User:PowerfulBacon/EscalationPolicy: Difference between revisions
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==Escalation | == Faction Escalation == | ||
#Station - Aligned to the station and should be friendly towards crew. Should not be attempting to unnecessarilly start conflict. | |||
#Neutral - Neutral roles have no alignment and do not need to be friendly towards the station, but should not immediately attack either. Both sides may skip to the 'kill' phase of escalation if the other side is the one to initiate combat. | |||
#Hostile - Hostile roles are against the station and may start the 'kill' phase of escalation immediately without any prior interaction. Hostile roles follow the {{Rules#13 Antagonist Conduct|antagonist policy}} but may have some additional privileges outlined below. | |||
**If the hostile role is a member of the station's crew, security must follow space law and make attempts to revive the victim if the situation permits. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Escalation Guidelines | |+Escalation Guidelines | ||
|- | |- | ||
!Role and Faction!! | !Role and Faction | ||
!!Alignment | |||
!Special notes | !Special notes | ||
|- | |- | ||
|Station Crew (Nanotrasen)|| | |Station Crew (Nanotrasen) | ||
| | |Station | ||
| | | | ||
|- | |||
|Transformed Station Crew | |||
|Station | |||
| | |||
|- | |||
|Rescued Derelict Crew | |||
|Neutral | |||
| | |||
|- | |- | ||
|Slaved Golems | |Slaved Golems | ||
| | |Special | ||
| | |Aligned to their master only. | ||
|- | |- | ||
|Free Golems | |Free Golems | ||
| | |Neutral | ||
| | | | ||
|- | |- | ||
|Silicons | |Silicons | ||
| | |Neutral | ||
| | |Have no alignment, but are bound by their laws. Crew escalating against silicons should seek to have the units repaired. | ||
|- | |- | ||
|Malfunctioning Silicons | |Malfunctioning Silicons | ||
| | |Hostile | ||
|May completely ignore other laws due to law 0. May not murderbone freely until their AI triggers doomsday/delta alert, but is allowed to defend itself from hostile crew. | |May completely ignore other laws due to law 0. May not murderbone freely until their AI triggers doomsday/delta alert, but is allowed to defend itself from hostile crew. | ||
|- | |- | ||
|Malfunctioning AI | |Malfunctioning AI | ||
| | |Hostile | ||
|May perform high-impact actions against all crew after the doomsday has been activated, which can be done once the crew is making attempts to destroy it. | |||
|May | |||
|- | |- | ||
|Traitor (Syndicate) | |||
|Hostile | |||
|The 'hijack' and 'die a glorious death' objectives allow high-impact actions against all crew. | |||
|Traitor (Syndicate) | |||
| | |||
| | |||
|- | |- | ||
|Blood Brother (Syndicate) | |Blood Brother (Syndicate) | ||
| | |Hostile | ||
| | |The 'hijack' and 'die a glorious death' objectives allow high-impact actions against all crew. | ||
|- | |- | ||
|Changeling (Syndicate) | |Changeling (Syndicate) | ||
|Hostile | |Hostile | ||
| | |The 'hijack' and 'die a glorious death' objectives allow high-impact actions against all crew. | ||
|- | |- | ||
|Nuclear Operatives (Syndicate) | |Nuclear Operatives (Syndicate) | ||
|Hostile | |Hostile | ||
| | |May perform high-impact actions against all crew. | ||
|- | |- | ||
|Heretic | |Heretic | ||
| | |Hostile | ||
| | |Ascending allows for high-impact actions to be enacted against all crew. Security must follow space law until ascension. | ||
|- | |- | ||
|Blood Cult (Nar'sie) | |Blood Cult (Nar'sie) | ||
| | |Hostile | ||
| | |High-impact actions allowed against all crew after ascending, and against unconvertable crew at all times. | ||
|- | |- | ||
|Clockwork Cult (Ratvar) | |Clockwork Cult (Ratvar) | ||
| | |Hostile | ||
| | |High-impact actions allowed against all crew on Reebe, against unconvertable crew at all times, and against crew which pose a serious threat to the defense of Reebe. | ||
|- | |- | ||
|Space Wizard (Federation) | |Space Wizard (Federation) | ||
|Hostile | |Hostile | ||
| | |May perform high-impact actions against all crew. | ||
|- | |- | ||
|Space Ninja (Spider Clan) | |Space Ninja (Spider Clan) | ||
|Hostile | |Hostile | ||
| | |May perform high-impact actions against anyone who witnesses them pursuing an object. | ||
|- | |- | ||
|Revolutionary | |Revolutionary | ||
| | |Hostile | ||
| | |High-impact actions allowed against anyone that cannot be converted. | ||
|- | |- | ||
|Xenobiology Slime | |Xenobiology Slime |
Revision as of 09:09, 15 December 2024
Note: This page is moderated and can be referenced in OOC issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to. |
Escalation Policy
This policy lays out how conflicts are expected to be resolved, and any breaches of this policy will be classified as either over-escalation or self-antag depending on the severity of the breach.
Escalation Policy |
---|
|
Faction Escalation
- Station - Aligned to the station and should be friendly towards crew. Should not be attempting to unnecessarilly start conflict.
- Neutral - Neutral roles have no alignment and do not need to be friendly towards the station, but should not immediately attack either. Both sides may skip to the 'kill' phase of escalation if the other side is the one to initiate combat.
