Emag: Difference between revisions
imported>Mickyy5 m (Added VR) |
(Edit to reflect https://github.com/BeeStation/BeeStation-Hornet/pull/9683) |
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|usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will. | |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will. | ||
|strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark. | |strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark. | ||
|description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it | |description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it has 4 charges that each take 30 seconds to restore, which allow you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on [[robotics|Robots]], to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. E-magging a cyborg will change its lawset to follow you, and only those who you designate. You can order it to then go on a killing spree, retrieve an item, or any other number of things! It's like having your own personal slave! | ||
Experiment! Who knows what else it could work on. | Experiment! Who knows what else it could work on. | ||
}} | }} | ||
== Things it can be used on == | == Things it can be used on == | ||
=== Airlock === | === Airlock === | ||
If it can be opened, opens it and breaks so it stays open. | If it can be opened, opens it and breaks so it stays open. | ||
If it can't be opened, just breaks so it stays closed. | If it can't be opened, just breaks so it stays closed. | ||
Airlocks unable to be opened, due to such things as being bolted or welded shut, technically cannot be bypassed with the emag. However, it is but a simple matter of simply screwdrivering open the panel and crowbarring out the now useless electronics and loosening the bolts with a wrench. | |||
=== Cyborg === | === Cyborg === | ||
Unlocks the panel if it's closed. | Unlocks the panel if it's closed. | ||
Rewrites cyborg's laws to obey you if opened, and unlocks some special modules depending on the cyborg type. | Rewrites cyborg's laws to obey you if opened, and unlocks some special modules depending on the cyborg type. | ||
Doing so will cause the interface to "look damaged..." for anyone who opens/closes the panel afterwards, making the emagging evident. | Doing so will cause the interface to "look damaged..." for anyone who opens/closes the panel afterwards, making the emagging evident. Cyborgs slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]] can not be [[Syndicate_Items#Emag|emagged]]. | ||
=== Cleanbot === | === Cleanbot === | ||
Unlocks the panel if it's closed. | Unlocks the panel if it's closed. | ||
If its panel is opened with a screwdriver, it will spray slippery acid foam. | If its panel is opened with a screwdriver, it will spray slippery acid foam. | ||
=== ED-209 and secbots === | === ED-209 and secbots === | ||
Unlocks the panel if it's closed. | Unlocks the panel if it's closed. | ||
If its panel is opened with a screwdriver, it will attack everyone in sight with lasers. | If its panel is opened with a screwdriver, it will attack everyone in sight with lasers. | ||
=== Floorbot === | === Floorbot === | ||
Unlocks the panel if it's closed. | Unlocks the panel if it's closed. | ||
If its panel is opened with a screwdriver, it will deconstruct floors into open space. | If its panel is opened with a screwdriver, it will deconstruct floors into open space. | ||
=== Medbot === | === Medbot === | ||
Unlocks the panel if it's closed. | Unlocks the panel if it's closed. | ||
If its panel is opened with a screwdriver, it will inject | If its panel is opened with a screwdriver, it will inject [[Guide_to_chemistry#Chloral_Hydrate|5u chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step. | ||
=== Honkbot === | === Honkbot === | ||
Unlocks the panel if it's closed. | Unlocks the panel if it's closed. | ||
If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion. | If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion. | ||
=== Mulebot === | === Mulebot === | ||
Unlocks controls. | Unlocks controls. | ||
=== Supply computer === | === Supply computer === | ||
Unlocks buying/selling contraband as well as 1 new item:<br> | |||
Unlocks buying/selling contraband as well as | The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 2000 credits. | ||
The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a | |||
=== Express supply console === | === Express supply console === | ||
Lets supply pods crash on a random part of the station instead of cargo bay. | Lets supply pods crash on a random part of the station instead of cargo bay. | ||
=== Cloning pod === | === Cloning pod === | ||
Ejects the cloned person regardless of condition. | Ejects the cloned person regardless of condition. | ||
=== Chem Dispenser === | === Chem Dispenser === | ||
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list. | Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list. | ||
