User:PowerfulBacon/Anomalies: Difference between revisions
Jump to navigation
Jump to search
Line 27: | Line 27: | ||
|} | |} | ||
'''Force''' | |||
* Effects relating to motion and the application of force on an object. | * Effects relating to motion and the application of force on an object. | ||
'''Radiance''' | |||
* Effects relation to light, radiation and other forms of emissions. | * Effects relation to light, radiation and other forms of emissions. | ||
* Players in the science department have a 40% chance to have this affinity rather than a 25% chance. | * Players in the science department have a 40% chance to have this affinity rather than a 25% chance. | ||
'''Anima''' | |||
* Effects relating to life-force and the soul. | * Effects relating to life-force and the soul. | ||
* Players in the medical department have a 40% chance to have this affinity rather than a 25% chance. | * Players in the medical department have a 40% chance to have this affinity rather than a 25% chance. | ||
'''Psionic''' | |||
* Effects relating to powers of the mind. | * Effects relating to powers of the mind. | ||
* Players in the science department have a 40% chance to have this affinity rather than a 25% chance. | * Players in the science department have a 40% chance to have this affinity rather than a 25% chance. | ||
'''Entropy''' | |||
* Effects relating to randomness and decay. | * Effects relating to randomness and decay. | ||
* The clown has a 75% chance to have this affinity and a 15% chance to roll other affinities. | * The clown has a 75% chance to have this affinity and a 15% chance to roll other affinities. | ||
'''Space''' | |||
* Effects relating to spatial positioning and concepts of the void. | * Effects relating to spatial positioning and concepts of the void. |
Revision as of 08:00, 14 February 2025
Anomalies are items collected from the gateway and are used for research, money-generation, and individual powers.
Affinities
Affinities are individual traits assigned to players at the start of a round. On-spawn every single affinity rolls a dice, and if it rolls a high enough number then you get the affinity. This process repeats for every affinity, and having 1 affinity doesn't affect your ability to get another (they are independant probabilities). Some job roles affect your probability of getting certain affinities.
By default players have a 25% chance to spawn with each affinity. Your chances of spawning with any affinities are as follows:
Affinity Count | Base Probability |
---|---|
0 | 18% |
1 | 36% |
2 | 30% |
3 | 13% |
4 | 3% |
5 | 0.004% |
6 | 0.0002% |
Force
- Effects relating to motion and the application of force on an object.
Radiance
- Effects relation to light, radiation and other forms of emissions.
- Players in the science department have a 40% chance to have this affinity rather than a 25% chance.
Anima
- Effects relating to life-force and the soul.
- Players in the medical department have a 40% chance to have this affinity rather than a 25% chance.
Psionic
- Effects relating to powers of the mind.
- Players in the science department have a 40% chance to have this affinity rather than a 25% chance.
Entropy
- Effects relating to randomness and decay.
- The clown has a 75% chance to have this affinity and a 15% chance to roll other affinities.
Space
- Effects relating to spatial positioning and concepts of the void.