User:PowerfulBacon/NinjaNerf: Difference between revisions

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= Ninja Nerf =
= Ninja Nerf (Implemented) =


* Energy katana damage reduced from 40 to 24
* Energy katana damage reduced from 40 to 24
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* Ninja gains an ability that allows them to dodge all projectiles for a short period of time, any projectile that hits them during this time will cause them to dash left or right to evade (or simply forward if there are no available spaces).
* Ninja gains an ability that allows them to dodge all projectiles for a short period of time, any projectile that hits them during this time will cause them to dash left or right to evade (or simply forward if there are no available spaces).
* Ninja gains a touch ability which can hack airlocks temporarilly open after a delay.
* Ninja gains a touch ability which can hack airlocks temporarilly open after a delay.
= Ninja Buff =
* Increase katana damage
* Teleporting now gives a click cooldown
* Teleporting no longer goes through people, but will still attack them if you teleport into someone. (And pushes them back)
* Ninja gets a small shield that can be used to block like 30 damage from projectiles only, but this replaces blocking on their katana.
* Ninja stealth is now 100%
* Ninja stealth is an ability where they go into smoke and lasts for 20-30 seconds
* Ninja now gets the ability to disguise as a normal looking crewmember
* Ninja loses the ability to EMP things on attack
* Ninja gains an item which they can plant on airlocks to copy the access of anyone that touches them.
* Ninja gains some active sword abilities (!!NEEDS DESIGN ON HOW THE INTERACTIONS WILL WORK AND BE USABLE MID-COMBAT!!) <- Maybe they just work like krav maga?
** A short range ability that dices people ahead of where is clicked, delimbing them.
** An ability that teleports the ninja around rapidly, attacking people in the vicinity a single time.
** Should dash become an ability that you have to activate instead? It does get a little annoying and result in people teleporting all over the place.

Latest revision as of 21:11, 6 December 2024

Ninja Nerf (Implemented)

  • Energy katana damage reduced from 40 to 24
  • Invisibility is now an active ability which lasts for a set amount of time and has a cooldown before it can be used again.
  • Sword teleport now works like a syndicate jaunter, it cannot go through solid surfaces but damages everything that it passes. This will damage people that it moves through, which makes attacking easier to compensate for the lower damages.
  • Change energy nets somehow to make them not an instant lock-in-place.
  • Ninja suit can be toggled between combat mode and a mode which allows for peircing of the suit, allowing for the ninja to heal.
  • Ninja loses EMP ability.
  • Ninja gains an ability that allows them to dodge all projectiles for a short period of time, any projectile that hits them during this time will cause them to dash left or right to evade (or simply forward if there are no available spaces).
  • Ninja gains a touch ability which can hack airlocks temporarilly open after a delay.

Ninja Buff

  • Increase katana damage
  • Teleporting now gives a click cooldown
  • Teleporting no longer goes through people, but will still attack them if you teleport into someone. (And pushes them back)
  • Ninja gets a small shield that can be used to block like 30 damage from projectiles only, but this replaces blocking on their katana.
  • Ninja stealth is now 100%
  • Ninja stealth is an ability where they go into smoke and lasts for 20-30 seconds
  • Ninja now gets the ability to disguise as a normal looking crewmember
  • Ninja loses the ability to EMP things on attack
  • Ninja gains an item which they can plant on airlocks to copy the access of anyone that touches them.
  • Ninja gains some active sword abilities (!!NEEDS DESIGN ON HOW THE INTERACTIONS WILL WORK AND BE USABLE MID-COMBAT!!) <- Maybe they just work like krav maga?
    • A short range ability that dices people ahead of where is clicked, delimbing them.
    • An ability that teleports the ninja around rapidly, attacking people in the vicinity a single time.
    • Should dash become an ability that you have to activate instead? It does get a little annoying and result in people teleporting all over the place.