Makeshift weapons: Difference between revisions
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Attach the assembly to the tank by hitting it on the tank. | Attach the assembly to the tank by hitting it on the tank. | ||
Weld a pressure hole into the tank with a welding tool. | Weld a pressure hole into the tank with a welding tool. | ||
===[[File:ChemPayload.gif|32px]] Chemical Payload=== | |||
Two chemical [[Grenade]]s and a piece of [[Syndicate Items#Plastic Explosive charge (C4)|C4]] or [[Shaft Miner#The Ores|Gibtonite]] are stuffed into a matter bin. When the C4/Gibtonite blows, it also activates the two chemical grenades. You should ideally place the payload into a bomb assembly (crafted from 10 plasteel) to provide a way to actually detonate it. A useful way to bypass the countdown of the bomb (and create an instant explosion) is to strap a signaller onto the boom wire of the bomb. If you can get your hand on some bluespace beakers, the chemical payload can theoretically detonate 1200 units of [[Guide to chemistry#Pyrotechnics|chemicals]]/Guide to chemistry#Toxins|toxins]]. Capable of very great destruction. | |||
{| style="background-color:#EEEEEE" width="300" | |||
!Requires | |||
|- | |||
|1x [[File:Matter bin.png|Matter Bin|link=Matter bin]], 2x [[File:Grenade Casing.png|Grenade|link=Grenade]], 1x [[File:C4.gif|C4|link=C4]] OR [[File:Gibtoniteore.png|Gibtonite|link=Gibtonite]] | |||
|} | |||
Put two chemical [[Grenade]]s into the matter bin | |||
Put the detonator (the C4 or Gibtonite) into the matter bin | |||
Use 10 plasteel to make a bomb assembly | |||
Put the Chemical Payload into the bomb assembly | |||
Attach a signaller onto the boom wire of the bomb (optional) | |||
Make the bomb actually go boom (optional) | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Objects]] | [[Category:Objects]] |
Revision as of 06:24, 1 March 2018
Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low tech items. They are significantly less effective than more modern and effective Security items, but these weapons can prove to be very useful in a pinch and can surprise even the most hardy of people.
Construction
Cablecuffs
Cable cuffs are makeshift handcuffs. They are easier to break out of, and wirecutters will remove them instantly, but otherwise they still function as normal handcuffs. You need at least 15 coils.
Requires |
---|
15 x |
Click on the Cable Coil in your hand and select "Make Cable Restraints". Alternatively, you can hold some cable and click 'Make Cable Restraints' in the object tab.
Spear
The spear is a makeshift melee weapon which can only be held in hand or on your back. It does 10 brute when wielded with one hand, and 18 brute when wielded in both hands.
Requires |
---|
1 x , 15 x , 1x |
Make Cable Restraints from the Cable Coil. Use the Rods on the Cable Restraints. Use the Glass Shard on the Wired Rod.
Explosive Lance
The explosive lance is a weapon, which upon contact, activates the grenade attached to it. Most effective when thrown towards an enemy. A 100 Potassium/Water mix has a 1 tile gibbing radius, an effective and makeshift way of permanently taking care of a Changeling.
Requires |
---|
1 x , 15 x , 1x , 1x |
Make Cable Restraints from the Cable Coil. Use the Rods on the Cable Restraints. Use the Glass Shard on the Wired Rod. Attach a Grenade to the resulting Spear.
|}
Stunprod
The Stunprod is a makeshift Stun Baton which consumes much more battery life and stuns for less when used, it will keep a target down for about five seconds which is enough time to slap some cuffs on. Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply, simply use a Screwdriver on the prod to remove the Power Cell and either replace it with a fresh cell or put the dead cell in a Cell Charger. Rechargers are also surprisingly compatible with Stunprods.
While the Stunprod is great for self-defence it deal poor damage to targets, best usage of the Stunprod is to subdue your target or use it to get distance between yourself and the target.
Requires |
---|
1 x , 1 x , 15 x , 1x |
Make Cable Restraints from the Cable Coil. Use the Rods on the Cable Restraints Use the Igniter on the Rods Use the Power Cell on the assembled rod. =========Alternatively============= Collect all components and place on a table Click and drag the table to your sprite Select "Stunprod" and wait a few seconds
Teleprod
The Teleprod is similar to the Stunprod, but instead of stunning the target, it teleports the target a short distance away. Hopefully it sends the target straight off into deep-space.
