User:PowerfulBacon/Anomalies: Difference between revisions

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== Force ==
'''Force'''


* Effects relating to motion and the application of force on an object.
* Effects relating to motion and the application of force on an object.


== Radiance ==
'''Radiance'''


* Effects relation to light, radiation and other forms of emissions.
* Effects relation to light, radiation and other forms of emissions.
* Players in the science department have a 40% chance to have this affinity rather than a 25% chance.
* Players in the science department have a 40% chance to have this affinity rather than a 25% chance.


== Anima ==
'''Anima'''


* Effects relating to life-force and the soul.
* Effects relating to life-force and the soul.
* Players in the medical department have a 40% chance to have this affinity rather than a 25% chance.
* Players in the medical department have a 40% chance to have this affinity rather than a 25% chance.


== Psionic ==
'''Psionic'''


* Effects relating to powers of the mind.
* Effects relating to powers of the mind.
* Players in the science department have a 40% chance to have this affinity rather than a 25% chance.
* Players in the science department have a 40% chance to have this affinity rather than a 25% chance.


== Entropy ==
'''Entropy'''


* Effects relating to randomness and decay.
* Effects relating to randomness and decay.
* The clown has a 75% chance to have this affinity and a 15% chance to roll other affinities.
* The clown has a 75% chance to have this affinity and a 15% chance to roll other affinities.


== Space ==
'''Space'''


* Effects relating to spatial positioning and concepts of the void.
* Effects relating to spatial positioning and concepts of the void.

Revision as of 08:00, 14 February 2025

Anomalies are items collected from the gateway and are used for research, money-generation, and individual powers.

Affinities

Affinities are individual traits assigned to players at the start of a round. On-spawn every single affinity rolls a dice, and if it rolls a high enough number then you get the affinity. This process repeats for every affinity, and having 1 affinity doesn't affect your ability to get another (they are independant probabilities). Some job roles affect your probability of getting certain affinities.

By default players have a 25% chance to spawn with each affinity. Your chances of spawning with any affinities are as follows:

Probability table for getting a specific number of affinities.
Affinity Count Base Probability
0 18%
1 36%
2 30%
3 13%
4 3%
5 0.004%
6 0.0002%

Force

  • Effects relating to motion and the application of force on an object.

Radiance

  • Effects relation to light, radiation and other forms of emissions.
  • Players in the science department have a 40% chance to have this affinity rather than a 25% chance.

Anima

  • Effects relating to life-force and the soul.
  • Players in the medical department have a 40% chance to have this affinity rather than a 25% chance.

Psionic

  • Effects relating to powers of the mind.
  • Players in the science department have a 40% chance to have this affinity rather than a 25% chance.

Entropy

  • Effects relating to randomness and decay.
  • The clown has a 75% chance to have this affinity and a 15% chance to roll other affinities.

Space

  • Effects relating to spatial positioning and concepts of the void.

Scavenged Anomalies

Anomaly Crafting