Guide to Head of Staff Equipment: Difference between revisions
Jump to navigation
Jump to search
imported>CrasCrea (fixed a lot of stuff. removed firing pins. added antique laser.) |
m (→Head of Security: hos armor protects limbs) |
||
(11 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{Speech | {{Speech | ||
|name=Maximilian Vanderbilt, the | |name=Maximilian Vanderbilt, the Central Command Official | ||
|text= | |text=Nanotrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station's Heads. Good luck, your department and the future of Nanotrasen is in your control. | ||
|image=[[File:Centcomofficial.png|64px|right]] | |image=[[File:Centcomofficial.png|64px|right]] | ||
}} | }} | ||
Line 10: | Line 10: | ||
This list will detail important and useful items and clothing available to the Heads only. | This list will detail important and useful items and clothing available to the Heads only. | ||
<big>'''All Heads of Staff receive their very own''' [[beerepo:pull/6754|Personal Tiny Self Defense gun]] ''', which can be toggled between lethal and disabler mode. It recharges by itself automatically over time, like the Captain's Antique.'''</big> | |||
=The Captain= | =The Captain= | ||
===Equipment=== | ===Equipment=== | ||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
Line 20: | Line 21: | ||
! scope="col" class="unsortable" style='background-color:#898109;'|Spawns | ! scope="col" class="unsortable" style='background-color:#898109;'|Spawns | ||
|- | |- | ||
![[File:Id_gold.png|64px]] | ![[File:Id_gold.png|64px]] | ||
!All Access ID | !All Access ID | ||
|The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere. | |The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere. | ||
|On the Captain, with a spare copy in | |On the Captain, with a spare copy in the golden secure safe at Bridge. Keep that spare away from any person who might want it. | ||
|- | |- | ||
![[File:NuclearDisk.gif|64px]] | ![[File:NuclearDisk.gif|64px]] | ||
!Nuclear Authentication Disk | !Nuclear Authentication Disk | ||
|Arguably the sole job of the Captain is to guard this! This disk is required to detonate a | |Arguably the sole job of the Captain is to guard this! This disk is required to detonate a Nanotrasen brand nuclear fission device. Leaving this on your desk may get you laughed at or demoted for stupidity. [[Nuclear Operative]]s will probably kill you if they know you have this. | ||
|In the Captain's Quarters | |In the Captain's Quarters | ||
|- | |- | ||
![[File:Antique_laser.png|64px]] | ![[File:Antique_laser.png|64px]] | ||
!Captain's Antique Laser Gun | !Captain's Antique Laser Gun | ||
Line 50: | Line 36: | ||
|In a locked display case in the Captain's Quarters | |In a locked display case in the Captain's Quarters | ||
|- | |- | ||
![[File:Commanddoorremote.png|64px]] | ![[File:Commanddoorremote.png|64px]] | ||
!Command Door Remote | !Command Door Remote | ||
|A tool that can remotely bolt, open or remove access restrictions to any door that requires command access. | |A tool that can remotely bolt, open or remove access restrictions to any door that requires command access. | ||
|In the Captain's Personal Locker | |In the Captain's Personal Locker | ||
|- | |||
![[File:Tele.gif|64px]] | |||
!Hand Teleporter | |||
|A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. [[Traitor]]s might want this. | |||
|In the Captain's Quarters | |||
|} | |} | ||
===Clothing=== | ===Clothing=== | ||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
Line 65: | Line 54: | ||
! scope="col" class="unsortable" style='background-color:#898109;'|Spawns | ! scope="col" class="unsortable" style='background-color:#898109;'|Spawns | ||
|- | |- | ||
![[File:CaptArmor.png|64px]] | ![[File:CaptArmor.png|64px]] | ||
!Captain's SWAT Suit | !Captain's SWAT Suit | ||
Line 71: | Line 59: | ||
|Captain's Suit Storage Unit | |Captain's Suit Storage Unit | ||
|- | |- | ||
![[File:Jetpack-captain.gif|64px]] | ![[File:Jetpack-captain.gif|64px]] | ||
!Captain's Jetpack | !Captain's Jetpack | ||
|A classic Jetpack. Often sought by [[Traitor]]s. | |A classic Jetpack, allows you to get back to the station if you make a wrong move in space. Often sought by [[Traitor]]s. | ||
|Captain's Suit Storage Unit | |Captain's Suit Storage Unit | ||
