Guide to the Antimatter Engine: Difference between revisions
m (removed the "Needs revision" thingy) |
Williamcll (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
So, you have gotten tired of the SM and the singulo, whats next? | So, you have gotten tired of the SM and the singulo, whats next? | ||
WELL KIDDIES, STEP RIGHT UP FOR THE FORGOTTEN: | WELL KIDDIES, STEP RIGHT UP FOR THE FORGOTTEN (and sometimes necessary when all other options are not available) : ANTIMATTER ENGINE! | ||
ANTIMATTER ENGINE! | |||
<small> The antimatter was ported from /vg/station on October 10, 2016, that's why the sprites look a bit wonky </small> | <small> The antimatter was ported from /vg/station on October 10, 2016, that's why the sprites look a bit wonky </small> | ||
==How to get the antimatter== | ==How to get the antimatter== | ||
For this spicy recipe, you will need: | For this spicy recipe, you will need: | ||
* [[File:Generic_cargo.png]] Some nice [[Cargo Technician]]s. | * [[File:Generic_cargo.png]] Some nice [[Cargo Technician]]s. | ||
* [[File:Multitool.png]] A [[Multitool]] | * [[File:Multitool.png]] A [[Multitool]] | ||
Line 16: | Line 12: | ||
Optionally: | Optionally: | ||
* [[File:Baseball_bat.png]] A bat to beat the [[Assistant|Greytiders]] | * [[File:Baseball_bat.png]] A bat to beat the [[Assistant|Greytiders]] | ||
Now, hop down to cargo and ask them for | Now, hop down to cargo and ask them for | ||
* [[File:GrayCrate.png]] An antimatter shielding crate | * [[File:GrayCrate.png]] An antimatter shielding crate | ||
* [[File:GrayCrate.png]] An antimatter control crate | * [[File:GrayCrate.png]] An antimatter control crate | ||
* [[File:GrayCrate.png]] And an antimatter jar crate. | * [[File:GrayCrate.png]] And an antimatter jar crate. | ||
With all this under your belt, lets get to building! | With all this under your belt, lets get to building! | ||
==Building the antimatter== | ==Building the antimatter== | ||
To construct this thing, ask your local CE or yourself where you can build. | To construct this thing, ask your local CE or yourself where you can build. | ||
Line 66: | Line 59: | ||
To create more power after the fuel has run out, eject the fuel jar, place a new fuel jar inside, and set the mode to ''Injecting'' once more. | To create more power after the fuel has run out, eject the fuel jar, place a new fuel jar inside, and set the mode to ''Injecting'' once more. | ||
==Warning== | ==Warning== | ||
# Always set the injection rate to '''no more than two times the number of cores.''' By default (the base engine ordered from cargo), this is 2. <font color = Red>'''Higher injection rates will not produce additional power, but will damage the integrity of the control unit. If integrity zero, it will explode causing severe damage.'''</font> | # Always set the injection rate to '''no more than two times the number of cores.''' By default (the base engine ordered from cargo), this is 2. <font color = Red>'''Higher injection rates will not produce additional power, but will damage the integrity of the control unit. If integrity zero, it will explode causing severe damage.'''</font> | ||
==Expansion== | ==Expansion== | ||
*[[File:AMEpackage.png]] AMR Parts can be ordered from Cargo for 2000 points. This crate will contain an additional 9 segments. | *[[File:AMEpackage.png]] AMR Parts can be ordered from Cargo for 2000 points. This crate will contain an additional 9 segments. | ||
*[[File:Jar.png]] Fuel Jars cost 2000 points for a single jar. | *[[File:Jar.png]] Fuel Jars cost 2000 points for a single jar. | ||
Adding segments to the Antimatter Engine will increase the number of cores, in turn allowing you to safely increase injection rate. Remember that this will also cause the engine to deplete fuel faster. | Adding segments to the Antimatter Engine will increase the number of cores, in turn allowing you to safely increase injection rate. Remember that this will also cause the engine to deplete fuel faster. | ||
The power produced by an antimatter engine as it is expanded has linear growth, and is given by the formula: ''(Injection Rate)^2 * 20000 / (Number of Cores).'' If you are injecting at the maximum rate, this can be simplified to ''Injection Rate * 40000''. Eight cores should be enough to power the station fully at full injection. This will produce 320000 watts. | The power produced by an antimatter engine as it is expanded has linear growth, and is given by the formula: ''(Injection Rate)^2 * 20000 / (Number of Cores).'' If you are injecting at the maximum rate, this can be simplified to ''Injection Rate * 40000''. Eight cores should be enough to power the station fully at full injection. This will produce 320000 watts. | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 09:52, 2 August 2021
So, you have gotten tired of the SM and the singulo, whats next? WELL KIDDIES, STEP RIGHT UP FOR THE FORGOTTEN (and sometimes necessary when all other options are not available) : ANTIMATTER ENGINE!
The antimatter was ported from /vg/station on October 10, 2016, that's why the sprites look a bit wonky
How to get the antimatter
For this spicy recipe, you will need:
- Some nice Cargo Technicians.
- A Multitool
- A beverage of your choosing
- And a Wrench
Optionally:
- A bat to beat the Greytiders
Now, hop down to cargo and ask them for
With all this under your belt, lets get to building!
Building the antimatter
To construct this thing, ask your local CE or yourself where you can build.
Once you have found a suitable area, open all 3 crates and take a sip of your beverage.
Clear out an area and put a wire connected to the powernet in there like in this picture:
Then, drop 9 of the packaged antimatter reactor sections like shown in this picture:
After that, drag that controller down and wrench it. Take a sip of your beverage and make sure it looks like this:
Its really starting to take its shape now! And, thats how big the AME is.
Now, grab your multitool and click on the boxes in order like in this picture:
Once you have done that, your engine should look sick as fuck, like in the picture below:
Take a sip of your drink, and continue with your life and this tutorial
Grab an antimatter jar from the antimatter jar crate and put it in the antimatter engine controller.
Left click on the controller and you should see a screen like this:
Click toggle status, and its done!
By default, it should be generating around 100,000 with just 2 units of antimatter being injected.
Enjoy your new engine, and dont forget to hook it into the SMESes or you will be probably killed by the crew.
To create more power after the fuel has run out, eject the fuel jar, place a new fuel jar inside, and set the mode to Injecting once more.
Warning
- Always set the injection rate to no more than two times the number of cores. By default (the base engine ordered from cargo), this is 2. Higher injection rates will not produce additional power, but will damage the integrity of the control unit. If integrity zero, it will explode causing severe damage.
Expansion
- AMR Parts can be ordered from Cargo for 2000 points. This crate will contain an additional 9 segments.
- Fuel Jars cost 2000 points for a single jar.
Adding segments to the Antimatter Engine will increase the number of cores, in turn allowing you to safely increase injection rate. Remember that this will also cause the engine to deplete fuel faster.
The power produced by an antimatter engine as it is expanded has linear growth, and is given by the formula: (Injection Rate)^2 * 20000 / (Number of Cores). If you are injecting at the maximum rate, this can be simplified to Injection Rate * 40000. Eight cores should be enough to power the station fully at full injection. This will produce 320000 watts.