Ashwalkers: Difference between revisions

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m (→‎Tribal Equipment: note about mining gear and the bone talismans)
 
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|duties = Protect the Tendril, remove the intruders
|duties = Protect the Tendril, remove the intruders
|guides = This is the guide
|guides = This is the guide
|quote = "SSSsss"
|quote = "Allright, which one of you chucklefucksss releasssed the Legion?"
}}
}}
You are an ash walker, one among [[Lavaland|the plains]]. The land is bountiful of prey and sustenance, but foreign powers move to exploit your land. You must build up your tribe and expel these aliens from your home.


You are an ash walker, one among the plains. The land is bountiful of prey and sustenance, but foriegn powers move to exploit your land. You must build up your tribe and expel these aliens from your home.
You are essentially a group of tribal Lizards who must <s>craft low tech weapons and armor</s> pick up wepons from the ground and loot corpses to fight off the more technologically advanced, but fewer in number, Human (or Lizard or Plasmaman) invaders.
==For the underground==
Your base of operations is small and humble, its lifeblood: the ash walker nest, a tendril converted and tamed to rapidly grow Ash Walker eggs near instantly when fed. Whenever any dead sentient corpse (such as the Legion's corpse, or Miners) is brought next to the nest, it'll be consumed and turned into a new egg.


You are essentially a group of tribal Lizard's who must craft low tech weapons and armor to fight off the more technologically advance, but fewer in number, Human (or Lizard or Plasmaman) invaders.
Also inside the nest are two adorable little friends: Gubbuck and Guthen. These gutlunches are the tribe's cattle, and they are extremely precious. As the nest consumes corpses, it will spill gibs and organs everywhere; Gubbuck and Guthen will happily slurp these up, producing delicious, frothy milk to fill a bucket with and share with the tribe. You might need to give them a little kick to get them to eat; this is normal, gutlunches don't typically get hungry unless they need to patch themselves up. Also, the milk happens to be a [[Guide to chemistry#Saline-Glucose_Solution|Saline-glucose solution]], so it'll veeeery slowly heal those who drink it, and you can even use it as replacement blood in a pinch.


=For the underground=
Outside there are a few small building, one with basic equipment for combat and farming, the other holding more advanced items, some necessary for exploration, and loot your tribe collected from past raids. Around the area you'll find a bonfire that can smelt ores, and a small garden where you can grow mushrooms.
Your base of operations is small and humble. Your lifeblood is the ash walker nest, a tendril converted and tamed to rapidly grow Ash Walker eggs near instantly when fed.  


Whenever any dead sentient corpse (such as the Legion's corpse, or Miners) is brought next to the nest, it'll be consumed and turned into a new Ash Walker egg.
The village and nest must be protected at all costs, its destruction would spell doom for your tribe.
==[[Shaft Miner|Foreign Invaders]]==
These strange aliens clad in dark clothing have begun to invade your village. You must drive them off. They are armed with better weapons and armour, but they are few in numbers and are far away from home. Use your numbers to your advantage and you'll kill them easily.


The nest must be protected at all costs, its destruction would spell doom for your tribe.
Their weapons are <s>too complex and advanced for your kind to understand</s> built for those with tiny, weak hands, and cannot accommodate the mighty, meaty mitts of an ashwalker. As such you cannot use them. Except the blasting spear they call the "crusher." That is fair game.
==The Wildlife==
In order to grow and prosper you must find and hunt down the wildlife of this land, for sustenance, reproduction and resources. The main reason to hunt the wildlife is to acquire bones and sinew, these resources are critical in crafting the more advanced tribal gear on offer to you. Please note that animals can't see you while you're in the room containing the tendril, so you can hide there if something goes wrong.
* Legions: The easiest prey, their attacks deal low damage and they are weak to your spears. The greatest advantage of the legions are their souls and their host. The host can be returned and reborn as an Ash Walker, while their Souls can be used for healing, or implanted to make them last. These creatures sadly do not drop crafting materials.


=Foreign Invaders=
* Watchers: Deadly creatures, they should never be approached alone. Their freeze attacks will slow you in place while they rip you to shreds. Attack in numbers. Watchers drop the coveted sinew, which is a necessary component for crafting higher tier weapons and armour. They also drop a single piece of bone.
The strange aliens clad in dark clothing have begun to invade your home. You must drive them off of your home. They are armed with better weapons and armour, but they are few in numbers and are far away from home. Use your numbers to your advantage and drive them away.


Their weapons are too complex and advance for your kind to understand, as such you cannot wield and use their advance weapons.
* Goliaths: Powerful creatures, but easily kited and killed by a skilled warrior. Do not allow them to stick you in place, keep mobile and rapidly move in, hit them, then move back. These creatures are a good prize to kill and can be killed by a single warrior. They are a worthy prey as they drop two bones and a goliath plate upon death.