|- | |- | ||
|} | |} | ||
=Head of Personnel= | |||
=Head of Personnel= | |||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
|- | |- | ||
Line 87: | Line 73: | ||
! scope="col" class="unsortable" style='background-color:#0066c6;'|Spawns | ! scope="col" class="unsortable" style='background-color:#0066c6;'|Spawns | ||
|- | |- | ||
![[File:Id_gold.png|64px]] | ![[File:Id_gold.png|64px]] | ||
!All Access ID | !All Access ID | ||
|While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. | |While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. Giving yourself All Access is against the [[Rules#2%20No%20Powergaming|Rules]] if you have no valid reasoning for it. | ||
|On Head of Personnel | |On Head of Personnel | ||
|- | |- | ||
![[File:Civiliandoorremote.png|64px]] | ![[File:Civiliandoorremote.png|64px]] | ||
!Civilian Door Remote | !Civilian Door Remote | ||
|A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. | |A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. | ||
|In the Head of Personnel's Personal Locker | |In the Head of Personnel's Personal Locker | ||
|- | |||
![[File:Ian.PNG|64px]] | |||
!Ian | |||
|<s>The smartest person on the station and the true captain.</s> The HoP's pet dog. Try to keep him alive and bring him with you on the shuttle. Arguably the sole job of the Head of Personnel is to guard him! | |||
|Head of Personnel's Office | |||
|} | |} | ||
===Clothing=== | ===Clothing=== | ||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
Line 120: | Line 96: | ||
! scope="col" class="unsortable" style='background-color:#0066c6;'|Spawns | ! scope="col" class="unsortable" style='background-color:#0066c6;'|Spawns | ||
|- | |- | ||
![[File:Armor.png|64px]] | ![[File:Armor.png|64px]] | ||
!Armour Vest | !Armour Vest | ||
|While not the best armour on the station, it is still better than what most people get. | |While not the best armour on the station, it is still better than what most people get. Good for protecting you if an angry assistant wants to kill you for denying his All Access request. | ||
|In the Head of Personnel's Personal Locker | |In the Head of Personnel's Personal Locker | ||
|} | |} | ||
=Head of Security= | =Head of Security= | ||
===Equipment=== | ===Equipment=== | ||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
Line 137: | Line 110: | ||
! scope="col" class="unsortable" style='background-color:#8c0b0b;'|Spawns | ! scope="col" class="unsortable" style='background-color:#8c0b0b;'|Spawns | ||
|- | |- | ||
![[File:Multiphase_gun_stun.gif|64px]] | ![[File:Multiphase_gun_stun.gif|64px]] | ||
!X-01 Multiphase Energy Gun | !X-01 Multiphase Energy Gun | ||
|Unique firearm only available to the Head of Security. Functions as an upgraded Energy Gun, offering the usage of a 'stun' setting alongside the standard 'disable' and 'lethal' settings; though it can only discharge five stun rounds before depleting its power source. | |Unique firearm only available to the Head of Security. Functions as an upgraded Energy Gun, offering the usage of a 'stun' setting (useful for knocking down targets very briefly) alongside the standard 'disable' and 'lethal' settings; though it can only discharge five stun rounds before depleting its power source. | ||
|Head of Security's Personal Locker | |||
|- | |||
![[File:Gangtool red.png|64px]] | |||
!Security Door Remote | |||
|A security-door remote tool. can remotely bolt, open or remove access restrictions to any security airlock. | |||
|Head of Security's Personal Locker | |Head of Security's Personal Locker | ||
|- | |- | ||
![[File:RiotS.png|64px]] | ![[File:RiotS.png|64px]] | ||
!Telescopic Shield | !Telescopic Shield | ||
Line 155: | Line 125: | ||
|Head of Security's Personal Locker | |Head of Security's Personal Locker | ||
|- | |- | ||
![[File:Implant_Case.png|64px]] | ![[File:Implant_Case.png|64px]] | ||
!Lockbox of Mindshield Implants | !Lockbox of Mindshield Implants | ||
|Very useful items during any crew conversion game modes, otherwise useless. | |Very useful items during any crew conversion game modes, otherwise useless. Cargo can order more of these. | ||
|Head of Security's Personal Locker | |Head of Security's Personal Locker | ||
|} | |} | ||
