Syndicate Items: Difference between revisions
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|image = Emag.png | |image = Emag.png | ||
|foundin = Ordered via syndicate uplink, costs 3 telecrystals | |foundin = Ordered via syndicate uplink, costs 3 telecrystals | ||
|usedfor = Gaining entrance to restricted areas or lockers. | |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will. | ||
|strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark. | |strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark. | ||
|description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on [[robotics|Robots]], to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. Experiment! Who knows what else it could work on. | |description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on [[robotics|Robots]], to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. E-magging a cyborg will change its lawset to follow you, and only those who you designate. You can order it to then go on a killing spree, retrieve an item, or any other number of things! It's like having your own personal slave! | ||
Experiment! Who knows what else it could work on. | |||
}} | }} | ||
''' | '''Some things that can be Emagged:<br>''' | ||
R&D Console<br> | R&D Console<br> | ||
APC<br> | APC<br> |
Revision as of 08:14, 1 December 2013
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Syndicate people get access to these cool items during Traitor, and Nuke!
How to Get These Items
Conspicuous and Dangerous Weapons
Revolver
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Mini Energy Crossbow
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Energy Sword
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5 EMP Grenades
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Syndicate Minibomb
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Ammunition
Ammo 357
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Stealthy and Inconspicuous Weapons
Paralysis Pen
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Syndicate Soap
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Detomatix PDA Cartridge
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Stealth and Camouflage Items
Chameleon Jumpsuit
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Chameleon Stamp
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No-Slip Syndicate Shoes
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Agent ID Card
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Voice Changer
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Chameleon Projector
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Camera Bug
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Deviced and Tools
Cryptographic Sequencer
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Some things that can be Emagged:
R&D Console
APC
Library's Check in/out Computer
R&D Server
ED209 Bot
Beepsky
All Lockable Lockers
All Lockable Crates
All Cyborgs
All Vending Machines
Sec barriers
Mule Bots
Medical Bots
Airlocks
Pipe Filters
Robotics Computer
Tape Recorder
Supply Shuttle Console
Mining Shuttle Console - Completely pointless as anyone can use that console.
Communications Console
Emergency Shuttle Console
Holodeck Controls - Allows the Holodeck to spawn dangerous Spess Carp (Use with caution!)
Fully Loaded Toolbox
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Syndicate Space Suit
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Thermal Imaging Glasses
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Binary Translator Key
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Artificial Intelligence Detector
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Hacked AI Upload Module
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Plastic Explosive charge (C4)
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Power Sink
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Singularity Beacon
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Syndicate Bomb
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Implants
Freedom Implant
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Uplink Implant
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Adrenal Implant
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(Pointless) Badassery
Syndicate Bundle
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Syndicate Bundles
Spawning a Syndicate Bundle will give you one of the following sets:
Spy
- Chameleon Jumpsuit
- Voice Changer
- Agent Card
- Syndicate Shoes
Stealth
- Energy Crossbow
- Paralytic Pen
- Chameleon Projector
Operative
- 2x Tank Transfer Valve Bombs
- Power Sink
- Syndicate Space Suit and Helmet
Guns
- Revolver
- Ammo .357
- Cryptographic Sequencer
- C4 Plastic Explosive
Murder
- Energy Sword
- Optical Thermal Scanner
- Cryptographic Sequencer
- Syndicate Shoes
Freedom
- Freedom Implant
- Uplink Implant
Hacker
- Cryptographic Sequencer
- Hacked AI Module
- Binary Encryption Key
Assassin
- Silencer
- Beretta, comes with 4 shots
- Syndicate Soap
- Formal Suit
- Felt-lace shoes
- Body-bag
An Italian accent
Singularity
- Cryptographic Sequencer
- Singularity Beacon
- Syndicate Space Suit and Helmet
Dark Lord
- 2x Energy Sword
- Telekenesis SE Injector
- Agent Card
- Dark Lord robes
For showing that you are The Boss
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Nuclear Strike Team
Items only available to syndicate operatives during Nuke.
Teleporter Circuit Board
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Viscerator Grenade
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C20r SMG
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L6 SAW
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Dark Gygax
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Dark Marauder
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Tank Transfer Bomb
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