Guide to door access: Difference between revisions
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(Created page with ": Guide to contributing to the game > Guide to mapping This page is for mapping purposes, and details what Id numbers need to be used for what in-game access. Use va...") |
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: [[Guide to contributing to the game]] > [[Guide to mapping]] | : [[Guide to contributing to the game]] > [[Guide to mapping]] | ||
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access. | This page is for mapping purposes, and details what Id numbers need to be used for what in-game access. | ||
Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons. | Use var "''req_access_txt''" or "''req_one_access_txt''" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons. | ||
The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list. | The var "''req_access_txt''" requires you to have all the accesses in the list, while "''req_one_access_txt''" requires you to have one of the accesses in the list. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 69: | Line 68: | ||
| Network | | Network | ||
| Ntnet diagonistics/monitoring software | | Ntnet diagonistics/monitoring software | ||
| | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Security Access: | |+ Security Access: | ||
| Line 79: | Line 79: | ||
!| 1 | !| 1 | ||
| Security | | Security | ||
| Security equipment, security records, gulag item storage, secbots | | Security equipment, view security records, gulag item storage, secbots | ||
|- | |- | ||
!| 2 | !| 2 | ||
| Line 90: | Line 90: | ||
|- | |- | ||
!| 4 | !| 4 | ||
| | | Forensics_Lockers | ||
| Detective's office, forensics lockers, security+medical records | | Detective's office, forensics lockers, security+medical records | ||
|- | |||
!34 | |||
|Brigphys | |||
|Brig Physician locker + access to brig medical areas on some maps | |||
|- | |- | ||
!| 42 | !| 42 | ||
| Line 109: | Line 113: | ||
| Weapons permits for secbots/turrets | | Weapons permits for secbots/turrets | ||
|- | |- | ||
!69 | |||
|Sec_Records | |||
|Edit security records | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Medical Access: | |+ Medical Access: | ||
| Line 123: | Line 132: | ||
| Morgue | | Morgue | ||
| Morgue | | Morgue | ||
|- | |||
!9 | |||
|Genetics | |||
| | |||
|- | |- | ||
!| 33 | !| 33 | ||
| Line 140: | Line 153: | ||
| | | | ||
|- | |- | ||
! | !68 | ||
| | |Cloning | ||
| | |Cloning room and clone pod ejection | ||
|} | |||
| | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Cargo Access: | |+ Cargo Access: | ||
| Line 177: | Line 187: | ||
!| 64 | !| 64 | ||
| Mineral_Storeroom | | Mineral_Storeroom | ||
| Allows release of minerals from the ORM | | Allows release of minerals from the ORM | ||
| | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Service Access: | |+ Service Access: | ||
| Line 207: | Line 218: | ||
|- | |- | ||
!| 27 | !| 27 | ||
| | | Crematorium | ||
| | | | ||
|- | |- | ||
| Line 226: | Line 237: | ||
| | | | ||
|- | |- | ||
!| | !| 46 | ||
| Theatre | | Theatre | ||
| Theater Access | | Theater Access | ||
| | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Engineering Access: | |+ Engineering Access: | ||
| Line 268: | Line 280: | ||
| Access_Aux_Base | | Access_Aux_Base | ||
| Auxiliary Base Access | | Auxiliary Base Access | ||
| | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 278: | Line 290: | ||
|- | |- | ||
!| 7 | !| 7 | ||
| | | Tox | ||
| | | R&D Lab (Not the toxins lab) | ||
|- | |- | ||
!| 8 | !| 8 | ||
| | | Tox_Storage | ||
| Toxin's lab and burn chamber | | Toxin's lab, storage and burn chamber | ||
|- | |- | ||
!| 29 | !| 29 | ||
| Line 299: | Line 307: | ||
!| 47 | !| 47 | ||
| Research | | Research | ||
| | | General Access | ||
|- | |||
!49 | |||
|Exploration | |||
| | |||
|- | |- | ||
!| 55 | !| 55 | ||
| Line 305: | Line 317: | ||
| | | | ||
|- | |- | ||
!| | !70 | ||
| | |RD_Server | ||
| | |R&D Server Room | ||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Admin/Misc/Syndicate Access: | |+ Admin/Misc/Syndicate Access: | ||
| Line 363: | Line 376: | ||
| Syndicate_Leader | | Syndicate_Leader | ||
| Nuke Ops Leader | | Nuke Ops Leader | ||
|- | |||
!180 | |||
|Pirate | |||
| | |||
|- | |||
!181 | |||
|Hunters | |||
|Bounty hunter | |||
|- | |- | ||
!| 200 | !| 200 | ||
| Line 401: | Line 422: | ||
|- | |- | ||
!| 250 | !| 250 | ||
| | | Bloodcult | ||
| Internal, not for doors | | Internal, not for doors | ||
|- | |||
!251 | |||
|Clockcult | |||
|Pinion Airlocks | |||
|- | |- | ||
!| 300 | !| 300 | ||
| Line 422: | Line 447: | ||
!| 304 | !| 304 | ||
| Mech_Engine | | Mech_Engine | ||
| | | | ||
|} | |} | ||
{{Contribution guides}} | {{Contribution guides}} | ||
Latest revision as of 21:01, 25 October 2023
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.
Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.
