Blood Cult: Difference between revisions
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[[File:Cult.png]] So you've joined the cult of the almighty Nar'Sie, but you don't know where to start? Then this is for you, apprentice. | [[File:Cult.png]] So you've joined the cult of the almighty Nar'Sie, but you don't know where to start? Then this is for you, apprentice. | ||
As a cultist, you have an abundance of cult magics at your disposal, something for all situations. In order to use cult magic, you need an Arcane Tome and the correct word combination to form a rune. If you've started the round out as a cultist, you are given a talisman that you can use to spawn various objects (More on that later.), memories of your cult objectives, and the translation of | As a cultist, you have an abundance of cult magics at your disposal, something for all situations. In order to use cult magic, you need an Arcane Tome and the correct word combination to form a rune. If you've started the round out as a cultist, you are given a talisman that you can use to spawn various objects (More on that later.), memories of your cult objectives, and the translation of three words. | ||
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!The Arcane Tome is the most important item for any cultist. It is used to draw runes with your blood. It also contains some basic info on the runes you can use. The tome can also be used as a potent weapon, each hit dealing random amount of damage, from 5 up to 25 per hit. | !The Arcane Tome is the most important item for any cultist. It is used to draw runes with your blood. It also contains some basic info on the runes you can use. The tome can also be used as a potent weapon, each hit dealing random amount of damage, from 5 up to 25 per hit. | ||
You are also able to share your notes (and thus your translated words) by using your tome on another tome. Make sure you spawn one of these before you run out of talisman charges. Without it, you can't do anything. | You are also able to share your notes (and thus your translated words) by using your tome on another tome. Make sure you spawn one of these before you run out of talisman charges. Without it, you can't do anything. | ||
|- | |- | ||
!Communications Talisman | !Communications Talisman | ||
!When used, a text window appears to allow you to broadcast whatever you want directly into the minds of all cultists and constructs in '''BOLD, CAPITAL, RED TEXT'''. | !When used, a text window appears to allow you to broadcast whatever you want directly into the minds of all cultists and constructs in '''BOLD, CAPITAL, RED TEXT'''. It is undetectable unless someone nearb overhears you. This is useful if you need to communicate with the cult before you know the translation for the communicate rune. | ||
|- | |- | ||
!EMP Talisman | !EMP Talisman | ||
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|- | |- | ||
!Armor Talisman | !Armor Talisman | ||
!Summon a cultist body armor and hood which protect against close combat damage, as well as summoning the unholy cultist blade which is very powerful as it is cursed by Nar'Sie's dark power (Non-Cultists will have a "drunken" camera and when trying to use it will fall to the ground and take some damage). | !Summon a cultist body armor and hood which protect against close combat damage, as well as summoning the unholy cultist blade which is very powerful as it is cursed by Nar'Sie's dark power (Non-Cultists will have a "drunken" camera and when trying to use it will fall to the ground and take some damage). '''NOTE:''' Do not do this at round start unless you want to get robusted! | ||
|- | |- | ||
!Summon Soul Stone | !Summon Soul Stone | ||
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|- | |- | ||
!Stun Talisman | !Stun Talisman | ||
!Creates a stun paper which when used on people will cause them to become temporarily paralyzed and unable to speak for 15 ticks | !Creates a stun paper which when used on people will cause them to become temporarily paralyzed and unable to speak for 15 ticks. This paper can't be used on yourself or other cultists. | ||
|- | |- | ||
|} | |} | ||
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Fantastic, you've joined a cult, and not because of the Koolaid. At the beginning of the round, you start out with the talisman we mentioned earlier in your backpack. Depending on your experience with being a cultist, this talisman can either be your best friend, or your worst enemy. Every use of this talisman will do a small amount of damage to yourself as well as being exceptionally obvious to any passerby. It is incredibly versatile, yet if you're caught with it you will likely be killed. Avoid taking this out of your bag until you're positive nobody will walk in on your unholy deeds. | Fantastic, you've joined a cult, and not because of the Koolaid. At the beginning of the round, you start out with the talisman we mentioned earlier in your backpack. Depending on your experience with being a cultist, this talisman can either be your best friend, or your worst enemy. Every use of this talisman will do a small amount of damage to yourself as well as being exceptionally obvious to any passerby. It is incredibly versatile, yet if you're caught with it you will likely be killed. Avoid taking this out of your bag until you're positive nobody will walk in on your unholy deeds. | ||
If you're in a position that would usually wander the halls, try to | If you're in a position that would usually wander the halls, try to coordinate with your fellow cultists. Communication talismans are great for this but remember not to get caught, when you use the talisman you also chant a phrase out loud that people might hear if they're close enough! Never use your PDA, as the AI can intercept your messages and catch you. And remember, '''if you get caught, you endanger the entire cult.''' | ||
The Stun Talisman option will spawn you another piece of paper, to use this one you only need to click on somebody with the paper in your hand. It has the same effect as a parapen, stunning people immediately and rendering them unable to speak, this also works on cyborgs if you need to. Like a parapen, this item is risky if you don't have a way to either convert your victim, or kill them. | The Stun Talisman option will spawn you another piece of paper, to use this one you only need to click on somebody with the paper in your hand. It has the same effect as a parapen, stunning people immediately and rendering them unable to speak, this also works on cyborgs if you need to. Like a parapen, this item is risky if you don't have a way to either convert your victim, or kill them. | ||
