User:Kelenius: Difference between revisions

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imported>Kelenius
imported>Kelenius
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|Circuit Design (Hub Mainframe)||Machine
|Circuit Design (Hub Mainframe)||Machine
|2|| ||2|| || || || || || ||  
|2|| ||2|| || || || || || ||  
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|Circuit Design (Relay Mainframe)||Machine
|2|| ||2|| || ||2|| || || ||
|20||2000|| ||
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|Circuit Design (Processor Unit)||Machine
|2|| ||2|| || || || || || ||
|20||2000|| ||
|-
|Circuit Design (Server Mainframe)||Machine
|2|| ||2|| || ||2|| || || ||
|20||2000|| ||
|-
|Circuit Design (Subspace Broadcaster)||Machine
|2|| ||2|| || ||1|| || || ||
|20||2000|| ||
|-
|Circuit Design (APLU "Ripley" Central Control module)||Mech
|3|| || || || || || || || ||
|20||2000|| ||
|-
|Circuit Design (APLU "Ripley" Peripherals Control module)||Mech
|3|| || || || || || || || ||
|20||2000|| ||
|-
|Circuit Design ("Odysseus" Central Control module)||Mech
|3|| || || || || ||2|| || ||
|20||2000|| ||
|-
|Circuit Design ("Odysseus" Peripherals Control module)||Mech
|3|| || || || || ||2|| || ||
|20||2000|| ||
|-
|Circuit Design ("Gygax" Central Control module)||Mech
|4|| || || || || || || || ||
|20||2000|| ||
|-
|Circuit Design ("Gygax" Peripherals Control module)||Mech
|4|| || || || || || || || ||
|20||2000|| ||
|-
|Circuit Design ("Gygax" Weapons & Targeting Control module)||Mech
|4|| || || || || || ||2|| ||
|20||2000|| ||
|-
|Circuit Design ("Durand" Central Control module)||Mech
|4|| || || || || || || || ||
|20||2000|| ||
|-
|Circuit Design ("Durand" Peripherals Control module)||Mech
|4|| || || || || || || || ||
|20||2000|| ||
|-
|Circuit Design ("Durand" Weapons & Targeting Control module)||Mech
|4|| || || || || || ||2|| ||
|20||2000|| ||
|-
|Circuit Design ("H.O.N.K" Central Control module)||Mech
|3|| || || || || || || || ||
|20||2000|| ||
|-
|Circuit Design ("H.O.N.K" Peripherals Control module)||Mech
|3|| || || || || || || || ||
|20||2000|| ||
|-
|Circuit Design ("H.O.N.K" Weapons & Targeting Control module)||Mech
|3|| || || || || || || || ||
|20||2000|| ||
|-
|SMES Board||SMES
|4|| ||4|| ||5|| || || || ||
|20||2000|| ||
|-
|Power Turbine Console Board||
|4|| ||4|| ||4|| || || || ||
|20||2000|| ||
|-
|Power Compressor Board||
|4|| ||4|| ||5|| || || || ||
|20||2000|| ||
|-
|Power Turbine Board||
|4|| ||5|| ||4|| || || || ||
|20||2000|| ||
|-
|Teleportation Station Board||
|4|| ||4|| || ||4|| || || ||
|20||2000|| ||
|-
|Teleportation Hub Board||
|3||4||5|| || ||5|| || || ||
|20||2000|| ||
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|Telepad Board||
|4||3||3|| || ||4|| || || ||
|20||2000|| ||
|-
|Sleeper Board||
|3||3||3|| || || ||2|| || ||
|20||2000|| ||
|-
|Name||Type
|Data||Materials||Engineering||Plasma||Power||Bluespace||Biological||Combat||EMP||Illegal
|20||2000|| ||
|-
|Name||Type
|Data||Materials||Engineering||Plasma||Power||Bluespace||Biological||Combat||EMP||Illegal
|20||2000|| ||
|-
|Name||Type
|Data||Materials||Engineering||Plasma||Power||Bluespace||Biological||Combat||EMP||Illegal
|20||2000|| ||  
|20||2000|| ||  
|-
|-
|Name||Type
|Name||Type
|Data||Materials||Engineering||Plasma||Power||Bluespace||Biological||Combat||EMP||Illegal
|Data||Materials||Engineering||Plasma||Power||Bluespace||Biological||Combat||EMP||Illegal
|20||2000||100||100
|20||2000|| ||  
|-
|-
|Name||Type
|Name||Type
|Data||Materials||Engineering||Plasma||Power||Bluespace||Biological||Combat||EMP||Illegal
|Data||Materials||Engineering||Plasma||Power||Bluespace||Biological||Combat||EMP||Illegal
|20||2000||100||100
|20||2000|| ||  
|-
|-
|Name||Type
|Name||Type
|Data||Materials||Engineering||Plasma||Power||Bluespace||Biological||Combat||EMP||Illegal
|Data||Materials||Engineering||Plasma||Power||Bluespace||Biological||Combat||EMP||Illegal
|20||2000||100||100
|20||2000|| ||  
|-
|-
|Name||Type
|Name||Type
|Data||Materials||Engineering||Plasma||Power||Bluespace||Biological||Combat||EMP||Illegal
|Data||Materials||Engineering||Plasma||Power||Bluespace||Biological||Combat||EMP||Illegal
|20||2000||100||100
|20||2000|| ||  
|}
|}