===Clothing=== | ===Clothing=== | ||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
Line 176: | Line 138: | ||
! scope="col" class="unsortable" style='background-color:#8c0b0b;'|Spawns | ! scope="col" class="unsortable" style='background-color:#8c0b0b;'|Spawns | ||
|- | |- | ||
![[File:Generic_hos.png|64px]] | ![[File:Generic_hos.png|64px]] | ||
!Armoured Trenchcoat | !Armoured Trenchcoat and Beret | ||
|Both are the second most powerful pair of armour available on the station, and they suffer from no slow down. | |Both are the second most powerful pair of armour available on the station, and they suffer from no slow down. HoS armour is the only non-hardsuit one that protects limbs. | ||
|On Head of Security | |On Head of Security | ||
|- | |- | ||
![[File:HoSRIG.png|64px]] | ![[File:HoSRIG.png|64px]] | ||
!Head of Security's Hardsuit | !Head of Security's Hardsuit | ||
Line 188: | Line 148: | ||
|Head of Security's Suit Storage Unit | |Head of Security's Suit Storage Unit | ||
|- | |- | ||
![[File:SWATMask.png|64px]] | ![[File:SWATMask.png|64px]] | ||
!SWAT Gas Mask | !SWAT Gas Mask | ||
|A slightly more intimidating gas mask available to the Head of Security. | |A slightly more intimidating gas mask available to the Head of Security with some added protection. | ||
|Head of Security's Personal Locker | |Head of Security's Personal Locker | ||
|} | |} | ||
=Research Director= | =Research Director= | ||
===Equipment=== | ===Equipment=== | ||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
Line 206: | Line 162: | ||
! scope="col" class="unsortable" style='background-color:#872d99;'|Spawns | ! scope="col" class="unsortable" style='background-color:#872d99;'|Spawns | ||
|- | |- | ||
![[File:Katomic.png|64px]] | ![[File:Katomic.png|64px]] | ||
!The Research Department | !The Research Department | ||
Line 212: | Line 167: | ||
|R&D | |R&D | ||
|- | |- | ||
![[File:Laser pointer.png|64px]] | ![[File:Laser pointer.png|64px]] | ||
!Laser Pointer | !Laser Pointer | ||
Line 218: | Line 172: | ||
|Research Director's Personal Locker | |Research Director's Personal Locker | ||
|- | |- | ||
![[File:Researchdoorremote.png|64px]] | ![[File:Researchdoorremote.png|64px]] | ||
!Research Door Remote | !Research Door Remote | ||
Line 224: | Line 177: | ||
|Research Director's Personal Locker | |Research Director's Personal Locker | ||
|} | |} | ||
===Clothing=== | ===Clothing=== | ||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
Line 233: | Line 185: | ||
! scope="col" class="unsortable" style='background-color:#872d99;'|Spawns | ! scope="col" class="unsortable" style='background-color:#872d99;'|Spawns | ||
|- | |- | ||
![[File:Reactive Teleport Armor.png|64px]] | ![[File:Reactive Teleport Armor.png|64px]] | ||
!Reactive Teleport armor | !Reactive Teleport armor | ||
Line 239: | Line 190: | ||
|Research Director's Personal Locker | |Research Director's Personal Locker | ||
|- | |- | ||
![[File:RDRIG.png|64px]] | ![[File:RDRIG.png|64px]] | ||
! Prototype Hardsuit | ! Prototype Hardsuit | ||
Line 245: | Line 195: | ||
|Research Director's Suit Storage Unit (or Toxins testing) | |Research Director's Suit Storage Unit (or Toxins testing) | ||
|} | |} | ||
=Chief Medical Officer= | =Chief Medical Officer= | ||
===Equipment=== | ===Equipment=== | ||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
Line 256: | Line 204: | ||
! scope="col" class="unsortable" style='background-color:#429ab5;'|Spawns | ! scope="col" class="unsortable" style='background-color:#429ab5;'|Spawns | ||
|- | |- | ||
![[File:Hspray.png|64px]] | ![[File:Hspray.png|64px]] | ||
!Hypospray | !Hypospray | ||
Line 262: | Line 209: | ||
|Chief Medical Officer's Personal Locker | |Chief Medical Officer's Personal Locker | ||
|- | |- | ||
![[File:Autoimplanter.png|64px]] | ![[File:Autoimplanter.png|64px]] | ||
!Medical HUD Autosurgeon | !Medical HUD Autosurgeon | ||
Line 268: | Line 214: | ||
|Chief Medical Officer's Personal Locker | |Chief Medical Officer's Personal Locker | ||
|- | |- | ||
![[File:Compactdefib.png|64px]] | ![[File:Compactdefib.png|64px]] | ||
!Compact Defibrillator | !Compact Defibrillator | ||
Line 274: | Line 219: | ||
|Chief Medical Officer's Personal Locker | |Chief Medical Officer's Personal Locker | ||
|- | |- | ||