=== Soda Dispenser === | === Soda Dispenser === | ||
Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list. | Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list. | ||
=== Booze Dispenser === | === Booze Dispenser === | ||
Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list. | Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list. | ||
=== Mutagen Dispenser (From the podpeople lavaland ruin) === | === Mutagen Dispenser (From the podpeople lavaland ruin) === | ||
Adds liquid plasma to the reagent list. | Adds liquid plasma to the reagent list. | ||
=== The Orion Trail === | |||
=== The Orion Trail === | |||
Unlocks 'Realism Mode' - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb. | Unlocks 'Realism Mode' - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb. | ||
=== Arcade === | === Arcade === | ||
Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered. | Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered. | ||
=== Communications console === | === Communications console === | ||
Reroutes it, allowing you to send a message to the Syndicate. This sends a message to game admins. Can be restored. | Reroutes it, allowing you to send a message to the Syndicate. This sends a message to game admins. Can be restored. | ||
=== Holodeck computer === | === Holodeck computer === | ||
Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous). | Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous). | ||
=== Message monitor === | === Message monitor === | ||
Prints out the password and temporary disables the console. | Prints out the password and temporary disables the console. | ||
=== Emergency shuttle console === | === Emergency shuttle console === | ||
Shortens launch to 10 seconds. | Shortens launch to 10 seconds. | ||
=== Deployable Barrier === | === Deployable Barrier === | ||
First use: Removes access restrictions | First use: Removes access restrictions | ||
Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in | Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in | ||
=== Turret === | === Turret === | ||
Makes it shoot everyone and boosts fire rate. | Makes it shoot everyone and boosts fire rate. | ||
=== Turret Control console === | === Turret Control console === | ||
Disables access restrictions, letting anyone mess with controls. | Disables access restrictions, letting anyone mess with controls. | ||
=== Crusher/Recycler === | === Crusher/Recycler === | ||
Allows it to grind people and corpses. | Allows it to grind people and corpses. | ||
=== Shield generator === | === Shield generator === | ||
Makes parts of shield slowly dissipate. | Makes parts of shield slowly dissipate. | ||
=== Telecomms server monitoring console === | === Telecomms server monitoring console === | ||
Removes access restrictions. | Removes access restrictions. | ||
=== Traffic control console === | === Traffic control console === | ||
Removes access restrictions. | Removes access restrictions. | ||
=== Power Flow Console === | === Power Flow Console === | ||
Disables precise logging and allows you to clear logs. | Disables precise logging and allows you to clear logs. | ||
=== Computer === | === Computer === | ||
Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console. | Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console. | ||
=== Vending machines === | === Vending machines === | ||
Removes access restrictions. | Removes access restrictions. | ||
=== RnD Console and Exosuit Fabricator === | === RnD Console and Exosuit Fabricator === | ||
Removes access restrictions. | Removes access restrictions. | ||
=== Mech fabricator === | === Mech fabricator === | ||
Removes access restrictions. | Removes access restrictions. | ||
=== Light replacer === | === Light replacer === | ||
Fills replaced lights with plasma. | Fills replaced lights with plasma. | ||
Note: they will explode immediately if turned on. | Note: they will explode immediately if turned on. | ||
=== Lockbox === | === Lockbox === | ||
Breaks open. | Breaks open. | ||
=== Secure briefcase and safe === | === Secure briefcase and safe === | ||
Breaks open. | Breaks open. | ||
=== Locker === | === Locker === | ||
Breaks open. | Breaks open. | ||
=== Locked crate === | === Locked crate === | ||
Breaks open. | Breaks open. | ||
=== Library computer === | === Library computer === | ||
Lets you print random fake cultist items. You can't use them, but it's still fun to fool Security with. | |||
=== Labor/Mining shuttle console === | === Labor/Mining shuttle console === | ||
Allows anyone to pass. | Allows anyone to pass. | ||
=== APC === | === APC === | ||
Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a [[Malfunctioning AI]] had hacked it. | Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a [[Malfunctioning AI]] had hacked it. | ||
=== Sleeper === | === Sleeper === | ||
Scrambles the chemical buttons, remapping each button to another chemical. | Scrambles the chemical buttons, remapping each button to another chemical. | ||
