Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
== Goon Chemistry ==
Now that all of that boring talk is over, we can move onto the fun chemicals. Recently, a large array of chemicals were ported from the Goonstation codebase to ours, and now we have a lot of new reactions. Since these chemicals are so different from the vanilla chemicals, they will be divided from them.
Mixing these special chemicals often requires a new tool called the '''Chem Heater'''. With this, you enter a given temperature (in Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!
Additionally, the chemical dispenser has four new reagents. '''Stable Plasma''', '''Welding Fuel''', '''Iodine''', and '''Bromine'''.
== Goon Formulas ==
=== Medicine ===
Most of these chemicals function similarly to normal ones, with very few exceptions. A good challenge would be to, instead of treating someone with the old chemicals, to use the new ones!
|formula = 1 part <span title="1 part Oil heated to 480 K">Ash</span>, 1 part <span title="1 part Chlorine, 1 part Sodium">Sodium Chloride</span> heated to 374 K
|effects = Heals toxin damage as it slowly purges your body of other chemicals. (Results in 2 units instead of 3).
|formula = 1 part <span title="1 part Ammonia, 1 part Ethanol">Diethylamine</span>, 1 part Sugar, 1 part <span title="1 part Carbon, 1 part Welding Fuel, 1 part Hydrogen">Oil</span>, 1 part Hydrogen
|effects = Reduces stun times, run speed, and stabilizes crit. (Results in 4 units instead of 3).
|formula = 1 part <span title="1 part Carbon, 1 part Welding Fuel, 1 part Hydrogen">Oil</span>, 1 part Carbon, 1 part Bromine, 1 part <span title="1 part Ammonia, 1 part Ethanol">Diethylamine</span>, 1 part Ethanol
|effects = Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. (Results in 4 units instead of 3).
|formula = None! Ask the Quartermaster to order you a crate of it.
|effects = When heavily damaged, this chemical will allow you to walk faster. Also reduces jitteriness and will eventually knock you out if you take too much.
|formula = 1 part Welding Fuel, 1 part Chlorine, 1 part <span title="3 parts Hydrogen, 1 part Nitrogen">Ammonia</span>, 1 part <span title="1 part Ethanol, 1 part Oxygen, 1 part Silver heated to 424 K">Formaldehyde</span>, 1 part Sodium, 1 part <span title="1 part Oil, 1 part Ammonia, 1 part Oxygen heated to 374 K">Cyanide</span>
|effects = Reduces radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. (Results in 6 units instead of 3).
|formula = 1 part Hydrogen, 1 part Fluorine, 1 part <span title="1 part Carbon, 1 part Welding Fuel, 1 part Hydrogen">Oil</span>
|effects = Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Small chance of healing brute and burn damage as well.
|formula = 1 part <span title="1 part Sodium, 1 part Phenol, 1 part Carbon, 1 part Oxygen, 1 part Sulfuric Acid">Salicylic Acid</span>, 1 part Lithium, 1 part Aluminum, 1 part Bromine, 1 part <span title="3 parts Hydrogen, 1 part Nitrogen">Ammonia</span>
|effects = Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients! (Results in 5 units instead of 3).
|formula = 1 part Sodium, 1 part <span title="1 part Water, 1 part Chlorine, 1 part Oil">Phenol</span>, 1 part Carbon, 1 part Oxygen, 1 part Sulfuric Acid
|effects = If you have less than 50 brute damage, there is a chance to heal it. (Results in 5 units instead of 3).
|formula = 1 part Blood, 1 part Carbon, 1 part <span title="1 part Aluminum, 1 part Hydrogen, 1 part Oxygen, 1 part Sulfuric Acid">Styptic Powder</span>
|effects = Instantly heals immense amounts of brute and burn damage. Not the same as Synthi-flesh!
}}
[[Category:Guides]]
[[Category:Guides]]
Revision as of 05:16, 15 January 2015
This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
The NanoMed Plus is your main source of generic toxin.
Active Pure Chemicals
Chlorine: Causes minor physical damage to various body parts.
Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
Fluorine: Causes minor toxin damage.
Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
Radium: Causes irradation.
Sugar: Gives nutrition.
Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.
Alkysine▮
Formula: 1 part Anti-Toxin, 1 part Chlorine, 1 part Nitrogen
Effects:
Lessens the damage to neurological tissue, effective even after catastrophic injury. Used for treating brain damage (Results in 2 units instead of 3).
Anti-Toxin▮
Formula: 1 part Nitrogen, 1 part Potassium, 1 part Silicon
Effects:
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. It is also known as Dylovene.
Arithrazine▮
Formula: 1 part Hyronalin, 1 part Hydrogen
Effects:
A very unstable medication used to treat the most extreme cases of radiation poisoning. May cause some internal damage to the patient, but such damage is easily treatable.