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==="They gave me a word but didn't give me a jogging suit!"=== | ==="They gave me a word but didn't give me a jogging suit!"=== | ||
Once you have your own tome, either put it away or put known words into your notes section if anyone else has shared their | Once you have your own tome, either put it away or put known words into your notes section if anyone else has shared their discoveries. Once you've set words, runes will appear in the scribing section as preset rune combinations. | ||
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===Learning Words=== | ===Learning Words=== | ||
Once you've become a cultist, learning words will be key. The primary | |||
Once you've become a cultist, learning words will be key. There are 10 words used for rune scribing, what they translate to are: "travel", "self", "see", "Hell", "blood", "join", "technology", "destroy", "hide", and "other". Your Arcane tome, however, requires research and translation. Specifically, you must have words translated in its Notes section before you can scribe any runes that involve those words. Every cultist remembers the words for "join," "blood" and "self," which are the words that make up the conversion rune. | |||
There are three ways to find out the meaning of words. The primary method is conversion. You can convert crewmates -- not security, as they are loyalty implanted, or the chaplain, as he is immune -- which will please the elders enough for them to grant you a word translation. You can also use sacrifice runes once they are available to sacrifice humans and monkeys. With each sacrifice comes a chance to suddenly remember a rune word. The final way is through trial and error. Knowing at least one word (preferably two) needed for a rune, you can find out the the other word(s) if you are clever. Trying to use a rune you scribed with incorrect translations does a great deal of brute damage, but all proper runes always have fixed colors and sprites, while incorrect runes are random colors, the exception being Armor runes which will always be random colors. | |||
'''As a Starter Cultist''' | '''As a Starter Cultist''' | ||
Take the five-use paper out of your bag, and summon a tome and get a stun talisman. You start with the words for convert but they don't automatically go into your tome, so set them in the notes section. Scribe a rune for convert in a hard-to-find and secure location (for example, if you're a Bartender, smash the light in the back room and scribe it there, as the AI can't see with a broken light), find someone alone, and click on them with the stun talisman. They'll collapse for a long while, and you can pull them over the convert rune and invoke it by clicking it with an empty hand to convert them and, in turn, gain a word. Keep doing this with talismans from your original paper until you have the imbue and stun runes available, then you can save the paper for other things. | Take the five-use paper out of your bag, and summon a tome and get a stun talisman. You start with the words for convert but they don't automatically go into your tome, so set them in the notes section. Scribe a rune for convert in a hard-to-find and secure location (for example, if you're a [[Bartender]], smash the light in the back room and scribe it there, as the AI can't see with a broken light), find someone alone, and click on them with the stun talisman. They'll collapse for a long while, and you can pull them over the convert rune and invoke it by clicking it with an empty hand to convert them and, in turn, gain a word. Keep doing this with talismans from your original paper until you have the imbue and stun runes available, then you can save the paper for other things. | ||
'''As a Newly Converted''' | '''As a Newly Converted''' | ||
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==='''Communication is Key'''=== | ==='''Communication is Key'''=== | ||
You, or another cultist has now translated all of the words. Hopefully you remembered to use the communication rune | You, or another cultist has now translated all of the words. Hopefully you remembered to use the communication rune to share them with the entire cult. With proper communication, you can do things like summon cultists to a meeting place, resurrect fallen allies, create teleportation networks for ease of escape or access to areas, supply the other cultists with armor, weapons, stun and teleport talismans, and whatever else you might think of. Be sure to inform your converted brothers about any runes or places of worship that you have set up, and if you're able, give them a tome of their own (translated) so they may help the cause. | ||
A Cult that doesn't Communicate is a Dead Cult. | A Cult that doesn't Communicate is a Dead Cult. | ||
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== The Runes == | == The Runes == | ||
Each rune contains three words combined to form a single rune through the "Scribe Rune" option. Runes can be destroyed by using your arcane tome on the rune. This will destroy the rune completely and you will need to scribe a new one. | Each rune contains three words combined to form a single rune through the "Scribe Rune" option. Runes can be destroyed by using your arcane tome on the rune. This will destroy the rune completely and you will need to scribe a new one. | ||
{| border="2" cellspacing="1" cellpadding="2" align="left" class="wikitable sortable" | {| border="2" cellspacing="1" cellpadding="2" align="left" class="wikitable sortable" |
Revision as of 08:54, 24 October 2013
FOR THE LOVE OF NAR'SIE, PLEASE READ THE GUIDE
So you've joined the cult of the almighty Nar'Sie, but you don't know where to start? Then this is for you, apprentice.
As a cultist, you have an abundance of cult magics at your disposal, something for all situations. In order to use cult magic, you need an Arcane Tome and the correct word combination to form a rune. If you've started the round out as a cultist, you are given a talisman that you can use to spawn various objects (More on that later.), memories of your cult objectives, and the translation of three words.