Requires |
---|
1 x , 1 x , 15 x , 1x |
Make Cable Restraints from the Cable Coil. Use the Rods on the Cable Restraints Use the Igniter on the Rods Use the Bluespace Crystal on the assembled rod. =========Alternatively============= Collect all components and place on a table Click and drag the table to your sprite Select "Teleprod" and wait a few seconds
Strobe Shield
A standard issue security riot shield, but it has a built in flash with the ability to blind and disorient the target.
Requires |
---|
1 x , 1 x , 1x |
Use the Mounted Flash Frame on the Riot Shield Use the Flash on the Strobe Shield assembly =========Alternatively============= Collect all components and place on a table Click and drag the table to your sprite Select "Strobe Shield" and wait a few seconds
Chainsaw
The Chainsaw is a glorified version of the circular saw, with extra robustness. You can even surgically replace your arms with chainsaws, if you would like your dream about the unstoppable Double Chainsaw Griffon Man to come true. They can be tablecrafted using a circular saw, a plasteel sheet, some cable coil, and a welding tool. Don't forget to turn it on!
Requires |
---|
1 x , 1x , 1x , |
Collect all components and place on a table Click and drag the table to your sprite Hold the welder Select "Chainsaw" and wait a few seconds
Improvised Explosive Device (IED)
The IED is a firebomb made out of a soda can. It is weak but it can do lots of damage if used correctly, from setting fire to crew to breaking power wires. It has a random timer between 3 and 8 seconds, so use it wisely!
Requires |
---|
1 x soda can, 1 x , , 1 x |
Fill the can with welding fuel Put the can, the igniter, and the cable coil on a table Click and drag the table onto your sprite
Molotov Cocktail
Bash it on your target, watch him burst into flames. Highly recommended for rioters and revolutionaries alike. Light and toss. Fwooosh.
Requires |
---|
1 x , 1 x , 100u |
Fill the bottle with 100 units of an accelerant, a highly flammable substance which will go up in flames when set alight. (Examples include: Ethanol, Welding Fuel, Chlorine Trifluoride, Phlogiston, Napalm, Hellwater, Liquid Plasma, and Burning Spore Toxin. Use the rag on the bottle filled with an accelerant.
Flamethrower
The flamethrower creates a stream of flame that superheats the air and causes those caught in the flame to catch on fire. It has a range of about three tiles and is most effective against alien weeds and space vines; while very effective against the aforementioned two infestations, the flamer is at best a suppression weapon against human targets and at worst a suicide attack to yourself. You are better off using a Stun Prod or a Toolbox to do direct damage, however the flamethrower is great for area denial, AoE attacks, and damage done over time (both from catching on fire and the hot state that it leaves the surrounding air in). When using a flamethrower either wear a Firesuit to protect you against the high heat or move back as soon as you fire the weapon.
May simply cause masses of plasma to be spewed everywhere if the pressure settings are too high.
Requires |
---|
1 x , , 1 x , 1 x , 1 x |
Screwdriver the Welder Add Rods to the Welder to create the Flamethrower Screwdriver the Igniter Add the Igniter to the Flamethrower Screwdriver to finish Load a Plasma Tank =========Alternatively============= Put the Welder, Rods, and Igniter on a table Hold a screwdriver Click and drag the table to yourself Select "Flamethrower" Load a Plasma Tank
You can also get one from a hacked Autolathe, minus the plasma tank.
It should also be noted that the fuel inside the plasma tank determines the properties of the shot flame. Mixes of plasma and other gases can create different results when using the flamethrower, namely in temperature.
Improvised Shotgun
Essentially a tube that aims shotgun shells.
Requires |
---|
1 x , 1 x , 1 x , 1 x , |
Collect all the materials (make Modular Receiver from a Protolathe, make Rifle Stock from 10 wooden planks) Put them on a table Have Screwdriver in hand, drag the table on you and commence crafting and you're done (If you want improvised shells for it, use Technological Shells from the Protolathe)
Meteorshot Shell
A shotgun shell rigged with CMC technology, which launches a massive slug when fired.