Bicaridine▮
Formula: 1 part Inaprovaline, 1 part Carbon
Effects:
An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
Cryoxadone▮
Formula: 1 part Dexalin, 1 part Oxygen, 1 part Water
Effects:
Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.
Clonexadone▮
Formula: 1 part Cryoxadone, 1 part Sodium, 5 units Plasma (catalyst)
Effects:
A stronger version of Cryoxadone. It heals all types of damage but as an added bonus, heals clone damage 3x faster than Cryoxadone, but only when in a very cold environment. Useful for speed cloning.
Rezadone▮
Formula: 1 part Cryptobiolin, 1 part Carpotoxin, 1 part Copper
Effects:
A powder derived from fish toxin, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects.
Dermaline▮
Formula: 1 part Kelotane, 1 part Oxygen, 1 part Phosphorus
Effects:
A chemical, which is more effective at treating burns damage than kelotane. Is administered with a syringe or pill.
Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful (Results in 1 unit instead of 2).
Dexalin Plus▮
Formula: 1 part Dexalin, 1 part Carbon, 1 part Iron
Effects:
Used in treatment of extreme cases of oxygen deprivation. It immediately counters all oxygen loss, which is hugely useful in many circumstances.
Ethylredoxrazine▮
Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Oxygen
Effects:
Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. Also reacts with ethanol outside the body to make water.
Hyperzine▮
Formula: 1 part Phosphorous, 1 part Sugar, 1 part Sulphur
Effects:
A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing although it has the side effect of causing some twitching.
Hyronalin▮
Formula: 1 part Anti-Toxin, 1 part Radium
Effects:
A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations.
Imidazoline▮
Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Hydrogen
Effects:
Effective in treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes (Results in 2 units instead of 3).
Inacusiate▮
Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Water
Effects:
Effective in treating ear trauma. It instantly heals non-genetic deafness and ear damage, though it is ineffective in treating genetic deafness (Results in 2 units instead of 3).
Inaprovaline▮
Formula: 1 part Carbon, 1 part Oxygen, 1 part Sugar
Effects:
Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops the rate of decline in a patient's body if it has reached 0% or lower.
Kelotane▮
Formula: 1 part Carbon, 1 part Silicon
Effects:
Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns.
Leporazine▮
Formula: 1 part Copper, 1 part Silicon, 5 units Plasma (catalyst)
Effects:
This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.
Lipozine▮
Formula: 1 part Sodium Chloride, 1 part Ethanol, 5 units Radium
Effects:
Speeds up the patient's metabolism to reduce body fat at a rapid rate.
Ryetalyn▮
Formula: 1 part Arithrazine, 1 part Carbon
Effects:
Repairs all genetic defects, restoring a patient to an ideal state. May be useful if genetics is unable to function properly.
Spaceacillin▮
Formula: 1 part Cryptobiolin, 1 part Inaprovaline
Effects:
A theta-lactam antibiotic. A common and very useful medicine, cures many diseases likely to be encountered in space and when injected into infected patients it prevents all diseases from spreading to others.
Synaptizine▮
Formula: 1 part Lithium, 1 part Sugar, 1 part Water
Effects:
Used as part of a cure for GBS. It removes Mindbreaker Toxin (faster than Anti-Toxin) and lowers the duration of paralysis, stunned, weakened, drowsyness and hallucinations. Has a chance to deal a small amount of toxic damage.
Tricordrazine▮
Formula: 1 part Anti-Toxin, 1 part Inaprovaline
Effects:
A highly potent stimulant that can heal all damage types, originally derived from Cordrazine. Often used in a wide range of applications.
Quick-Guide to Making Medicine
These are a few quick guides to making the more involved medicines without messing with the Chemmaster.
All reagents are to be added in the order shown. Some may require splitting via the Chemmaster.
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Ammonia
Formula: 3 parts Hydrogen, 1 part Nitrogen
Effects:
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (Results in 3 units instead of 4).
Chloral Hydrate
Formula: 3 parts Chlorine, 1 part Ethanol, 1 part Water
Effects:
A powerful sedative which causes death in doses around 30 units (Results in 1 units instead of 5).
Condensed Capsaicin
Formula: 1 part Capsaicin Oil, 5 parts Ethanol
Effects:
A chemical agent used for self-defense and in police work (Results in 5 units instead of 6).
Cryptobiolin
Formula: 1 part Oxygen, 1 part Potassium, 1 part Sugar
Effects:
Causes confusion and dizziness. This is essential to make Spaceacillin.
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
Mindbreaker Toxin
Formula: 1 part Anti-toxin, 1 part Hydrogen, 1 part Silicon
Effects:
A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
Mute Toxin
Formula: 2 part Uranium, 1 part Water, 1 part Carbon
Effects:
Makes the subject unable to speak for some time.