=The Wildlife=
* Megafauna: Don't. Just stop. You'll get annihilated and possibly lure the beast to your nest, killing everyone.
In order to grow and prosper you must find and hunt down the wildlife of this land, for sustenance, reproduction and resources. The main reason to hunt the wildlife is to acquire bones and sinuw, these resources are critical in crafting the more advance tribal gear on offer to you.
==Tribal Equipment==
 
* Legions: The easiest prey, they're attacks deal low damage and they are weak to your spears. The greatest advantage of the legions are their souls and their host. The host can be returned and reborn as a Ash Walker, while their Souls can be surgically implanted into another Ash Walker in order to heal wounds. These creatures sadly do not drop bones of good value to craft.
 
* Watchers: Deadly creatures, they should never be approached alone. They're freeze attacks will slow you in place while they rip you to shreds. Attack in numbers. Watchers are nessecary to hunt as they drop the coveted sinew, which is a necessary component for crafting higher tier weapons and armour, they also drop a single piece of bone.
 
* Goliaths: Powerful creatures, but easily kited and killed by a skilled warrior. Do not allow them to stick you in place, keep mobile and rapidly move in, hit them, then move back. These creatures are a good prize to kill and can be killed by a single warrior. They are a worthy prize as they drop two bones upon death.
 
=Tribal Equipment=
The following is a list of tribal equipment you can craft
The following is a list of tribal equipment you can craft
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFDD;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFDD;" class="wikitable sortable"
Line 51: Line 49:
|A respectable and cheap weapon to craft, deals 15 damage.
|A respectable and cheap weapon to craft, deals 15 damage.
|Bone: 2
|Bone: 2
|-
![[File:bsword.png|32px]]<br>Bone Sword
|A good anti armor option recommended to pair with a shield, deals 15 damage.
|Bone: 3<br>Sinew: 2
|-
|-
![[File:bspear.png|32px]]<br>Bone Spear
![[File:bspear.png|32px]]<br>Bone Spear
|A powerful two handed weapon, deals 20 damage.
|A powerful two handed weapon, deals 20 damage.
|Bone: 4<br>Sinew: 1
|Bone: 4<br>Sinew: 1
|-
![[File:bonebow.png|32px]]<br>Bone Bow
|A powerful Ranged weapon, able to fight against fauna and miner alike.
|Bone: 8<br>Sinew: 4
|-
|-
![[File:baxe.png|32px]]<br>Bone Axe
![[File:baxe.png|32px]]<br>Bone Axe
|The most powerful crafted weapon avaliable, also needed to do surgery, deals 23 damage.
|The most powerful crafted weapon available, also needed to do surgery, deals 23 damage.
|Bone: 6<br>Sinew: 3
|Bone: 6<br>Sinew: 3
|-
![[File:Goliathshield.png|32px]]<br>Goliath Shield
|A heavy shield designed to defend against the attacks of fauna.
|Bone: 4<br>Goliath hide: 3
|-
|-
![[File:barmor.png|32px]]<br>Bone Armor
![[File:barmor.png|32px]]<br>Bone Armor
|Respectable armor, provides medicore protection to melee (35), bullet (25) and laser (25) attacks.
|Respectable armor, provides mediocre protection to melee (35), bullet (25) and laser (25) attacks.
|Bone: 6
|Bone: 6
|-
![[File:hbarmor.png]]<br>Heavy Bone Armor
|A tribal armor plate, crafted from animal bone. A heavier variation of standard bone armor. Protection to melee (40), bullet (25), Laser (30) attacks.
|Bone: 8<br>Sinew: 3
|-
|-
![[File:talisman.png|32px]]<br>Bone Talisman
![[File:talisman.png|32px]]<br>Bone Talisman
|Attached to bone armor, provides a small boost to base protection but a massive boost to bomb and biological protection. (Useless as accessory's don't provide protection)
|Attached to your jumpsuit, provides a 5 boost to base protection but a 20 boost to explosive and biological protection. Note that the Proto-Kinetic Accelerators used by miners deal explosive damage.
|Bone: 2<br>Sinew: 1
|Bone: 2<br>Sinew: 1
|-
![[File:ebelt.png|32px]]<br>Hunters Belt
|A belt made from Sinew and hide allowing you to carry more.
|Sinew: 2<br>Goliath hide: 2
|-
![[File:quiver.png|32px]]<br>Quiver
|A Quiver made from leather allowing you to hold up to 15 arrows
|Sinew: 4<br>Leather: 3
|-
|-
![[File:bracer.png|32px]]<br>Bone Bracer
![[File:bracer.png|32px]]<br>Bone Bracer
Line 75: Line 97:
|Provides moderate protection to the wearers head.
|Provides moderate protection to the wearers head.
|Bone: 4
|Bone: 4
|-
![[File:Wbola.png|32px]]<br>Watcher bola
|Able to tie up those pesky miners.
|Goliath hide: 2<br>sinew restraints: 1
|}
|}

Latest revision as of 19:08, 31 December 2021

EXTRATERRESTRIAL STAFF

Ashwalker
Access: N/A
Additional Access: N/A
Difficulty: Hard
Supervisors: The Underground
Duties: Protect the Tendril, remove the intruders
Guides: This is the guide
Quote: "Allright, which one of you chucklefucksss releasssed the Legion?"