=== Emitter === | === Emitter === | ||
Unlocks interface if locked. | Unlocks interface if locked. | ||
=== R&D console === | === R&D console === | ||
Removes access restrictions. Currently pointless. | Removes access restrictions. Currently pointless. | ||
=== R&D server === | === R&D server === | ||
Removes access restrictions. Currently pointless. | |||
Removes access restrictions. | |||
=== Megaphone === | === Megaphone === | ||
Makes text larger and red. | Makes text larger and red. | ||
=== Toolset Implant === | === Toolset Implant === | ||
Adds a combat knife. Emag the implant by using the emag in the hand with the implant. | Adds a combat knife. Emag the implant by using the emag in the hand with the implant. | ||
=== Limb Grower === | === Limb Grower === | ||
Adds the synthetic arm blade. | Adds the synthetic arm blade. | ||
=== Equipment Reclaimer Station === | === Equipment Reclaimer Station === | ||
Removes access restrictions. | Removes access restrictions. | ||
=== Security Gas Mask === | === Security Gas Mask === | ||
Changes activation phrase. | Changes activation phrase. | ||
=== Fire Alarm === | === Fire Alarm === | ||
Prevents the fire alarm from detecting fires. | Prevents the fire alarm from detecting fires. | ||
=== Bar Sign === | === Bar Sign === | ||
Changes image. | Changes image. | ||
=== Automated Announcement System === | === Automated Announcement System === | ||
Changes the announcement messages and prevents interaction until fixed. | Changes the announcement messages and prevents interaction until fixed. | ||
=== Point Claim Console === | === Point Claim Console === | ||
Allows prisoners to move the labor shuttle. Does not announce returns to security. | Allows prisoners to move the labor shuttle. Does not announce returns to security. | ||
=== Meteor Shield Satellite === | === Meteor Shield Satellite === | ||
Disables the shield and doubles the chances of meteors.<br> | Disables the shield and doubles the chances of meteors.<br> | ||
Anyone can check the status by using a multitool on it - DEBUG_MODE means that it's emagged. | Anyone can check the status by using a multitool on it - DEBUG_MODE means that it's emagged. | ||
=== Button === | === Button === | ||
Removes access restrictions. | Removes access restrictions. | ||
=== Slot Machine === | === Slot Machine === | ||
Causes the slot machine to throw coins instead of dropping them, injuring or even killing the <s>winner</s> loser. | Causes the slot machine to throw coins instead of dropping them, injuring or even killing the <s>winner</s> loser. | ||
=== Firing Pin === | === Firing Pin === | ||
Removes authorization checks. | Removes authorization checks. | ||
=== Portable Generator === | === Portable Generator === | ||
Removes upper limit for power output. | Removes upper limit for power output. | ||
=== Vape === | === Vape === | ||
Creates a large smoke cloud when used, but also has a small chance of making a small explosion. | Creates a large smoke cloud when used, but also has a small chance of making a small explosion. | ||
=== Geiger Counter === | === Geiger Counter === | ||
Allows the Geiger counter to irradiate people it scans. The Geiger counter automatically charges up to 20 rads and can store up to 25 rads if it is irradiated by another source. Irradiating someone will remove stored rads. The Geiger counter's normal functionality can be restored with a screwdriver. | Allows the Geiger counter to irradiate people it scans. The Geiger counter automatically charges up to 20 rads and can store up to 25 rads if it is irradiated by another source. Irradiating someone will remove stored rads. The Geiger counter's normal functionality can be restored with a screwdriver. | ||
=== Organ Harvester === | |||
=== | Disables the safety system and lets you harvest organs from living people. | ||
=== Lipid Extractor === | |||
Removes the access restrictions and lowers the automatic ejection hunger threshold. | |||
== Notes and Known Bugs == | |||
* You must be on hostile intent while using the emag in order for it to work on most containers (like lockers or crates), otherwise you will just smack the container with the emag. | |||
[[Category:Objects]] | [[Category:Objects]] |
Latest revision as of 09:37, 26 September 2023
|
Things it can be used on
Airlock
If it can be opened, opens it and breaks so it stays open.
If it can't be opened, just breaks so it stays closed.
Airlocks unable to be opened, due to such things as being bolted or welded shut, technically cannot be bypassed with the emag. However, it is but a simple matter of simply screwdrivering open the panel and crowbarring out the now useless electronics and loosening the bolts with a wrench.
Cyborg
Unlocks the panel if it's closed.
Rewrites cyborg's laws to obey you if opened, and unlocks some special modules depending on the cyborg type.