Napalm
Formula: 1 part Aluminium, 1 part Plasma, 1 part Sulphuric Acid
Effects:
Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).
Not at potent as its preceding chemical, merely makes you narcoleptic rather than comatose.
Smoke
Formula: 1 part Phosporous, 1 part Potassium, 1 part Sugar
Effects:
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.
Sodium Chloride
Formula: 1 part Chlorine, 1 part Sodium
Effects:
Commonly known as salt, Sodium Chloride is often used to season food.
A tasty alternative to actual meat, allegedly used for surgery.
Thermite
Formula: 1 part Aluminium, 1 part Iron, 1 part Oxygen
Effects:
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.
Unstable Mutagen
Formula: 1 part Chlorine, 1 part Phosphorus, 1 part Radium
Effects:
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
Virus Food
Formula: 1 part Water, 1 part Milk
Effects:
A chemical which allows viruses and bacteria to quickly grow.
Formula: 5 parts Sleeping Toxin, 5 parts CarpoToxin, 5 parts Copper
Effects:
Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
Goon Chemistry
Now that all of that boring talk is over, we can move onto the fun chemicals. Recently, a large array of chemicals were ported from the Goonstation codebase to ours, and now we have a lot of new reactions. Since these chemicals are so different from the vanilla chemicals, they will be divided from them.
Mixing these special chemicals often requires a new tool called the Chem Heater. With this, you enter a given temperature (in Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!
Additionally, the chemical dispenser has four new reagents. Stable Plasma, Welding Fuel, Iodine, and Bromine.
Goon Formulas
Medicine
Most of these chemicals function similarly to normal ones, with very few exceptions. A good challenge would be to, instead of treating someone with the old chemicals, to use the new ones!
Calomel▮
Formula: 1 part Mercury, 1 part Chlorine heated to 374 K
Effects:
Quickly purges the body of all chemicals. If your health is above 20, toxin damage is dealt. (Results in 2 units instead of 3).
Charcoal▮
Formula: 1 part Ash, 1 part Sodium Chloride heated to 374 K
Effects:
Heals toxin damage as it slowly purges your body of other chemicals. (Results in 2 units instead of 3).
Diphenhydramine▮
Formula: 1 part Diethylamine, 1 part Sugar, 1 part Oil, 1 part Hydrogen
Effects:
Reduces stun times, run speed, and stabilizes crit. (Results in 4 units instead of 3).
Ephedrine▮
Formula: 1 part Oil, 1 part Carbon, 1 part Bromine, 1 part Diethylamine, 1 part Ethanol
Effects:
Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. (Results in 4 units instead of 3).
Morphine▮
Formula: None! Ask the Quartermaster to order you a crate of it.
Effects:
When heavily damaged, this chemical will allow you to walk faster. Also reduces jitteriness and will eventually knock you out if you take too much.
Pentetic Acid▮
Formula: 1 part Welding Fuel, 1 part Chlorine, 1 part Ammonia, 1 part Formaldehyde, 1 part Sodium, 1 part Cyanide
Effects:
Reduces radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. (Results in 6 units instead of 3).
Perfluorodecalin▮
Formula: 1 part Hydrogen, 1 part Fluorine, 1 part Oil
Effects:
Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Small chance of healing brute and burn damage as well.
Potassium Iodide▮
Formula: 1 part Potassium, 1 part Iodine
Effects:
Reduces radiation damage very effectively. (Results in 2 units instead of 3).
Salbutamol▮
Formula: 1 part Salicylic Acid, 1 part Lithium, 1 part Aluminum, 1 part Bromine, 1 part Ammonia
Effects:
Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients! (Results in 5 units instead of 3).
Salicylic Acid▮
Formula: 1 part Sodium, 1 part Phenol, 1 part Carbon, 1 part Oxygen, 1 part Sulfuric Acid
Effects:
If you have less than 50 brute damage, there is a chance to heal it. (Results in 5 units instead of 3).
Saline-Glucose Solution▮
Formula: 1 part Sodium Chloride, 1 part Water, 1 part Sugar
Effects:
Has a low chance to heal both brute and burn damage.
Silver Sulfadiazine▮
Formula: 1 part Ammonia, 1 part Silver, 1 part Sulfur, 1 part Oxygen, 1 part Chlorine
Effects:
Quickly heals burn damage. (Results in 5 units instead of 3).
Styptic Powder▮
Formula: 1 part Aluminum, 1 part Hydrogen, 1 part Oxygen, 1 part Sulfuric Acid
Effects:
Quickly heals brute damage. (Results in 4 units instead of 3).
Synthflesh▮
Formula: 1 part Blood, 1 part Carbon, 1 part Styptic Powder
Effects:
Instantly heals immense amounts of brute and burn damage. Not the same as Synthi-flesh!