![[File:Medicaldoorremote.png|64px]] | ![[File:Medicaldoorremote.png|64px]] | ||
!Medical Door Remote | !Medical Door Remote | ||
|A medical-door remote tool. can remotely bolt, open or remove access restrictions to any medical | |A medical-door remote tool. can remotely bolt, open or remove access restrictions to any medical airlock. | ||
|Chief Medical Officer's Personal Locker | |Chief Medical Officer's Personal Locker | ||
|} | |} | ||
===Clothing=== | ===Clothing=== | ||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
|- | |- | ||
Line 291: | Line 232: | ||
! scope="col" class="unsortable" style='background-color:#429ab5;'|Spawns | ! scope="col" class="unsortable" style='background-color:#429ab5;'|Spawns | ||
|- | |- | ||
![[File:Nitrile gloves.png|64px]] | ![[File:Nitrile gloves.png|64px]] | ||
!Nitrile Gloves | !Nitrile Gloves | ||
Line 297: | Line 237: | ||
|Chief Medical Officer's Personal Locker | |Chief Medical Officer's Personal Locker | ||
|- | |- | ||
![[File:Medical Hardsuit.png|64px]] | ![[File:Medical Hardsuit.png|64px]] | ||
!Medical Hardsuit | !Medical Hardsuit | ||
|Unique Hardsuit available to the Chief Medical Officer. Offers no protection from flash based attacks, but has | |Unique Hardsuit available to the Chief Medical Officer. Offers no protection from flash based attacks, but has an inbuilt reagent scanner for scanning the contents of chemicals. | ||
|Chief Medical Officer's Suit Storage Unit | |Chief Medical Officer's Suit Storage Unit | ||
|} | |} | ||
=Chief Engineer= | =Chief Engineer= | ||
===Equipment=== | ===Equipment=== | ||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
Line 315: | Line 251: | ||
! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns | ! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns | ||
|- | |- | ||
![[File:Ce belt.png|64px]] | ![[File:Ce belt.png|64px]] | ||
!Chief Engineer's Toolbelt | !Chief Engineer's Toolbelt | ||
Line 331: | Line 260: | ||
|On the Chief Engineer | |On the Chief Engineer | ||
|- | |- | ||
![[File:Jetpack-black.gif|64px]] | ![[File:Jetpack-black.gif|64px]] | ||
!Hardsuit Jetpack Upgrade | !Hardsuit Jetpack Upgrade | ||
| | |An upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack. | ||
|Chief Engineer's Personal Locker | |Chief Engineer's Personal Locker | ||
|- | |- | ||
![[File:Blueprint.png|64px]] | ![[File:Blueprint.png|64px]] | ||
!Station Blueprints | !Station Blueprints | ||
Line 343: | Line 270: | ||
|Chief Engineer's Personal Locker | |Chief Engineer's Personal Locker | ||
|- | |- | ||
![[File:Engineeringdoorremote.png|64px]] | ![[File:Engineeringdoorremote.png|64px]] | ||
!Engineering Door Remote | !Engineering Door Remote | ||
|A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. | |A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. | ||
|Chief Engineer's Personal Locker | |Chief Engineer's Personal Locker | ||
|} | |} | ||
===Clothing=== | ===Clothing=== | ||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
Line 359: | Line 283: | ||
! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns | ! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns | ||
|- | |- | ||
![[File:AdvRIG.png|64px]] | ![[File:AdvRIG.png|64px]] | ||
!Advanced Hardsuit | !Advanced Hardsuit | ||
|Unique Hardsuit available to the Chief Engineer. Comes with | |Unique Hardsuit available to the Chief Engineer. Comes with an inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, an inbuilt geiger counter and is reasonably armoured. | ||
|Chief Engineers Suit Storage Unit | |Chief Engineers Suit Storage Unit | ||
|- | |- | ||
![[File:AdMaShoe.png|64px]] | ![[File:AdMaShoe.png|64px]] | ||
!Advanced Magboots | !Advanced Magboots | ||
|Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while | |Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while being unable to slip or get pushed off. [[Traitor]]s might want these. | ||
|Chief Engineer's Suit Storage Unit | |Chief Engineer's Suit Storage Unit | ||
|} | |} |
Latest revision as of 17:23, 12 July 2023
Maximilian Vanderbilt, the Central Command Official says: "Nanotrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station's Heads. Good luck, your department and the future of Nanotrasen is in your control." |
This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates.