Doing so will cause the interface to "look damaged..." for anyone who opens/closes the panel afterwards, making the emagging evident. Cyborgs slaved to a malfunctional AI can not be emagged.
Cleanbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will spray slippery acid foam.
ED-209 and secbots
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.
Floorbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will deconstruct floors into open space.
Medbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will inject 5u chloral hydrate and damage you based on what they would have healed (brute if you don't need treatment) per step.
Honkbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion.
Mulebot
Unlocks controls.
Supply computer
Unlocks buying/selling contraband as well as 1 new item:
The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 2000 credits.
Express supply console
Lets supply pods crash on a random part of the station instead of cargo bay.
Cloning pod
Ejects the cloned person regardless of condition.
Chem Dispenser
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.
Soda Dispenser
Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.
Booze Dispenser
Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.
Mutagen Dispenser (From the podpeople lavaland ruin)
Adds liquid plasma to the reagent list.
The Orion Trail
Unlocks 'Realism Mode' - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb.
Arcade
Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered.
Communications console
Reroutes it, allowing you to send a message to the Syndicate. This sends a message to game admins. Can be restored.
Holodeck computer
Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous).
Message monitor
Prints out the password and temporary disables the console.
Emergency shuttle console
Shortens launch to 10 seconds.
Deployable Barrier
First use: Removes access restrictions
Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in
Turret
Makes it shoot everyone and boosts fire rate.
Turret Control console
Disables access restrictions, letting anyone mess with controls.
Crusher/Recycler
Allows it to grind people and corpses.
Shield generator
Makes parts of shield slowly dissipate.
Telecomms server monitoring console
Removes access restrictions.
Traffic control console
Removes access restrictions.
Power Flow Console
Disables precise logging and allows you to clear logs.
Computer
Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console.
Vending machines
Removes access restrictions.
RnD Console and Exosuit Fabricator
Removes access restrictions.
Mech fabricator
Removes access restrictions.
Light replacer
Fills replaced lights with plasma.
Note: they will explode immediately if turned on.
Lockbox
Breaks open.
Secure briefcase and safe
Breaks open.
Locker
Breaks open.
Locked crate
Breaks open.
Library computer
Lets you print random fake cultist items. You can't use them, but it's still fun to fool Security with.
Labor/Mining shuttle console
Allows anyone to pass.
APC
Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a Malfunctioning AI had hacked it.
Sleeper
Scrambles the chemical buttons, remapping each button to another chemical.
Emitter
Unlocks interface if locked.
R&D console
Removes access restrictions. Currently pointless.
R&D server
Removes access restrictions. Currently pointless.
Megaphone
Makes text larger and red.
Toolset Implant
Adds a combat knife. Emag the implant by using the emag in the hand with the implant.
Limb Grower
Adds the synthetic arm blade.
Equipment Reclaimer Station
Removes access restrictions.
Security Gas Mask
Changes activation phrase.
Fire Alarm
Prevents the fire alarm from detecting fires.
Bar Sign
Changes image.
Automated Announcement System
Changes the announcement messages and prevents interaction until fixed.
Point Claim Console
Allows prisoners to move the labor shuttle. Does not announce returns to security.
Meteor Shield Satellite
Disables the shield and doubles the chances of meteors.
Anyone can check the status by using a multitool on it - DEBUG_MODE means that it's emagged.
Button
Removes access restrictions.
Slot Machine
Causes the slot machine to throw coins instead of dropping them, injuring or even killing the winner loser.
Firing Pin
Removes authorization checks.
Portable Generator
Removes upper limit for power output.
Vape
Creates a large smoke cloud when used, but also has a small chance of making a small explosion.
Geiger Counter
Allows the Geiger counter to irradiate people it scans. The Geiger counter automatically charges up to 20 rads and can store up to 25 rads if it is irradiated by another source. Irradiating someone will remove stored rads. The Geiger counter's normal functionality can be restored with a screwdriver.
Organ Harvester
Disables the safety system and lets you harvest organs from living people.
Lipid Extractor
Removes the access restrictions and lowers the automatic ejection hunger threshold.
Notes and Known Bugs
- You must be on hostile intent while using the emag in order for it to work on most containers (like lockers or crates), otherwise you will just smack the container with the emag.