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Revision as of 13:13, 19 April 2024
Artifacts
Artifacts are powerful and mysterious items, they are responsible for many phenomena including transforming people into corgis, or spontaneously creating missing persons cases.
Science can research with these items to gain various rewards, including both research and discovery points.
Anatomy
Defining an artifact starts with its material. An artifact's material defines what 'rules' it follows in terms of what kind of traits it can have, and how many traits it can have.
The next aspect is an artifact's traits. Traits define an artifact's behaviour and characteristics, these traits fall into 1 of 4 categories, of which are-
Trait Type | Info |
---|---|
Activators | These define how an artifact 'activates'. Every artifact will have 1 of these. |
Minors | These can define an artifact's physical characteristics, special secondary actions, or artifact function behaviour. Every artifact will have 3 of these. |
Majors | These define an artifact's action, what it does. Every artifact will have 1 of these. |
Malfunctions | These define what's wrong with an artifact. Most artifacts will not start with these, instead gaining 1 through repeated use without stabilization. |
Traits
Trait List (mouse over the sleuth entries for a brief explanation)
Research
Processing artifacts
The Work
How to perform the work