- Hostile - Hostile roles are against the station and may start the 'kill' phase of escalation immediately without any prior interaction. Hostile roles follow the Template:Rules but may have some additional privileges outlined below.
- If the hostile role is a member of the station's crew, security must follow space law and make attempts to revive the victim if the situation permits.
Role and Faction | !Alignment | Special notes | |
---|---|---|---|
Station Crew (Nanotrasen) | Station | ||
Transformed Station Crew | Station | ||
Rescued Derelict Crew | Neutral | ||
Slaved Golems | Special | Aligned to their master only. | |
Free Golems | Neutral | ||
Silicons | Neutral | Have no alignment, but are bound by their laws. Crew escalating against silicons should seek to have the units repaired. | |
Malfunctioning Silicons | Hostile | May completely ignore other laws due to law 0. May not murderbone freely until their AI triggers doomsday/delta alert, but is allowed to defend itself from hostile crew. | |
Malfunctioning AI | Hostile | May perform high-impact actions against all crew after the doomsday has been activated, which can be done once the crew is making attempts to destroy it. | |
Traitor (Syndicate) | Hostile | The 'hijack' and 'die a glorious death' objectives allow high-impact actions against all crew. | |
Blood Brother (Syndicate) | Hostile | The 'hijack' and 'die a glorious death' objectives allow high-impact actions against all crew. | |
Changeling (Syndicate) | Hostile | The 'hijack' and 'die a glorious death' objectives allow high-impact actions against all crew. | |
Nuclear Operatives (Syndicate) | Hostile | May perform high-impact actions against all crew. | |
Heretic | Hostile | Ascending allows for high-impact actions to be enacted against all crew. Security must follow space law until ascension. | |
Blood Cult (Nar'sie) | Hostile | High-impact actions allowed against all crew after ascending, and against unconvertable crew at all times. | |
Clockwork Cult (Ratvar) | Hostile | High-impact actions allowed against all crew on Reebe, against unconvertable crew at all times, and against crew which pose a serious threat to the defense of Reebe. | |
Space Wizard (Federation) | Hostile | May perform high-impact actions against all crew. | |
Space Ninja (Spider Clan) | Hostile | May perform high-impact actions against anyone who witnesses them pursuing an object. | |
Revolutionary | Hostile | High-impact actions allowed against anyone that cannot be converted. | |
Xenobiology Slime | Normal | Hostile | Slimes spawned from Xenobiology are not antagonists unless their master directly orders hostility.
Crew cannot tell Xenobiology slimes apart from Pyroclastic at a glance - expect to be treated as hostile. |
Sentient Simplemob | Normal | Lavaland | You are allied to the station by default until explicitly ordered otherwise by your master - No master present means you are allied to the station. |
Sentient Monkey | Lavaland | Lavaland | Reminder that transformed crew must still act like crew. Adminspawn or naturally sentient monkeys are allowed to cause some mayhem however. |
Maintenance Teratoma | Lavaland | Hostile | Make people's lives miserable in creative ways, but don't do any lasting harm except in self-defense. |
Other Teratoma | Antagonist | Hostile | Make peoples lives miserable in almost any way you wish, but don't massively grief the server even if you can pull it off. Just be a hostile monkey.
You have no loyalty to the changeling that spawned you or anyone else. |
Pyroclastic Slime | Murderbone | Hostile | Slimes spawned from pyroclastic anomalies may act as antagonists. |
Morph | Antagonist | Hostile | You have an unending hunger and seek to consume everything. Crew will not take kindly to seeing you. |
Swarmer | None | Hostile | Consume resources and reproduce. Stun and teleport lifeforms. Do not make the station unlivable. |
Abductors | Normal | Hostile | Do not kill unless forced to, and do not drop abducted crew into dangerous places. |
Obssessed | Antagonist | N/A | This is your pass to act crazy and get away with it. |
Xenomorph | Murderbone* | Hostile | Killing should be done in the form of attempting to reproduce |
Space Pirate | Murderbone* | Hostile | Cut down anyone in your way, but don't go out of your way just to murder people. Focus on looting. |
Revenant | Murderbone | Hostile | Spread misery and exacerbate existing chaos and suffering. |
Nightmare | Murderbone* | Hostile | Remember your ultimate goal is spreading darkness across the station, not directly killing crew. |
Ashwalker | Murderbone* | Hostile | Kills should be sacrificed to the necropolis tendril.
Do not seek entry to the station, do not seek to befriend outsiders or invaders; You worship the necropolis itself. |
Lifebringer | Normal | Normal | Lavaland podpeople are on a mission to spread the life and seeds of their master. |
Veterinarian | Normal | Normal | Spawns on lavaland confused about what has happened. |
Beach Bartender and Bum | Normal | Normal | Do not seek entry to the station, nobody can understand you anyway. |
Lavaland Syndicate | Murderbone* | Hostile | Do not leave your base, but kill anyone not affiliated with the Syndicate that seek to enter it. |
Space Dragon | Murderbone | Hostile | You should follow your objectives, but are free to murderbone and kill while doing so. The station is your territory to play with. |
Giant Spiders | Murderbone* | Hostile | Killing should be done in the form of attempting to reproduce. |
Blob | Murderbone | Hostile | Grow. Expand. Consume. Kill everyone. |
Fugitives/Spacepol | Normal | Normal | Fugitives should try to hide from spacepol hunters while the hunters hunt them down. How the crew reacts to the fugitive/hunters is entirely IC although don't go out of your way to screw over the round for the fugitive/hunters as a crewmember. |