
High-capacity power cell | Misc | 2 | 700 | 60 | |||||||||||||||
Super-capacity power cell | Misc | 2 | 3 | 700 | 70 | ||||||||||||||
Hyper-capacity power cell | Misc | 4 | 5 | 400 | 70 | 150 | 150 | ||||||||||||
Man-machine interface | Misc | 3 | 2 | 1000 | 500 | ||||||||||||||
Radio-enabled man-machine interface | Misc | 4 | 2 | 1200 | 500 | ||||||||||||||
Synthetic flash | Misc | 2 | 3 | 750 | 750 |