Requires |
---|
1 x Tech Shell, 1x RCD Ammo, 1x Micro-Manipulator, |
Collect all components and place on a table Click and drag the table to your sprite Hold a screwdriver Select "Meteorshot Shell" and wait a few seconds
Pulse Slug Shell
A delicate device which can be loaded into a shotgun. The primer acts as a button which triggers the gain medium and fires a powerful energy blast. While the heat and power drain limit it to one use, it can still allow an operator to engage targets that ballistic ammunition would have difficulty with.
Requires |
---|
1 x Tech Shell, 1x Advanced Capacitor, 1x Ultra-High-Power Micro-Laser, |
Collect all components and place on a table Click and drag the table to your sprite Hold a screwdriver Select "Pulse Slug Shell" and wait a few seconds
Dragonsbreath Shell
A shotgun shell which fires a spread of incendiary pellets.
Requires |
---|
1 x Tech Shell, 5u Phosphorus, |
Collect all components and place on a table Click and drag the table to your sprite Hold a screwdriver Select "Dragonsbreath Shell" and wait a few seconds
Pneumatic Cannon
A unique gas-powered gun that can fire anything loaded into it.
Requires |
---|
2x pipe, 8x package wrapping, 4x metal sheets |
Collect all components and place on a table, including the tools Select Pneumatic Cannon and craft Acquire a medium-large sized gas tank to power the cannon
Bola
A simple device fashioned from a cable and weights on the end, designed to entangle enemies by wrapping around their legs upon being thrown at them. The victim can remove them rather quickly, however.
Requires |
---|
1x , 6 |
Collect all components and place on a table, including the tools Select Bola and craft
Extendo-Hand
Lets you reach things that are 2 tiles away and interact with them as if you were using your bare hand on them. Too long and awkward to use on things that are adjacent to you though. Basically you can fistfight/disarm people from a tile away assuming they don't close the distance or anything, plus you can unlock lockers or open doors from a tile away and stuff.
Requires |
---|
1x , 1x |
Attach a boxing glove to the cyborg arm
Baseball Bat
The baseball bat does moderate damage and knocks back mobs.
Requires |
---|
5x |
Click on the wooden planks in your hand and select "baseball bat".
Liz O' Nine Tails
For displaying your dominance over those filthy lizards.
Requires |
---|
1x , 1 x |
Attach a piece of cable coil to a cut off lizard tail.
Cat O' Nine Tails
For displaying your dominance over those filthy catgirls.
Requires |
---|
1x , 1 x |
Attach a piece of cable coil to a cut off cat tail.
Singletank Bomb
Singletank bombs are, unlike TTV bombs, constructed from a singular tank. As a result, they tend towards less explosive power but make up for it by being very easy to create in comparison. Experiment with gas mixtures - see if you can try and make something that's as big as the bomb cap!
Requires |
---|
1x , 1x detonator of your choice, 1x |
Create an igniter assembly, usually this is a signaller, by screwdrivering the igniter and detonator and combining them by slapping them together. (If you're using a signaller, make sure to set it off the default frequency to reduce the risk of someone randomly signalling your bomb). Attach the assembly to the tank by hitting it on the tank. Weld a pressure hole into the tank with a welding tool.
Chemical Payload
Two chemical Grenades and a piece of C4 or Gibtonite are stuffed into a matter bin. When the C4/Gibtonite blows, it also activates the two chemical grenades. You should ideally place the payload into a bomb assembly (crafted from 10 plasteel) to provide a way to actually detonate it. A useful way to bypass the countdown of the bomb (and create an instant explosion) is to strap a signaller onto the boom wire of the bomb. If you can get your hand on some bluespace beakers, the chemical payload can theoretically detonate 1200 units of chemicals/Guide to chemistry#Toxins|toxins]]. Capable of very great destruction.
Requires |
---|
1x , 2x , 1x OR |
Put two chemical Grenades into the matter bin Put the detonator (the C4 or Gibtonite) into the matter bin Use 10 plasteel to make a bomb assembly Put the Chemical Payload into the bomb assembly Attach a signaller onto the boom wire of the bomb (optional) Make the bomb actually go boom (optional)