User:PowerfulBacon/PriorityDirectives: Difference between revisions

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(Created page with "= Ideas = - Deploy Beacon - Steal Stash Problems: Currently it is too easy for traitors to find other traitors doing the same missions. Perhaps we need some more open missions which are competitive and across a wide area. Early in the round, we want to give missions that don't make it obvious who the other people completing them are. Later in the round, we can get more and more competitive missions. - Capture Data: Plant bugs around the station and capture messages....")
 
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= Ideas =
= Ideas =


- Deploy Beacon
* Deploy Beacon
- Steal Stash
* Steal Stash


Problems: Currently it is too easy for traitors to find other traitors doing the same missions. Perhaps we need some more open missions which are competitive and across a wide area.
Problems: Currently it is too easy for traitors to find other traitors doing the same missions. Perhaps we need some more open missions which are competitive and across a wide area.
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Early in the round, we want to give missions that don't make it obvious who the other people completing them are. Later in the round, we can get more and more competitive missions.
Early in the round, we want to give missions that don't make it obvious who the other people completing them are. Later in the round, we can get more and more competitive missions.


- Capture Data: Plant bugs around the station and capture messages. A graph will be displayed in the uplink which indicates the number of messages that each traitor has captured. Bugs will relay any messages to the person who planted them, to provide an additional reason for the crew to get rid of them.
* Capture Data: Plant bugs around the station and capture messages. A graph will be displayed in the uplink which indicates the number of messages that each traitor has captured. Bugs will relay any messages to the person who planted them, to provide an additional reason for the crew to get rid of them.
- Forge ID: Place an access stealer on an airlock which gets used by the victim. The access is kept local on the device, so the traitor needs to take the access stealer out of the airlock in order to forge the codes. Non-exclusive objective.
* Forge ID: Place an access stealer on an airlock which gets used by the victim. The access is kept local on the device, so the traitor needs to take the access stealer out of the airlock in order to forge the codes. Non-exclusive objective.
- Beat Target: Security is informed of a list of 3 potential targets. All traitors will be given the same target, and the first person who takes a picture of their body while in critical condition will complete the directive.
* Beat Target: Security is informed of a list of 3 potential targets. All traitors will be given the same target, and the first person who takes a picture of their body while in critical condition will complete the directive.
- Protect/Kidnap VIP: A target on the station is chosen as the target of the mission.
* Protect/Kidnap VIP: A target on the station is chosen as the target of the mission.
- Import Weapons: A location on the orbital map is revealed which contains some weapons. The person who can collect these items and deliver them to a randomly allocated 'arms dealer' will be granted the reputation. The arms dealer is a soft-antag who's goal is to make money by selling the weapons that they have. Only the arms dealer can open the packages which are spread about the generated ruin randomly. The person who can bring the most weapons to the arms dealer is given the reputation.
* Import Weapons: A location on the orbital map is revealed which contains some weapons. The person who can collect these items and deliver them to a randomly allocated 'arms dealer' will be granted the reputation. The arms dealer is a soft-antag who's goal is to make money by selling the weapons that they have. Only the arms dealer can open the packages which are spread about the generated ruin randomly. The person who can bring the most weapons to the arms dealer is given the reputation.


Directives will also be announced before they activate, which gives some people time to prepare (in case they want to go undercover or something).
Directives will also be announced before they activate, which gives some people time to prepare (in case they want to go undercover or something).


You can also give rep to other people.
You can also give rep to other people.

Latest revision as of 11:51, 15 May 2024

Ideas

  • Deploy Beacon
  • Steal Stash

Problems: Currently it is too easy for traitors to find other traitors doing the same missions. Perhaps we need some more open missions which are competitive and across a wide area.

Early in the round, we want to give missions that don't make it obvious who the other people completing them are. Later in the round, we can get more and more competitive missions.

  • Capture Data: Plant bugs around the station and capture messages. A graph will be displayed in the uplink which indicates the number of messages that each traitor has captured. Bugs will relay any messages to the person who planted them, to provide an additional reason for the crew to get rid of them.
  • Forge ID: Place an access stealer on an airlock which gets used by the victim. The access is kept local on the device, so the traitor needs to take the access stealer out of the airlock in order to forge the codes. Non-exclusive objective.
  • Beat Target: Security is informed of a list of 3 potential targets. All traitors will be given the same target, and the first person who takes a picture of their body while in critical condition will complete the directive.
  • Protect/Kidnap VIP: A target on the station is chosen as the target of the mission.
  • Import Weapons: A location on the orbital map is revealed which contains some weapons. The person who can collect these items and deliver them to a randomly allocated 'arms dealer' will be granted the reputation. The arms dealer is a soft-antag who's goal is to make money by selling the weapons that they have. Only the arms dealer can open the packages which are spread about the generated ruin randomly. The person who can bring the most weapons to the arms dealer is given the reputation.

Directives will also be announced before they activate, which gives some people time to prepare (in case they want to go undercover or something).

You can also give rep to other people.