[[AAAAAAACategory:Guides]]
[[AAAAAAACategory:Guides]]

Revision as of 09:45, 13 February 2014

Construction

  • This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. Some high tech items may malfuction every once in a while, but putting them back in the Analyzer will allow you to see what went wrong and fix the problem, creating a more efficient device.


Protolathe

  • The Protolathe requires materials such as metal, glass and other mineable minerals, each sheet gives 3750 units when inserted into a Protolathe. It allows you build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built but will be locked in a special lockbox until a person with armory access or an emag is used on it.
Icon Item Materials Engineering Plasma Power Bluespace Biological Combat EMP Data Illegal
Intellicard AI Transportation System 4 4 1000 100
Personal Artificial Intelligence Card 2 500 500
Design Storage Disk 1 30 10
Technology Data Storage Disk 1 30 10
Basic Capacitor 1 50 50
Basic Scanning Module 1 50 20
Micro Manipulator 1 1 30
Basic Micro-Laser 1 10 20
Basic Matter Bin 1 80
Advanced Capacitor 3 50 50
Advanced Scanning Module 3 50 20
Nano Manipulator 3 2 30
High-Power Micro-Laser 3 10 20
Advanced Matter Bin 3 80
Super Capacitor 4 5 50 50 20
Phasic Scanning Module 3 5 50 20 10
Pico Manipulator 5 2 30
Ultra-High-Power Micro-Laser 5 5 10 20 10
Super Matter Bin 5 80
GPS Device 2 3 3 500 1000
Subspace Ansible 2 1 2 2 80 20
Hyperwave Filter 2 2 40 10
Subspace Amplifier 2 1 2 2 10 30 15
Subspace Treatment Disk 2 1 1 2 10 20
Subspace Analyzer 2 1 2 2 10 15
Ansible Crystal 2 1 2 1000 20 20
Subspace Transmitter 3 2 3 100 10 15
Basic Power Cell 1 700 50
High-Capacity Power Cell 2 700 60
Super-Capacity Power Cell 2 3 700 70
Hyper-Capacity Power Cell 4 5 400 70 150 150
Light Replacer 4 3 1500 3000 150
Mass-Spectrometer 2 2 30 20
Advanced Mass-Spectrometer 2 4 30 20
Man-Machine Interface 3 2 1000 500
Radio-enabled Man-Machine Interface 4 2 1200 500
Bluespace Beaker 6 2 3000 3000 500
Cryostasis Beaker 2 3000
Advanced Energy Gun 5 3 3 5000 1000 500
Stun Revolver 3 2 3 4000
Laser Cannon 3 3 4 10000 1000 2000
Img Decloner 7 6 5 8 5000 10000
Rapid Syringe Gun 3 3 2 3 5000 1000
Temperature Gun 4 3 3 2 500 500 3000
Floral Somatoray 2 3 3 2000 500 500
Large Grenade 2 3 3000
Submachine Gun 3 4 8000 2000 1000
Xray Laser Gun 5 4 5 6 4000 5000 10000
Img Ion Rifle 4 5 4 6000 4000 1000
Ammunition Box (9mm) 3 4 3750 100
Img Submachine Gun Magazine (9mm) 3 4 3750 100
Stun Shell 3 3 4000
Sonic Jackhammer 3 2 2 2000 500 500
Mining Drill 2 2 3 6000 1000
Plasma Cutter 4 3 3 1500 500 500 500
Diamond Pickaxe 6 3000
Diamond Mining Drill 6 4 4 3000 1000 3750
Img Optical Meson Scanners 2 2 50 50
Tracking Beacon 1 20 10
Bag of Holding 6 4 3000 250 1500
Artificial Bluespace Crystal 6 4 1500 1500
Img Health Scanner HUD 2 3 50 50
Img Security HUD 2 3 50 50
Welding Gas Mask 2 2 4000 2000