You are an ash walker, one among the plains. The land is bountiful of prey and sustenance, but foreign powers move to exploit your land. You must build up your tribe and expel these aliens from your home.

You are essentially a group of tribal Lizards who must craft low tech weapons and armor pick up wepons from the ground and loot corpses to fight off the more technologically advanced, but fewer in number, Human (or Lizard or Plasmaman) invaders.

For the underground

Your base of operations is small and humble, its lifeblood: the ash walker nest, a tendril converted and tamed to rapidly grow Ash Walker eggs near instantly when fed. Whenever any dead sentient corpse (such as the Legion's corpse, or Miners) is brought next to the nest, it'll be consumed and turned into a new egg.

Also inside the nest are two adorable little friends: Gubbuck and Guthen. These gutlunches are the tribe's cattle, and they are extremely precious. As the nest consumes corpses, it will spill gibs and organs everywhere; Gubbuck and Guthen will happily slurp these up, producing delicious, frothy milk to fill a bucket with and share with the tribe. You might need to give them a little kick to get them to eat; this is normal, gutlunches don't typically get hungry unless they need to patch themselves up. Also, the milk happens to be a Saline-glucose solution, so it'll veeeery slowly heal those who drink it, and you can even use it as replacement blood in a pinch.

Outside there are a few small building, one with basic equipment for combat and farming, the other holding more advanced items, some necessary for exploration, and loot your tribe collected from past raids. Around the area you'll find a bonfire that can smelt ores, and a small garden where you can grow mushrooms.

The village and nest must be protected at all costs, its destruction would spell doom for your tribe.

Foreign Invaders

These strange aliens clad in dark clothing have begun to invade your village. You must drive them off. They are armed with better weapons and armour, but they are few in numbers and are far away from home. Use your numbers to your advantage and you'll kill them easily.

Their weapons are too complex and advanced for your kind to understand built for those with tiny, weak hands, and cannot accommodate the mighty, meaty mitts of an ashwalker. As such you cannot use them. Except the blasting spear they call the "crusher." That is fair game.

The Wildlife

In order to grow and prosper you must find and hunt down the wildlife of this land, for sustenance, reproduction and resources. The main reason to hunt the wildlife is to acquire bones and sinew, these resources are critical in crafting the more advanced tribal gear on offer to you. Please note that animals can't see you while you're in the room containing the tendril, so you can hide there if something goes wrong.

  • Legions: The easiest prey, their attacks deal low damage and they are weak to your spears. The greatest advantage of the legions are their souls and their host. The host can be returned and reborn as an Ash Walker, while their Souls can be used for healing, or implanted to make them last. These creatures sadly do not drop crafting materials.
  • Watchers: Deadly creatures, they should never be approached alone. Their freeze attacks will slow you in place while they rip you to shreds. Attack in numbers. Watchers drop the coveted sinew, which is a necessary component for crafting higher tier weapons and armour. They also drop a single piece of bone.
  • Goliaths: Powerful creatures, but easily kited and killed by a skilled warrior. Do not allow them to stick you in place, keep mobile and rapidly move in, hit them, then move back. These creatures are a good prize to kill and can be killed by a single warrior. They are a worthy prey as they drop two bones and a goliath plate upon death.
  • Megafauna: Don't. Just stop. You'll get annihilated and possibly lure the beast to your nest, killing everyone.

Tribal Equipment

The following is a list of tribal equipment you can craft

Item Description Material Needed

Bone Dagger
A respectable and cheap weapon to craft, deals 15 damage. Bone: 2

Bone Sword
A good anti armor option recommended to pair with a shield, deals 15 damage. Bone: 3
Sinew: 2

Bone Spear
A powerful two handed weapon, deals 20 damage. Bone: 4
Sinew: 1

Bone Bow
A powerful Ranged weapon, able to fight against fauna and miner alike. Bone: 8
Sinew: 4

Bone Axe
The most powerful crafted weapon available, also needed to do surgery, deals 23 damage. Bone: 6
Sinew: 3

Goliath Shield
A heavy shield designed to defend against the attacks of fauna. Bone: 4
Goliath hide: 3

Bone Armor
Respectable armor, provides mediocre protection to melee (35), bullet (25) and laser (25) attacks. Bone: 6

Heavy Bone Armor
A tribal armor plate, crafted from animal bone. A heavier variation of standard bone armor. Protection to melee (40), bullet (25), Laser (30) attacks. Bone: 8
Sinew: 3

Bone Talisman
Attached to your jumpsuit, provides a 5 boost to base protection but a 20 boost to explosive and biological protection. Note that the Proto-Kinetic Accelerators used by miners deal explosive damage. Bone: 2
Sinew: 1

Hunters Belt
A belt made from Sinew and hide allowing you to carry more. Sinew: 2
Goliath hide: 2

Quiver
A Quiver made from leather allowing you to hold up to 15 arrows Sinew: 4
Leather: 3

Bone Bracer
Provides moderate protection to both arms of the wearer. Bone: 2
Sinew: 1

Skull Helmet
Provides moderate protection to the wearers head. Bone: 4

Watcher bola
Able to tie up those pesky miners. Goliath hide: 2
sinew restraints: 1