Emag: Difference between revisions

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imported>XDTM
(Chem Dispensers)
imported>Swindly
(adds more stuff to emag)
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=== Labor/Mining shuttle console ===
=== Labor/Mining shuttle console ===


Allows anyone to pass.
Allows anyone to pass.  


=== APC ===
=== APC ===
Line 173: Line 173:


Removes access restrictions.
Removes access restrictions.
=== Megaphone ===
Makes text larger and red.
=== Toolset Implant ===
Adds a combat knife. Emag the implant by using the emag in the hand with the implant.
=== Limb Grower ===
Adds the synthetic arm blade.
=== Equipment Reclaimer Station ===
Removes access restrictions.
=== Security Gas Mask ===
Changes activation phrase.
=== Fire Alarm ===
Prevents the fire alarm from detecting fires.
=== Bar Sign ===
Changes image.
=== Automated Announcement System ===
Changes the announcement messages and prevents interaction until fixed.
=== Point Claim Console ===
Allows prisoners to move the labor shuttle. Does not announce returns to security.
=== Meteor Shield ===
Disables the shield and doubles the chances of meteors.
=== Button ===
Removes access restrictions.
=== Slot Machine ===
Causes the slot machine to throw coins instead of dropping them, killing the <s>winner</s> loser.
=== Firing Pin ===
Removes authorization checks.
=== Portable Generator ===
Removes upper limit for power output.
=== Vape ===
Creates a large smoke cloud when used, but also has a small chance of making a small explosion.




[[Category:Objects]]
[[Category:Objects]]

Revision as of 02:58, 13 January 2017

Cryptographic Sequencer
Cryptographic Sequencer
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will.
Strategy: Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark.
Description
Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on Robots, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. E-magging a cyborg will change its lawset to follow you, and only those who you designate. You can order it to then go on a killing spree, retrieve an item, or any other number of things! It's like having your own personal slave!

Experiment! Who knows what else it could work on.

Things it can be used on

Airlock

If it can be opened, opens it and breaks so it stays open.

If it can't be opened, just breaks so it stays closed.

Will not bypass bolted doors.

Cyborg

Unlocks the panel if it's closed.

Rewrites cyborg's laws to obey you if opened, and unlocks a special module.

Cleanbot

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will spray slippery acid foam.

ED-209 and secbots

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.

Floorbot

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will deconstruct floors into open space.

Medbot

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will inject everyone with toxin.

Mulebot

Unlocks controls.

Supply computer

Unlocks 2 new items: The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a parapen and an incediary grenade, costing 2000 credits, and the ERR_NULL_ENTRY crate, which contains a Syndicate Bundle box for 14000 credits.

Cloning pod

Ejects the cloned person regardless of condition.

Chem Dispenser

Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.

Soda Dispenser

Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.

Booze Dispenser

Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.

Mutagen Dispenser (From the podpeople lavaland ruin)

Adds liquid plasma to the reagent list.

Arcade

Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered.

Communications console

Reroutes it, allowing you to send a message to the Syndicate. This sends a message to game admins. Can be restored.

Holodeck computer

Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous).

Message monitor

Prints out the password and temporary disables the console.

Emergency shuttle console

Shortens launch to 10 seconds.

Deployable Barrier

First use: Removes access restrictions

Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in

Turret

Makes it shoot everyone and boosts fire rate.

Crushers

Allows it to grind people.

Shield generator

Makes parts of shield slowly dissipate.

Telecomms server monitoring console

Removes access restrictions.

Traffic control console

Removes access restrictions.

Vending machines

Removes access restrictions.

Mech fabricator

Removes access restrictions.

Light replacer

Fills replaced lights with plasma.

Note: they will explode immediately if turned on.

Lockbox

Breaks open.

Secure briefcase and safe

Breaks open.

Locker

Breaks open.

Locked crate

Breaks open.

Library computer

Prints an Arcane Tome. You cannot read it, however, but it's still entertaining to fool Security with.

Labor/Mining shuttle console

Allows anyone to pass.

APC

Permanently unlocks interface. Locks the AI out.

Emitter

Unlocks interface if locked.

R&D console

Removes access restrictions. Currently pointless.

R&D server

Removes access restrictions.

Megaphone

Makes text larger and red.

Toolset Implant

Adds a combat knife. Emag the implant by using the emag in the hand with the implant.

Limb Grower

Adds the synthetic arm blade.

Equipment Reclaimer Station

Removes access restrictions.

Security Gas Mask

Changes activation phrase.

Fire Alarm

Prevents the fire alarm from detecting fires.

Bar Sign

Changes image.

Automated Announcement System

Changes the announcement messages and prevents interaction until fixed.

Point Claim Console

Allows prisoners to move the labor shuttle. Does not announce returns to security.

Meteor Shield

Disables the shield and doubles the chances of meteors.

Button

Removes access restrictions.

Slot Machine

Causes the slot machine to throw coins instead of dropping them, killing the winner loser.

Firing Pin

Removes authorization checks.

Portable Generator

Removes upper limit for power output.

Vape

Creates a large smoke cloud when used, but also has a small chance of making a small explosion.