User:PowerfulBacon/Anomalies: Difference between revisions

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Anomalies are items collected from the gateway and are used for research, money-generation, and individual powers.
= Affinities =
= Affinities =
Affinities are individual traits assigned to players at the start of a round. On-spawn every single affinity rolls a dice, and if it rolls a high enough number then you get the affinity. This process repeats for every affinity, and having 1 affinity doesn't affect your ability to get another (they are independant probabilities). Some job roles affect your probability of getting certain affinities.
By default players have a 25% chance to spawn with each affinity. Your chances of spawning with any affinities are as follows:
{| class="wikitable"
|+ Caption text
|-
! Affinity Count !! Base Probability
|-
| 0 || 18%
|-
| 1 || 36%
|-
| 2 || 30%
|-
| 3 || 13%
|-
| 4 || 3%
|-
| 5 || 0.004%
|-
| 6 || 0.0002%
|-
| Example || Example
|}
== Force ==
== Radiance ==
== Anima ==
== Psionic ==
== Entropy ==
== Space ==

Revision as of 07:54, 14 February 2025

Anomalies are items collected from the gateway and are used for research, money-generation, and individual powers.

Affinities

Affinities are individual traits assigned to players at the start of a round. On-spawn every single affinity rolls a dice, and if it rolls a high enough number then you get the affinity. This process repeats for every affinity, and having 1 affinity doesn't affect your ability to get another (they are independant probabilities). Some job roles affect your probability of getting certain affinities.

By default players have a 25% chance to spawn with each affinity. Your chances of spawning with any affinities are as follows:

Caption text
Affinity Count Base Probability
0 18%
1 36%
2 30%
3 13%
4 3%
5 0.004%
6 0.0002%
Example Example

Force

Radiance

Anima

Psionic

Entropy

Space