Circuit Imprinter

  • The Circuit Imprinter requires acid, glass and occasionally gold. Each board requires different levels of data theory and material tech, some may require bluespace or biologcial tech to be able to be built, such as biological or blue-space. With gold, you can make Law modules, or AI circuits types. Machine circuits such as mech suits and power generators can also be built.
  • Research required for each board
Board Type Data Materials Engineering Plasma Power Bluespace Biological Combat EMP Illegal Acid
Circuit Design (Security) Camera 2 20 2000
Circuit Design (AI Core) AI Core 4 3 20 2000
Circuit Design (AI Upload) Computer 4 20 2000
Circuit Design (Cyborg Upload) Computer 4 20 2000
Circuit Design (Medical Records) Computer 2 20 2000
Circuit Design (Operating Computer) Computer 2 2 20 2000
Circuit Design (PanD.E.M.I.C. 2200) Computer 2 2 20 2000
Circuit Design (DNA Machine) Computer 2 3 20 2000
Circuit Design (Communications) Computer 2 2 20 2000
Circuit Design (ID Console) Computer 2 20 2000
Circuit Design (Crew monitoring computer) Computer 3 2 2 20 2000
Circuit Design (Teleporter Console) Computer 3 2 20 2000
Circuit Design (Security Records Console) Computer 2 20 2000
Circuit Design (Atmosphere Alert) Computer 2 20 2000
Circuit Design (Atmospheric Monitor) Computer 2 20 2000
Circuit Design (Robotics Control Console) Computer 4 20 2000
Circuit Design (Cloning Machine Console) Computer 3 3 20 2000
Circuit Design (Clone Pod) Machine 3 3 20 2000
Circuit Design (Cloning Scanner) Machine 3 3 20 2000
Circuit Design (Battle Arcade Machine) Computer 1 20 2000
Circuit Design (Orion Trail Arcade Machine) Computer 2 20 2000
Circuit Design (Power Monitor) Computer 2 20 2000
Circuit Design (Solar Control) Computer 2 2 20 2000
Circuit Design (Prisoner Management Console) Computer 2 20 2000
Circuit Design (Exosuit Control Console) Computer 3 20 2000
Circuit Design (Mech Bay Power Control Console) Computer 2 3 20 2000
Circuit Design (R&D Console) Computer 4 20 2000
Circuit Design (Supply ordering console) Computer 2 20 2000
Circuit Design (Supply shuttle console) Computer 3 20 2000
Circuit Design (Outpost Status Display) Computer 2 20 2000
Circuit Design (Telecommunications Monitoring Console) Computer 3 20 2000
Circuit Design (Telecommunications Server Monitoring Console) Computer 3 20 2000
Circuit Design (Messaging Monitor Console) Computer 5 20 2000
Circuit Design (AI Integrity Restorer) Computer 3 2 20 2000
Module Design (Safeguard) AI Module 3 4 20 2000 100
Module Design (OneHuman) AI Module 4 6 20 2000 100
Module Design (ProtectStation) AI Module 3 6 20 2000 100
Module Design (Quarantine) AI Module 3 4 2 20 2000 100
Module Design (OxygenIsToxicToHumans) AI Module 3 4 2 20 2000 100
Module Design (Freeform) AI Module 3 6 20 2000 100