This list will detail important and useful items and clothing available to the Heads only.
All Heads of Staff receive their very own Personal Tiny Self Defense gun , which can be toggled between lethal and disabler mode. It recharges by itself automatically over time, like the Captain's Antique.
The Captain
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
All Access ID | The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere. | On the Captain, with a spare copy in the golden secure safe at Bridge. Keep that spare away from any person who might want it. | |
Nuclear Authentication Disk | Arguably the sole job of the Captain is to guard this! This disk is required to detonate a Nanotrasen brand nuclear fission device. Leaving this on your desk may get you laughed at or demoted for stupidity. Nuclear Operatives will probably kill you if they know you have this. | In the Captain's Quarters | |
Captain's Antique Laser Gun | The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. Traitors might want this. | In a locked display case in the Captain's Quarters | |
Command Door Remote | A tool that can remotely bolt, open or remove access restrictions to any door that requires command access. | In the Captain's Personal Locker | |
Hand Teleporter | A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. Traitors might want this. | In the Captain's Quarters |
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Captain's SWAT Suit | An advanced hardsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet. | Captain's Suit Storage Unit | |
Captain's Jetpack | A classic Jetpack, allows you to get back to the station if you make a wrong move in space. Often sought by Traitors. | Captain's Suit Storage Unit |
Head of Personnel
Icon | Item | Info | Spawns |
---|---|---|---|
All Access ID | While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. Giving yourself All Access is against the Rules if you have no valid reasoning for it. | On Head of Personnel | |
Civilian Door Remote | A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. | In the Head of Personnel's Personal Locker | |
Ian | Head of Personnel's Office |
Clothing
Head of Security
Equipment
Clothing
Research Director
Equipment
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Reactive Teleport armor | Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Generally won't space the user. But it might. Traitors might want this. | Research Director's Personal Locker | |
Prototype Hardsuit | A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a built-in research scanner that works like Science Goggles do. | Research Director's Suit Storage Unit (or Toxins testing) |
Chief Medical Officer
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
Hypospray | An air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. Traitors might want this. | Chief Medical Officer's Personal Locker | |
Medical HUD Autosurgeon | Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD. | Chief Medical Officer's Personal Locker | |
Compact Defibrillator | A scaled down variant of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field. | Chief Medical Officer's Personal Locker | |
Medical Door Remote | A medical-door remote tool. can remotely bolt, open or remove access restrictions to any medical airlock. | Chief Medical Officer's Personal Locker |
Clothing
Chief Engineer
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
Chief Engineer's Toolbelt | The Chief Engineer's Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:
All tools also work significantly faster than their singular counterparts. |
On the Chief Engineer | |
Hardsuit Jetpack Upgrade | An upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack. | Chief Engineer's Personal Locker | |
Station Blueprints | A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. Traitors might want this, as well as anyone who wants to rename every room to "Primary Fart Storage". | Chief Engineer's Personal Locker | |
Engineering Door Remote | A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. | Chief Engineer's Personal Locker |
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Advanced Hardsuit | Unique Hardsuit available to the Chief Engineer. Comes with an inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, an inbuilt geiger counter and is reasonably armoured. | Chief Engineers Suit Storage Unit | |
Advanced Magboots | Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while being unable to slip or get pushed off. Traitors might want these. | Chief Engineer's Suit Storage Unit |