"That's just a doodle!"
When you become a Cultist at round start, you will have a paper imbued with blood in your backpack or pocket. It's a special talisman, which can be invoked 5 times to spawn a regular 1-use talisman of your choice. Make sure to hide this from basically everyone not in your little book club or they will robust your ass.
"I'm not a witch I'm not a witch!"
Fantastic, you've joined a cult, and not because of the Koolaid. At the beginning of the round, you start out with the talisman we mentioned earlier in your backpack. Depending on your experience with being a cultist, this talisman can either be your best friend, or your worst enemy. Every use of this talisman will do a small amount of damage to yourself as well as being exceptionally obvious to any passerby. It is incredibly versatile, yet if you're caught with it you will likely be killed. Avoid taking this out of your bag until you're positive nobody will walk in on your unholy deeds.
If you're in a position that would usually wander the halls, try to coordinate with your fellow cultists. Communication talismans are great for this but remember not to get caught, when you use the talisman you also chant a phrase out loud that people might hear if they're close enough! Never use your PDA, as the AI can intercept your messages and catch you. And remember, if you get caught, you endanger the entire cult.
The Stun Talisman option will spawn you another piece of paper, to use this one you only need to click on somebody with the paper in your hand. It has the same effect as a parapen, stunning people immediately and rendering them unable to speak, this also works on cyborgs if you need to. Like a parapen, this item is risky if you don't have a way to either convert your victim, or kill them.
"They gave me a word but didn't give me a jogging suit!"
Once you have your own tome, either put it away or put known words into your notes section if anyone else has shared their discoveries. Once you've set words, runes will appear in the scribing section as preset rune combinations.
Culting and Not Getting Caught
You have your tome, you have some words, and you want to start scribing runes. A lot of jobs on the station have access to areas great for research, remember that a simple examination can tell the non-believers whether a rune was drawn in your blood or with crayon. Try to place runes in areas people rarely frequent, that the AI won't be watching like a hawk. While the AI can't actually see runes, he can easily inform security of suspicious activity and you'll be hung and burned at the stake before you can say PRAISE NAR'SIE!
And remember, maintenance tunnels are low access and you could easily be caught with your pants down before you ever see them coming.
Learning Words
Once you've become a cultist, learning words will be key. There are 10 words used for rune scribing, what they translate to are: "travel", "self", "see", "Hell", "blood", "join", "technology", "destroy", "hide", and "other". Your Arcane tome, however, requires research and translation. Specifically, you must have words translated in its Notes section before you can scribe any runes that involve those words. Every cultist remembers the words for "join," "blood" and "self," which are the words that make up the conversion rune.
There are three ways to find out the meaning of words. The primary method is conversion. You can convert crewmates -- not security, as they are loyalty implanted, or the chaplain, as he is immune -- which will please the elders enough for them to grant you a word translation. You can also use sacrifice runes once they are available to sacrifice humans and monkeys. With each sacrifice comes a chance to suddenly remember a rune word. The final way is through trial and error. Knowing at least one word (preferably two) needed for a rune, you can find out the the other word(s) if you are clever. Trying to use a rune you scribed with incorrect translations does a great deal of brute damage, but all proper runes always have fixed colors and sprites, while incorrect runes are random colors, the exception being Armor runes which will always be random colors.
As a Starter Cultist
Take the five-use paper out of your bag, and summon a tome and get a stun talisman. You start with the words for convert but they don't automatically go into your tome, so set them in the notes section. Scribe a rune for convert in a hard-to-find and secure location (for example, if you're a Bartender, smash the light in the back room and scribe it there, as the AI can't see with a broken light), find someone alone, and click on them with the stun talisman. They'll collapse for a long while, and you can pull them over the convert rune and invoke it by clicking it with an empty hand to convert them and, in turn, gain a word. Keep doing this with talismans from your original paper until you have the imbue and stun runes available, then you can save the paper for other things.
As a Newly Converted
If you were not given a tome, ignore this section. If you were given a tome, then read the notes. If the cultist was sensible, he has copied over words to your tome for you to use. If not, wait until you find another cultist and ask them in a whisper to add to your tome. Once they do, you can scribe a convert rune in a secure location and use any way of stunning them, preferably a stun talisman, to convert them. Other ways work but they may have time to scream for help.
Communication is Key
You, or another cultist has now translated all of the words. Hopefully you remembered to use the communication rune to share them with the entire cult. With proper communication, you can do things like summon cultists to a meeting place, resurrect fallen allies, create teleportation networks for ease of escape or access to areas, supply the other cultists with armor, weapons, stun and teleport talismans, and whatever else you might think of. Be sure to inform your converted brothers about any runes or places of worship that you have set up, and if you're able, give them a tome of their own (translated) so they may help the cause.
A Cult that doesn't Communicate is a Dead Cult.
The Runes
Each rune contains three words combined to form a single rune through the "Scribe Rune" option. Runes can be destroyed by using your arcane tome on the rune. This will destroy the rune completely and you will need to scribe a new one.