The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list.
| Id Number | Id Name | Extra Information |
|---|---|---|
| 15 | Change_IDs | |
| 16 | AI_Upload | |
| 17 | Teleporter | |
| 18 | EVA | |
| 19 | Heads | Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console |
| 20 | Captain | |
| 21 | All_Personal_Lockers | |
| 53 | Vault | |
| 57 | HOP | Head of Personnel |
| 59 | RC_Annouce | Request Console Annoucements |
| 60 | Keycard_Auth | Used for events that require 2 people to confirm them. |
| 62 | Gateway | |
| 65 | Minisat | |
| 67 | Network | Ntnet diagonistics/monitoring software |
| Id Number | Id Name | Extra Information |
|---|---|---|
| 1 | Security | Security equipment, view security records, gulag item storage, secbots |
| 2 | Brig | Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console |
| 3 | Armory | Armory, gulag teleporter, execution chamber |
| 4 | Forensics_Lockers | Detective's office, forensics lockers, security+medical records |
| 34 | Brigphys | Brig Physician locker + access to brig medical areas on some maps |
| 42 | Court | Courtroom |
| 58 | HOS | Head of Security |
| 63 | Sec_Doors | Outer brig doors and secposts |
| 66 | Weapons | Weapons permits for secbots/turrets |
| 69 | Sec_Records | Edit security records |
| Id Number | Id Name | Extra Information |
|---|---|---|
| 5 | Medical | General Access |
| 6 | Morgue | Morgue |
| 9 | Genetics | |
| 33 | Chemistry | Allows access to chemistry factory areas on compatible maps |
| 39 | Virology | |
| 40 | CMO | |
| 45 | Surgery | |
| 68 | Cloning | Cloning room and clone pod ejection |
| Id Number | Id Name | Extra Information |
|---|---|---|
| 31 | Cargo | |
| 41 | QM | |
| 48 | Mining | |
| 50 | Mailsorting | Mailroom/Deliveries |
| 54 | Mining_Station | |
| 64 | Mineral_Storeroom | Allows release of minerals from the ORM |
| Id Number | Id Name | Extra Information |
|---|---|---|
| 12 | Maint_Tunnels | |
| 13 | External_Airlocks | |
| 22 | Chapel_Office | |
| 25 | Bar | |
| 26 | Janitor | |
| 27 | Crematorium | |
| 28 | Kitchen | |
| 35 | Hydroponics | |
| 37 | Library | |
| 38 | Lawyer | |
| 46 | Theatre | Theater Access |
| Id Number | Id Name | Extra Information |
|---|---|---|
| 10 | Engine | Engineering area, power monitor, power flow control console |
| 11 | Engine_Equip | APCs,EngiVend/YouTool, engineering equipment lockers |
| 23 | Tech_Storage | |
| 24 | Atmospherics | |
| 32 | Construction | Power Monitoring, Minisat Maintenance, Misc. Maintenance Areas. |
| 56 | CE | Chief Engineer |
| 61 | TCOMSAT | Access to telecomms satellite and machinery |
| 72 | Access_Aux_Base | Auxiliary Base Access |
| Id Number | Id Name | Extra Information |
|---|---|---|
| 7 | Tox | R&D Lab (Not the toxins lab) |
| 8 | Tox_Storage | Toxin's lab, storage and burn chamber |
| 29 | Robotics | |
| 30 | RD | |
| 47 | Research | General Access |
| 49 | Exploration | |
| 55 | Xenobiology | |
| 70 | RD_Server | R&D Server Room |
| Id Number | Id Name | Extra Information |
|---|---|---|
| 101 | Cent_General | Centcomm Ferry and general access |
| 102 | Cent_Thunder | Thunderdome |
| 103 | Cent_SpecOps | Captain's display case, Maurader and Seraph Mechs |
| 104 | Cent_Medical | |
| 104 | Cent_Living | |
| 105 | Cent_Storage | |
| 106 | Cent_Storage | |
| 107 | Cent_Teleporter | |
| 109 | Cent_Captain | |
| 110 | Cent_Bar | |
| 150 | Syndicate | Syndicate mechs, ruins, and general access |
| 151 | Syndicate_Leader | Nuke Ops Leader |
| 180 | Pirate | |
| 181 | Hunters | Bounty hunter |
| 200 | Away_General | Generic away-missions |
| 201 | Away_Maint | |
| 202 | Away_Med | |
| 203 | Away_Sec | |
| 204 | Away_Engine | |
| 205 | Away_Generic1 | |
| 206 | Away_Generic2 | |
| 207 | Away_Generic3 | |
| 208 | Away_Generic4 | |
| 250 | Bloodcult | Internal, not for doors |
| 251 | Clockcult | Pinion Airlocks |
| 300 | Mech_Mining | For internal mech components and keycard reqs |
| 301 | Mech_Medical | |
| 302 | Mech_Security | |
| 303 | Mech_Science | |
| 304 | Mech_Engine |
Contribution guides
| |
| General | Development, Downloading the source code / hosting a server, Guide to git, Game resources category, Guide to changelogs |
| Database (MySQL) | Setting up the database, MySQL |
| Coding | Understanding SS13 code, SS13 for experienced programmers, Binary flags, Text Formatting, Guide to signals |
| Mapping | Guide to mapping, Map merger, Exploration Ruins |
| Spriting | Guide to spriting |
| Wiki | Guide to contributing to the wiki, Wikicode |