Module Design (Reset) AI Module 3 6 20 2000 100
Module Design (Purge) AI Module 4 6 20 2000 100
Core Module Design (Freeform) AI Core Module 4 6 20 2000 100
Core Module Design (Asimov) AI Core Module 3 6 20 2000 100
Core Module Design (P.A.L.A.D.I.N.) AI Core Module 4 6 20 2000 100
Core Module Design (T.Y.R.A.N.T.) AI Core Module 4 6 2 20 2000 100
Core Module Design (Corporate) AI Core Module 4 6 20 2000 100
Core Module Design (Custom) AI Core Module 4 6 20 2000 100
Circuit Design (Subspace Receiver) Machine 2 2 1 20 2000
Circuit Design (Bus Mainframe) Machine 2 2 20 2000
Circuit Design (Hub Mainframe) Machine 2 2 20 2000
Circuit Design (Relay Mainframe) Machine 2 2 2 20 2000
Circuit Design (Processor Unit) Machine 2 2 20 2000
Circuit Design (Server Mainframe) Machine 2 2 2 20 2000
Circuit Design (Subspace Broadcaster) Machine 2 2 1 20 2000
Circuit Design (APLU "Ripley" Central Control module) Mech 3 20 2000
Circuit Design (APLU "Ripley" Peripherals Control module) Mech 3 20 2000
Circuit Design ("Odysseus" Central Control module) Mech 3 2 20 2000
Circuit Design ("Odysseus" Peripherals Control module) Mech 3 2 20 2000
Circuit Design ("Gygax" Central Control module) Mech 4 20 2000
Circuit Design ("Gygax" Peripherals Control module) Mech 4 20 2000
Circuit Design ("Gygax" Weapons & Targeting Control module) Mech 4 2 20 2000
Circuit Design ("Durand" Central Control module) Mech 4 20 2000
Circuit Design ("Durand" Peripherals Control module) Mech 4 20 2000
Circuit Design ("Durand" Weapons & Targeting Control module) Mech 4 2 20 2000
Circuit Design ("H.O.N.K" Central Control module) Mech 3 20 2000
Circuit Design ("H.O.N.K" Peripherals Control module) Mech 3 20 2000
Circuit Design ("H.O.N.K" Weapons & Targeting Control module) Mech 3 20 2000
SMES Board SMES 4 4 5 20 2000
Power Turbine Console Board 4 4 4 20 2000
Power Compressor Board 4 4 5 20 2000
Power Turbine Board 4 5 4 20 2000
Teleportation Station Board 4 4 4 20 2000
Teleportation Hub Board 3 4 5 5 20 2000
Telepad Board 4 3 3 4 20 2000
Sleeper Board 3 3 3 2 20 2000
Name Type Data Materials Engineering Plasma Power Bluespace Biological Combat EMP Illegal 20 2000
Name Type Data Materials Engineering Plasma Power Bluespace Biological Combat EMP Illegal 20 2000
Name Type Data Materials Engineering Plasma Power Bluespace Biological Combat EMP Illegal 20 2000
Name Type Data Materials Engineering Plasma Power Bluespace Biological Combat EMP Illegal 20 2000
Name Type Data Materials Engineering Plasma Power Bluespace Biological Combat EMP Illegal 20 2000
Name Type Data Materials Engineering Plasma Power Bluespace Biological Combat EMP Illegal 20 2000
Name Type Data Materials Engineering Plasma Power Bluespace Biological Combat EMP Illegal 20 2000

AAAAAAACategory:Guides